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Psa: During An Event, A "win Is Not A Win": Don't Cap During Events


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#41 Bishop Steiner

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Posted 29 October 2015 - 11:37 AM

View PostLugh, on 29 October 2015 - 11:33 AM, said:

Doesn't common sense dictate that the easiest way to win Assault AND win points for the game, the teams need to defend their base?

Hmm...?

Since I am not the one getting capped... no.

And again, since the team that goes and caps (and the enemy) gets exactly jackcrap for their effort..yeah, great fun. Great way to maximize earnings, bro.

Seriously man, if you like to spend forever looking for a Match, then go and win in 2 minutes and get no rewards to speak of, more power to you.

Win conditions or not, it's a stupid way to play the game. Cap if you have to, sure, cap if you already miled some decent rewards, cbills, etc, ok, whatever.

Just dropping to go run and cap?

Pointless.

#42 Macksheen

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Posted 29 October 2015 - 12:30 PM

View PostBishop Steiner, on 29 October 2015 - 06:56 AM, said:

correct. If actually "playing assault" rewarded one for playing it thusly, it would be less an issue...except then almost anyone would play is assault, as it would be the fastest way to farm.

PGI needs to add "Lock" conditions to the base, since they failed so spectacularly with the Turrets (or more to the point, turrets actually did their job...possibly a skosh too well).

Bases are "Cap-Locked" first 3 (or 5 or whatever) minutes of the match.
Or until you are down 8+ teammates (dead or disco.... which btw, after so many minutes of zero activity, an AFK needs to just be disco'd/killed)

Possibly just lock the last 10-25% of the Cap Bar, so one could still hit it early for strategic reasons, but not just drain it and earn nothing (or earn too much if capping was to be rewarded better as a condition) but still makes it a strategic concern not to ignore it, as that mostly capped base could come back to bite you in the butt later.

Anyhow, just a rough idea, not a finished product. At least in Conquest, one has to work for it. The current Assault feature is weak and boring and unrewarding in every sense of the word.... and unless events require it, I do leave it unchecked for that very reason. I usually play conquest only, as it seems to breed overall the most (which still ain't saying much) mobile and tactical fights in the game, overall (since capping IS an ever present concern, but it takes work to do it).

Perhaps they could incentivize it further with random rewards modifiers for each cap taken, etc.


Cap speed should be a factor of (a) mechs in the base capping (B) dead mechs on the attacking team.

#43 GRiPSViGiL

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Posted 29 October 2015 - 12:39 PM

View PostBishop Steiner, on 29 October 2015 - 06:05 AM, said:

and immediately running and capping the base helps anyone how?

You win.
(woohoo!)
You barely play the game
You deny your teamamates the chance to play the game
You just spent more time LOOKING for match than playing in one
You screw everyone, yourself included out of a chance to win a grab bag
You screw everyone, yourself included, out of earnign any real cbills or xp (and of course this game is famous for it's lack of grind, so that cool, right?)

It's one thing to cap to win, after determining that is the only recourse (you know, after your team engages the enemy and it's going rather poorly), and something entirely different to do it in the first 2-3 minutes of the game when shots have barely been traded.

Folks need to stop being obtuse, when it's pretty obvious that is what is being referred to.

As for unchecking the game mode? Sorry, PGI has determined that those interested in the event need to get a matchscore of 250 or more 25x. Really hard to get that match score, or even have fun playing the game when little tossers are just running off to cap immediately.


So if you consider waiting 5+ plus minutes to get into a match, to have it capped out in under 2, with no combat, no rewards, no cbills and xp the right way to play the game, then sorry, we got issues.

Hey Mr. White Knight why are not putting blame where it deserves to be put that is clearly PGIs fault? Match drop times? Time wasted? Maybe if PGI gave actual reasons to play this game there might not be these issues. You are gonna chastise people for playing a game mode and fulfilling one of the win conditions? You don't get to dictate how people play verbally. Try dictating in the game by defending the base, you know how those players that do try to cap dictate an reaction of their opponents to either defend base or finish killing off the rest of the capping team.

You should be being critical of PGI and why there is literally no reason to play this game once you get a few good mechs. Metacritic reviews are spot on http://www.metacriti...warrior-online. Most reviews say there is nothing to play for inspite of the mech combat being very sound and you can't really deny that. You want more MC or CB? For what? Cosmetics and redundant mechs. Most this community has all that junk. Events don't add incentive for most the community I would bet. Oohh boohoo you had a short game and now have to wait twice as long as you played that game to get into another game. PGI is at fault.

-edit: Spellcheck

Edited by GRiPSViGiL, 29 October 2015 - 12:43 PM.


#44 Madcap72

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Posted 29 October 2015 - 12:54 PM

If you're playing assault or conquest, and the capping makes you mad because people are "not playing right" that means YOU ARE NOT PLAYING RIGHT.

Man up and uncheck assault and conquest instead of whining about it on here.

Edited by Madcap72, 29 October 2015 - 12:55 PM.


#45 Revis Volek

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Posted 29 October 2015 - 01:49 PM

View PostMadcap72, on 29 October 2015 - 12:54 PM, said:

If you're playing assault or conquest, and the capping makes you mad because people are "not playing right" that means YOU ARE NOT PLAYING RIGHT.

Man up and uncheck assault and conquest instead of whining about it on here.



Unchecking 2 of 3 games modes makes it all but impossible to get a match in any kind of acceptable time frame....

Waiting 20 plus minutes for matches is not fun....Nor is playing matches were no one plans on making cbills. With the grind as tough as it is why would you want to make it harder on yourself and others?

#46 Piney II

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Posted 29 October 2015 - 01:56 PM

View PostDarthRevis, on 29 October 2015 - 01:49 PM, said:



Unchecking 2 of 3 games modes makes it all but impossible to get a match in any kind of acceptable time frame....

Waiting 20 plus minutes for matches is not fun....Nor is playing matches were no one plans on making cbills. With the grind as tough as it is why would you want to make it harder on yourself and others?


I guess this is the compromise one must make in the search for the perfect match.

Capping IS the game in assault and conquest. You need to protect those bases............and that means spreading out your team and ......OMG!...........communicating.

If just blowing up mechs with the death ball is your preferred play style, you're just going to have to deal with longer wait times to get there.

#47 Rampancy

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Posted 29 October 2015 - 01:59 PM

You play to win the game. Don't want to lose to base rushes? Defend your base.

#48 Slepnir

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Posted 29 October 2015 - 03:25 PM

View PostBishop Steiner, on 28 October 2015 - 06:30 PM, said:

it should be common sense.... but these days, common sense isn't.


everyone is auto entered. It's kind of dumb not to try for them.


LOL, you're tears power my reactor.
I think this weekend is cappin time! ( assuming we aren't face rolling the enemy team)

#49 Bishop Steiner

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Posted 29 October 2015 - 03:34 PM

View PostSlepnir, on 29 October 2015 - 03:25 PM, said:

LOL, you're tears power my reactor.
I think this weekend is cappin time! ( assuming we aren't face rolling the enemy team)

if you are short sighted enough to handicap your own earnings that way, (and apparently you are) more power to you.

Ain't no cure for [redacted], obviously.

Edited by Bishop Steiner, 29 October 2015 - 03:35 PM.


#50 Madcap72

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Posted 29 October 2015 - 03:56 PM

View PostDarthRevis, on 29 October 2015 - 01:49 PM, said:



Unchecking 2 of 3 games modes makes it all but impossible to get a match in any kind of acceptable time frame....

Waiting 20 plus minutes for matches is not fun....Nor is playing matches were no one plans on making cbills. With the grind as tough as it is why would you want to make it harder on yourself and others?

That's a great attempt at concern trolling, but it doesn't work. Sorry.


So you would rather complain on the forum instead of chalk up the occasional cap rush as the price of doing business for not "waiting 20 minutes" for a match? Which, by the way is a completely unbelievable number. ;)

"The grind as tough as it is" LOL Please... WHAT grind? Go play WoWs or WOT and get back to me. There is no grind in this game.

#51 sumbody

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Posted 29 October 2015 - 03:57 PM

The main object for most games is to win at the end. Perhaps that is not the main goal when it comes to online gaming. It appears the main goal is to collect stuff you will never own.

I've played competition sports most of my life and it's difficult for me to understand how winning is a bad thing in online gaming. I guess it's the nature of the beast.

#52 Slepnir

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Posted 29 October 2015 - 03:58 PM

View PostBishop Steiner, on 29 October 2015 - 03:34 PM, said:

if you are short sighted enough to handicap your own earnings that way, (and apparently you are) more power to you.

Ain't no cure for [redacted], obviously.

You assume I care about that, all my mechs are mastered and moduled, I have plenty of cbills and.assets. I play to play, in fact I don't even know there are events running most times since I never check.

#53 Xmith

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Posted 29 October 2015 - 04:08 PM

View PostBishop Steiner, on 28 October 2015 - 06:27 PM, said:

all you are doing is screwing pretty much EVERYONE out of chances at the grab bag.

You mean to say wining is not everything, collecting stuff you will never own is?

#54 Deathlike

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Posted 29 October 2015 - 04:23 PM

I like how this type of thread remains unchanged in the grand scheme of things.

When we had events that involved the "Primary Objective" (and it was done twice), you know what happened?

It was still deathmatch first.

While you can't really stop people from actually capping the base... actually "doing the objective" (w/o totally derping) and stopping the cap is a viable option. The problem is that many people still haven't figured out the situation... or bothered to scout to prevent such a phenomenon.

For a thinking man's game, some people stopped thinking.

I'm annoyed when we win/lose by caps, but then again.. why aren't we holding the losing team responsible for not preventing it?

Essentially, the thread is a wholly selfish attempt to not look at the situation as a whole as "capping bases (in full)" is a minor occurrence in general. I would like my teammates to not cap, but while I'd like to get my score and all.. I'd prefer to win and not complain about my opponents winning.

Edited by Deathlike, 29 October 2015 - 04:23 PM.


#55 Madcap72

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Posted 29 October 2015 - 06:02 PM

Losing by a cap means you failed at defence. Deathlike nailed it.

#56 lol lol lol lol lol lol lol lol

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Posted 29 October 2015 - 07:17 PM

View PostDeathlike, on 29 October 2015 - 04:23 PM, said:

For a thinking man's game, some people stopped thinking.


Posted Image

On target.

#57 Mystere

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Posted 29 October 2015 - 08:12 PM

View PostDeathlike, on 29 October 2015 - 04:23 PM, said:

For a thinking man's game, some people stopped thinking.


Posted Image

#58 Narcissistic Martyr

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Posted 30 October 2015 - 03:00 PM

I only cap during events if we're definitely going to lose just to screw over the other team out of spite.





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