Alek Ituin, on 28 October 2015 - 02:30 AM, said:
Because RNG COF is stupid.
If you absolutely MUST make a change... Change all weapon mounts to fire in a fixed forward arc, and only the arms can converge on a target (but their weapons are still forward fixed). If dynamic convergence is indeed impossible, and not just due to incompetency, this is the next best option.
RNG mechanics are like cancerous tumors in games, which take the outcome of events out of your hands entirely. Implement them only as an absolute last resort, implement them sparingly even then, and avoid entirely if at all possible.
What about a mechanic that redistributes a portion of the damage done to a location outward to an undestroyed adjacent location n a completely non-random way?
So like if your mech's side torso gets hit, 25% of the damage might get transferred to the arm or leg (whichever is closer to the point of impact). But the transfer would only occur if the arm or leg was undestroyed.
Its like a completely non-random version of cone of fire. And it directly addresses convergence by spreading damage out more across the hit locations of the mech.
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Isn't the firing while jumping basically CoF? Not saying that the reticle should be annoyingly shaky as that though.
kindve but not really. reticle shake is full loss of weapon control.
cone of fire still gives you partial control over the weapon. the accuracy usually only gets bad if you fire for prolonged periods. and usually it gets worse if youre moving and better if youre stationary or crouching.
but cone of fire wouldnt really work for mwo because you fire multiple weapons at once. cone of fire is really only good for games where you fire one weapon at a time. It would end up being way too random of a mechanic and RNG has no real place in MWO.
I believe an armor-side mechanic that redistributes damage to adjacent locations is a much better solution.
Edited by Khobai, 28 October 2015 - 02:55 AM.