Big Tin Man, on 28 October 2015 - 01:08 PM, said:
In short: what the larger groups want in CW is more non-pug opponents. Russ's frustration is born from a couple of large groups who roam around looking for a fight, but can't find one because they're the only game in town outside of pugs. Then when Russ suggests limiting unit size (i.e. break up the big groups so smaller groups can fight each other), the whole room went nuts, because nobody wants to break up their superunit. Russ's frustration is based on everyone wants to be in a big group and bully someone, but when there is nobody to bully, they're upset that they can't find a fight. It's called having your cake and eating it too. MWO doesn't have the population to pull that off. We have to remember that Russ's mindset is already in CW3, where having your own planet tag has some meaning, and there aren't as many planets to fight over. If they limit unit size, and units break into splinters of themselves, MS_3 or 228d will eventually get sick of missing out on the rewards MS_1 and 228a are reaping, and break off to fight and get their own rewards. Player circulation in CW is a good thing. My vote is for units being of regimental size (108 players). It's not that radical of a step for most groups, and with all of the stated CW3 changes coming to condense the action, I don't think a massive change to unit size is truly warranted at this time. Let CW3 drop before cutting unit size any further.
Well if he and Paul had built the game they said they would the population would be twice it is now, and most the issues would not be happening.
Breaking up the units is also kind of dumb..
Merc star are alleged to have cheated big time.
now it just legitimises what they were doing, even if PGI can or are even willing to try find them guilty and ban people.
Big 300 plus membership team uses alts old style
half 1 and half 2 have a fight or well Half 2 just stands there and gets steam rolled half 1 gets name on planet.
and will it stop the rolls of course not as half 1 will keep the best players and half 2 won't.
so now half two memebership plummets because they no longer get the shiny winners toys which is why most are there for bragging rights, and go play something else, or just solo, so the same people are still rolling pugs with no benefit to the game, and it loses P.G.I money and less people are employed.
Half 1 Half 2 also join together using team speak and drop together after making a team in the lobby when half 1 is short.
So all this shrinking of the 'super teams' has done nothing to the balance of CW and only pissed people off.
start of this year I was thinking well surely by now they have a plan a proper one.
All that I have seen done and talked about has proven beyond all doubt neither the head of P.G.I have a clue.
Had they been in charge of any other title but this one it would have failed completely and closed over a year ago.
Lets be honest here.
How many of the people here, that but money into the new Battle tech title, would have done so if PGI were going to develop it.
I sure as hell wouldn't have.
Edited by Cathy, 30 October 2015 - 11:10 AM.