Jump to content

Russ Bullock: The Confusion And Frustration Were Real


122 replies to this topic

#81 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 29 October 2015 - 04:25 AM

View Postcdlord, on 28 October 2015 - 12:34 PM, said:

We could theorycraft on what the unit size limitation could be...

I will ALWAYS vote for the lore-friendly answer.

Inner Sphere
Lance - 4
Company - 12
Battalion - 36
Regiment - 108

Clan (omitting non-mech orgs)
Point - 1
Star - 5
Binary - 10
Trinary - 15
Cluster - 20 to 75
Galaxy - 40 to 375



Level 1 1
Level 2 6
Level 3 36
Level 4 216 (Divison)
Level 5 846-1296 (Army)

I don't have problems if we reduce the units sizes

#82 ColourfulConfetti

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • 430 posts

Posted 29 October 2015 - 04:26 AM

View Postoldradagast, on 29 October 2015 - 03:16 AM, said:


Whaaaaa!!! My favorite game mode might change so other people can have fun - whaaaa!!!! Oh, grow up.

So, what's your answer? Let me guess - "join a unit and git gud or git rekt, noob!"

Guess what? People did join units. Then, after the idiocy of CW made it clear that sheer organized numbers matter more than anything else, the smaller units disbanded or quit CW, leaving nobody but the larger units. People like to win - what a shock - so all that remains are the huge units that could sweep up star systems by sheer force of numbers.

It sounds like you're just bitter that this stagnant stupidity will be terminated by PGI and you'd rather have more "noobs" to stomp in small, helpless units or PUG's. I have no sympathy for any of the spoiled seal-clubbers. The try-hard clowns wanted a fun-free, no holds-barred hellhole of a game mode, where numbers and meta drove everything and everyone else was just a target for their egos. They got it - and it is dead. Good job - nobody is impressed. Now, the adults will hopefully have a say and produce a form of CW worth playing.


It'll affect more than CW, god forbid you actually join a unit and aim worth a ****. What a silly idea. How about instead of trying to punish established units, you ask PGI for a more logical solution that doesn't come at the expense of somebody else. Why should any unit have to suffer because some terribads can't understand how to play the game? There are plenty of good cw players that drop with a tagged and do well for themselves, they don't cry when they see tagged players dropping against them in CW, and they aren't the types that would support unit limits, cause they embrace the challenge rather than cower and beg for PGI to punish merc units.

Seal clubbing is a problem, but punishing every unit in the game with the size limitation is cowardly pathetic move. And btw, ever see Kcom before? Small unit, very competitive. BMMU, same case. I don't care for seal clubbing myself, it's pretty boring, but it does pay well, so I don't exclude myself from it. I'd endorse a more competitive CW, for sake of making it actually fun again, but I'm not going to be an entitled whining baby about it like you are. Act like an adult for god's sake, rather than cry and whine about how terrible CW is cause of the evil premades. Then we might actually make some progress fixing the whole seal clubbing thing.

Edited by PalmaRoma, 29 October 2015 - 08:29 AM.


#83 Lugh

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Widow Maker
  • The Widow Maker
  • 3,910 posts

Posted 29 October 2015 - 04:27 AM

View PostMischiefSC, on 28 October 2015 - 01:50 PM, said:

If you want to be in a huge unit while playing a game with a small population you're creating your own issues.

The bigger issue is relative faction populations and a system designed to reward moving around. You stabilize player populations and the players will balance where they fight to get matches.

You want to be in a unit that has 24-7 coverage for community warfare you need members from the USA-Europe-Downunder/SE Asia

That means lots of people.

Sorry.

#84 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 29 October 2015 - 04:46 AM

Quote

Explain to me then, what purpose does enforcing a unit size cap serve, other than to punish players that are a part of a large and successful unit?


I run with the Seraphim. We already have dealt with this 'problem'. We have over 300 members with a high percentage of them are very active. The unit cap is a sham and easily circumvented. All that is being done is what has been said: units break up under different codes and run on the same teamspeak. Nothing changes. So what punishment? I see nothing but semantics with no functional change. Only hyperventilation from some very salty and entitled gamers. This is also known as 'a difference without a distinction'.


Quote

Seal clubbing is an issue because of the way CW matchmaking is implemented, that is to say there is none, and there isn't enough players to enforce a matchmaker.


Right. There is no matchmaker really, or rather no PSR to make even matches. It's Thunderpdome in there. And that's the reason people quit. You have several high profile groups that have dozens of planets that delight in humiliating people, spamming ghost drops and building a reputation on the backs of a few dozen outstanding players. Too many also mock those who aren't in units who are trying to have fun and even have gone so far as to DEMAND PuGs be kept out of CW because they're not l33t enough. And so when those unworthy PuGs leave, these same alpha predators start going hungry but instead of fighting each other and organizing for smooth play, they take their thugfest into the group queue looking for more soft victims instead of just focusing on real challenges... the other units and players that drove off the easy prey. They are their own worst enemies and now are being called on it and suffering the consequences. What's worse? This is a small minority of the population. At most, maybe 1000 players destroying it for everyone else.


Quote

You think punishing people in units is going to solve the seal clubbing ********? Cause it's not. Yeah, seal clubbing is a thing, and no punishing established units is not the answer.


Of course not. It's an ethics and attitude problem that extends far beyond units outside of the fact that similar personalities congregate. Watch videos of any PvP game and you see this same monstrous attitude and behavior between top level players. People, that if I had kids, I would forbid them playing with because of their spirit even moreso than their mouths. Yes I watch lots of videos from this game and others. Now with the tiers locking out the high level problem children from their easy prey (at least in solo queue) we get the bully's lament, complaining there's nobody to beat up anymore and that's no fun.


Quote

I've seen the forumites demand stupid things, and I've seen them rewarded for their petulance.


Do you really want me to respond to this statement? I've seen it too... many are Tier 1 and 2 with backchannel connections. They should be careful what they write about this game on other blogs and reddits.


Quote

It's amusing how you enjoy trying to paint tier 1's as desperate for seal clubbing, from personal experience I'll tell you, it's boring as all hell. I want to be challenged, I have no interest in fighting helpless opponents.


Really? Whenever I get into the group queue, I get Tier 1s and 2s against me regularly being ballasted by some low level players in their unit allowing them to be unfairly matched thanks to PSR averaging and too low a population. They then go on a tear garnering up to 90% of the kills for their 2-3 members that came in. When I go into CW, I never see these same caliber of names there. Not like when I was playing 20-30 CW matches a week in Phase 1. Why? It's dangerous to lose when you're protecting your tier by fighting your equals. Now this is just personal experience and not what I'd call a scientific sample, but watching the numbers in the faction screen, I know most don't/won't play because the difficulties of it all.

You guys keep saying this, but when I called out a 4man of Tier 1s one day, they just laughed and slaughtered everything. I'm sorry, you can say it's boring all you want, but actions say otherwise and too many don't hold to your standard of boredom. Even Russ called people out on it in the Townhall.

Quote

I don't have anything against tier 4 and 5s,


What was that you said about us again? Oh yes.

"Btw anybody applauding the restrictions to unit sizes needs to crawl back in their flea ridden tier 5 cubby. I know it probably hurts your ego to get smashed by big name units, but jealously trying to get back at the players who put effort into winning cause your playstle isn't reaping the results you want is beyond petty."

This is blatant disrespect and you obviously have something against people not as good as you.


Quote

but I do have something against entitled forumites


Again. I don't think you can handle the honest answer on this one. I have a problem with them too.


Quote

Seeing everybody clamor to try and break a unit apart because they perceive them as the cause of terrible games is admittedly a bit irritating. Its those same type of guys who want a net nerf to every light in the game, because **** you the game revolves around me and should be tailored to fit my playstyle and preferences. If not lights, its weapons systems, and how X playstyle is killing the game.


Mixing your issues together into one ball of anger is not going to solve or help with any of them. Obviously this was the subject that broke your camel's back.


Quote

Making me out to be some sort of ungodly hate machine over me feeling irritation over the rampant entitlement displayed here has got to be the most asinine aspect of your reply. I'm not some boogeyman who has it out for tier 4s and 5s, though admittedly my reply was a bit overly aggressive, that I'll apologize for, but I'm not changing my stance.


I'm not asking you change your stance. I am saying you need to take responsibility and accept consequences for what you said and HOW you said it. Mine by comparison could be viewed as a salty irritated adult. What you stated, if said to the face of another person was hateful and harmful. I did not do this to you. I only called you out on it for what it was: highly inappropriate and hypocritical. Now, you could do the mature thing, offer a real apology for what and how you said it, or you can do something else. The options are many.

Again. You need to do some SERIOUS self examination. We all should on this and see how hypocritical we all have been because there's not a single clean hand here to some degree or another.

So what's it going to be?

#85 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 29 October 2015 - 04:50 AM

A point in that wall of text response I want to put out for the TL:DR crowd.

If CW is so bad, what are you doing to make sure you get matches against each other. In Phase 1 there was interfaction communication a-plenty. We have competitive tournaments all the time. Why are you not doing this to try and get the same kind of 12man coordination that had to be done before private lobbies? You remember? When you had to sync drop in the 12man conquest queue, make a gentleman's agreement not to cap and then have your matches?

There is NOTHING stopping that from happening here for the fate of a planet. It's a best of 15 series. Go and have fun against your equals and have the challenge you claim you always wanted.

#86 SirMad

    Member

  • PipPip
  • The Undertaker
  • The Undertaker
  • 29 posts

Posted 29 October 2015 - 04:53 AM

Discussing with Kjudoon is like talking with a wall
:D

on the topic:
Reduce the fight to 1-2 planets.
make it a fight IS against Clan
get a matchmaker running to seperate noobs and pros
-> profit

#87 van Uber

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 284 posts
  • LocationStockholm, Sweden

Posted 29 October 2015 - 05:13 AM

View PostKjudoon, on 29 October 2015 - 04:46 AM, said:

I run with the Seraphim. We already have dealt with this 'problem'. We have over 300 members with a high percentage of them are very active. The unit cap is a sham and easily circumvented. All that is being done is what has been said: units break up under different codes and run on the same teamspeak. Nothing changes. So what punishment? I see nothing but semantics with no functional change. Only hyperventilation from some very salty and entitled gamers. This is also known as 'a difference without a distinction'.


Nothing changes. Except that 48 (or whatever) players get rewarded per planetary posession, instead of your 300+ memeber unit. Even if you team up and create alliances there still will only be one unit reaping the rewards.

That "minor" detail seems to have gone under everyones radar.

#88 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 29 October 2015 - 05:22 AM

View Postvan Uber, on 29 October 2015 - 05:13 AM, said:


Nothing changes. Except that 48 (or whatever) players get rewarded per planetary posession, instead of your 300+ memeber unit. Even if you team up and create alliances there still will only be one unit reaping the rewards.

That "minor" detail seems to have gone under everyones radar.

Who cares? That IS a minor detail. Nigh non existant for me. If you're playing this for ego, well then make sure you stay in a small, highly skilled, no life kinda group that can play 6 hours every night.

...and your mother worries about you. :P

I know if I see BAAH, SRPH or any other company name on a planet, it's a Seraphim world and the rest doesn't matter.

Edited by Kjudoon, 29 October 2015 - 05:22 AM.


#89 CDLord HHGD

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,190 posts
  • Location"You're not comp if you're not stock."

Posted 29 October 2015 - 05:27 AM

View PostKarl Streiger, on 29 October 2015 - 04:25 AM, said:

Level 1 1
Level 2 6
Level 3 36
Level 4 216 (Divison)
Level 5 846-1296 (Army)

I don't have problems if we reduce the units sizes

Now there's another idea. Unit size levels.

I shall start a new thread about this..... :)

#90 saKhan Steiner Lawl Kerensky

    Member

  • PipPipPip
  • FP Veteran - Beta 2
  • 53 posts

Posted 29 October 2015 - 05:39 AM

View PostStalaggtIKE, on 28 October 2015 - 12:54 PM, said:

Half of the people want more in-game freedom, the other half are asking for more restrictions. Most have such a narrow perspective of only what they want, they miss how much it clashes with the other.

The only thing both can agree on is that PGI can do no right.

I felt bad for him.


PGI wants to make money so they have a product that's primarily created around selling mechdolls and the gameplay part is an afterthought that tries to please everyone in order to get everyone to buy mechs.

PGI is great at the business of sales pitching and getting people to buy things. The rest... eeeeh...

#91 StalaggtIKE

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 2,304 posts
  • LocationGeorgia, USA

Posted 29 October 2015 - 05:52 AM

A business in the business of making money. Imagine that!

#92 adamts01

    Member

  • PipPipPipPipPipPipPipPipPip
  • Death Star
  • 3,417 posts
  • LocationPhilippines

Posted 29 October 2015 - 05:53 AM

Unit caps are stupid, and I'm not currently in a unit. Maybe instead divide the spoils amongst the members, as it would be in real life. That might divide up the talent.

IS Vs Clan would suck but it would drastically speed up wait times. At least till CW gets more players.

I love the idea of awarding extra $ to factions/clans with not enough players dropping. That would definitely spread out the talent. I don't really care who I side with. I'm just broke because I like my Mist Lynx and my Ravens.

#93 van Uber

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 284 posts
  • LocationStockholm, Sweden

Posted 29 October 2015 - 06:14 AM

View PostKjudoon, on 29 October 2015 - 05:22 AM, said:

Who cares? That IS a minor detail. Nigh non existant for me. If you're playing this for ego, well then make sure you stay in a small, highly skilled, no life kinda group that can play 6 hours every night.

...and your mother worries about you. :P

I know if I see BAAH, SRPH or any other company name on a planet, it's a Seraphim world and the rest doesn't matter.


So MC rewards is a non-issue for you. Check.

That does not mean it is a non issue for the rest of the community. Time to take a step outside of your bubble there.

Every single economydriven MMO have had player behaviour go rampant at some point and have fostered some unwanted and detrimental aspects that drive players away. Case in point r64 moons in EVE-online and the empty space that followed it.

So limiting rewards to stem flocking behaviour is a larger issue than your personal wants and needs.

#94 No Guts No Glory

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • 235 posts

Posted 29 October 2015 - 06:19 AM

Time for upkeep costs for CW groups. Unit too big? Welp there goes all the rewards. :P

#95 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 29 October 2015 - 06:27 AM

View Postvan Uber, on 29 October 2015 - 06:14 AM, said:


So MC rewards is a non-issue for you. Check.

That does not mean it is a non issue for the rest of the community. Time to take a step outside of your bubble there.

Every single economydriven MMO have had player behaviour go rampant at some point and have fostered some unwanted and detrimental aspects that drive players away. Case in point r64 moons in EVE-online and the empty space that followed it.

So limiting rewards to stem flocking behaviour is a larger issue than your personal wants and needs.

Until such time as they prove that planet ownership= MC (which is the equivalent of being paid to play) it's pie in the sky talk.

I see no reason to have a name on a planet. Then again, I also am opting out of this event because the frustration and craptacular things that will go on during the event are not worth my time, even if I might earn a few MC or a free mech I don't want. I'll be playing a different game.

I also worry about any company giving away cash to have people play. It's like getting a loan to meet payroll, it's the kiss of death for any business.

Edited by Kjudoon, 29 October 2015 - 06:32 AM.


#96 van Uber

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 284 posts
  • LocationStockholm, Sweden

Posted 29 October 2015 - 06:44 AM

View PostKjudoon, on 29 October 2015 - 06:27 AM, said:

Until such time as they prove that planet ownership= MC (which is the equivalent of being paid to play) it's pie in the sky talk.



So I'd take it you've not paid attention to the Townhalls and design documents regarding CW? Russ have mentioned MC and C-bill rewards many times.

Unit limits are just as much "pie in the sky talk" as rewards for possessing plantes. So no reason for you to worry then.

Edited by van Uber, 29 October 2015 - 06:45 AM.


#97 ColourfulConfetti

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • 430 posts

Posted 29 October 2015 - 07:01 AM

@ KJudoon

I'll start from the top, there is a clear difference between a 300 strong unit and a 50 strong unit. The unit cap number was not dictated, but I feel it' safe to assume it will be quite limiting cause that is the nature of the beast (PGI). I'm not going to sit and take that because I quite enjoy having a large player base within my unit. It's nice to have a few clanmates to drop with during any time of the day. It's safe to say your clan operates far differently from mine, the philosophies are fairly different. Personally I quite like the way we have things set up now. A 50-90 man unit cap is a load of garbage. Even if the split unit decides to congregates it's new groups on teamspeak, it encourages divergence and splinter groups. To boot it's just inconvenient really. A mechanic made to discourage large units that facilitate group dropping is ridiculous.

Don't speak for every T1 player as if we all know each other and write each other every week. We don't and nothing is unanimous. Some like seal clubbing for god knows why, I on the other hand, find it quite dull. For those I associate with, we usually prefer to have a real challenge, hence, we prefer the group queue more so than CW. Doesn't mean we never play CW however, just have a preference. I don't care if the most puggy of the pugs go CW, they can do what they want. It is of no concern to me. As much as you want it to be, the truth is, Tier 1 is not a collective or a club, we do what we please with little regard for what other tier 1s do. Really, why should tier1s care what other T1s are doing? I can only tell you what my clan mates prefer (228 IBR), and as I already stated, a good majority does not even play CW.

"Again. I don't think you can handle the honest answer on this one. I have a problem with them too."

Really now? I have nothing to gain and and something to lose. Hardly seems entitled to me and it only serves to make those who wish to work for the unit limit seem exactly as I described, entitled and self serving. Sounds to me like your the entitled little forumite here, you already practically came out in full support of a system you desperately hoped would limit the big name units. And your arguments in support of it hold little evidence to prove otherwise, of course, I'm all for you proving me wrong here.

Also you've got to have the worst victim complex I've ever seen. It's funny, you act as if tiers 1's all enjoy mocking tiers lower than them. Additionally you think those problem players only seek to insult other players lower on the tier bar than them. By god are you clueless. I can name quite a few "special" players that mock anybody and actually exclusively seek high tier players to antagonize. A lot of the higher tier players live for competition, and are the last person to want to fight players drastically outclassed by them. The best players always strive to improve themselves, it's how they got so skilled in the first place. That competitive drive cause quite a bit of friction between others who crave that same sort of competition. Like minded doesn't always mean it's the base for a good friendship. Especially when it concerns competition. Funny how that works.

I apologized for the tone and words, but I can't force you to accept my apology, I don't feel was a fair thing say but what's been said was said. As I said I hold no Ill will towards tier 4 or 5s, rude words were said out of frustration, doesn't mean I believe them. I'm not going to press this issue any further, I did not enjoy saying what I said, I have regrets in making a rather insensitive blanket statement but I'm not going to dwell on it. You can either accept my apology or continue to senselessly drag it out.

Edited by PalmaRoma, 29 October 2015 - 08:35 AM.


#98 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 29 October 2015 - 07:02 AM

View Postvan Uber, on 29 October 2015 - 06:44 AM, said:


So I'd take it you've not paid attention to the Townhalls and design documents regarding CW? Russ have mentioned MC and C-bill rewards many times.

Unit limits are just as much "pie in the sky talk" as rewards for possessing plantes. So no reason for you to worry then.

I know that those documents and meetings can change and change frequently. And to be honest, the day I start "worrying" about a game is the day I know I need to quit playing it because I've developed an unhealthy relationship with this game.

#99 van Uber

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 284 posts
  • LocationStockholm, Sweden

Posted 29 October 2015 - 07:09 AM

View PostKjudoon, on 29 October 2015 - 07:02 AM, said:

I know that those documents and meetings can change and change frequently. And to be honest, the day I start "worrying" about a game is the day I know I need to quit playing it because I've developed an unhealthy relationship with this game.


Seems reasonable. My point is that since rewards have been mentioned quite frequently and from what I understand, is close to being implemented. It would be rather damaging for the game as a whole if those rewards did not come with restrictions to unit size. It's no small issue.

If rewards is not implemented then meh. Don't really care about unit sizes.

#100 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 29 October 2015 - 07:13 AM

View PostKarl Streiger, on 29 October 2015 - 04:25 AM, said:

Level 1 1
Level 2 6
Level 3 36
Level 4 216 (Divison)
Level 5 846-1296 (Army)

I don't have problems if we reduce the units sizes

This is a great idea. I would also take it a step farther to help concentrate the amount of people playing:

Likesized units can only play likesized units.

Units also get a "PSR" based on planets they take, efficiency, Number of full 12mans fielded, and other unit stats that are able to be tracked and give reward bonuses in CBills, Loyalty Points and XP.

Limited contracts to "qualified" units to take specific planets for big rewards... but these would also be against units of similar size and skill





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users