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If votes are evenly split, say with 12 players voting for Map A and 12 players voting for Map B, the map is selected randomly from those two maps – Map C and Map D would not be considered. Player names are not visible in this voting screen, so all voting is anonymous.
This new system provides two major benefits: the first, and most simple, is that it provides players with an opportunity to influence which map is played; the second and largest benefit is that the match maker no longer needs to account for the pool of player-selected game modes when finding the best possible match.
While it’s true that this new system will mean that players who have previously chosen to de-select a specific game mode will now sometimes need to play the game mode they would have otherwise never played, we feel that this change is the right choice going forward, as it should lead to improved wait times and PSR matching across the board while bringing another level of polish to the player experience.
so players will now be able to game the system and get the map they needed for their particular loadout.
oh god - it's only a democracy until it becomes fashionable to bring a particular something - and vote for whatever is good.
so we will soon see trends of riding on energy boats and choosing snow maps;
or choosing lrms and picking caustic valley (which still has less than adequate cover) with full narc squads...
no, this won't balance itself out; it will be seasonal....
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is this a joke? why a speed increase for a weapon that does not register properly, flies pretty fast already, has a very short range to go to it's destination... and is spread to the point it's like spraying aerosol paint...
the absolute worst possible way to buff something; you have found it.. facepalm!
Edited by Mazzyplz, 31 October 2015 - 01:02 AM.