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Roadmap Horrifying


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#1 Mazzyplz

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Posted 31 October 2015 - 12:59 AM

http://mwomercs.com/...ember-road-map/


Quote

As I mentioned in the last town hall, MWO is getting a new game mode and map voting screen. Instead of dropping you into a match with the game mode and map already selected, you will instead be taken to a voting screen. You and the 23 other players in the match lobby will vote for one of 4 randomly selected maps, and for one of two randomly selected game modes. You have 30 seconds to cast your votes. Once the timer runs out the map and game mode which received the most votes begins to load.

If votes are evenly split, say with 12 players voting for Map A and 12 players voting for Map B, the map is selected randomly from those two maps – Map C and Map D would not be considered. Player names are not visible in this voting screen, so all voting is anonymous.
This new system provides two major benefits: the first, and most simple, is that it provides players with an opportunity to influence which map is played; the second and largest benefit is that the match maker no longer needs to account for the pool of player-selected game modes when finding the best possible match.
While it’s true that this new system will mean that players who have previously chosen to de-select a specific game mode will now sometimes need to play the game mode they would have otherwise never played, we feel that this change is the right choice going forward, as it should lead to improved wait times and PSR matching across the board while bringing another level of polish to the player experience.



so players will now be able to game the system and get the map they needed for their particular loadout.

oh god - it's only a democracy until it becomes fashionable to bring a particular something - and vote for whatever is good.

so we will soon see trends of riding on energy boats and choosing snow maps;

or choosing lrms and picking caustic valley (which still has less than adequate cover) with full narc squads...


no, this won't balance itself out; it will be seasonal....




Quote

buffs to the base speed of Clan and IS SRM/SSRM projectiles.



is this a joke? why a speed increase for a weapon that does not register properly, flies pretty fast already, has a very short range to go to it's destination... and is spread to the point it's like spraying aerosol paint...

the absolute worst possible way to buff something; you have found it.. facepalm!

Edited by Mazzyplz, 31 October 2015 - 01:02 AM.


#2 Death Proof

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Posted 31 October 2015 - 01:08 AM

Did you not read the part where there will only be a small selection of 4 maps to vote on....and only 2 of the 3 game modes to vote on?

This is a BOON for the game...so cluck not Henny. ;)

Edited by Death Proof, 31 October 2015 - 01:09 AM.


#3 El Bandito

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Posted 31 October 2015 - 01:10 AM

View PostMazzyplz, on 31 October 2015 - 12:59 AM, said:

so players will now be able to game the system and get the map they needed for their particular loadout.
oh god - it's only a democracy until it becomes fashionable to bring a particular something - and vote for whatever is good.
so we will soon see trends of riding on energy boats and choosing snow maps;
or choosing lrms and picking caustic valley (which still has less than adequate cover) with full narc squads...

no, this won't balance itself out; it will be seasonal....


Let's see how it will play out first. I personally will be glad that I have a chance not to play the Bog ever again.

View PostMazzyplz, on 31 October 2015 - 12:59 AM, said:

is this a joke? why a speed increase for a weapon that does not register properly, flies pretty fast already, has a very short range to go to it's destination... and is spread to the point it's like spraying aerosol paint...

the absolute worst possible way to buff something; you have found it.. facepalm!


SSRMs are one of the slowest moving weapons in the game with 180 ms speed for Clans and 200 ms for IS. It is nowhere near fast so a speed buff is welcome. Besides, most weapons do not register properly in this game.

What is more puzzling is the fact regular SRMs--which needed it more--did not get speed buff. :huh:

Edited by El Bandito, 31 October 2015 - 01:13 AM.


#4 Paigan

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Posted 31 October 2015 - 01:22 AM

View PostMazzyplz, on 31 October 2015 - 12:59 AM, said:

http://mwomercs.com/...ember-road-map/

so players will now be able to game the system and get the map they needed for their particular loadout.
[...]


There's people that are against ANYTHING, no matter how good it is.

Did it ever occur to you that mechs would normally be fitted according to the terrain they're getting deployed to?
Or in other words: if you have a certain loadout, you naturally select the map suitable for it.
That's not "gaming the system", that's REASON.

Which you obviously lack completely.

Edited by Paigan, 31 October 2015 - 01:23 AM.


#5 RandomStatic

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Posted 31 October 2015 - 01:46 AM

View PostEl Bandito, on 31 October 2015 - 01:10 AM, said:

I personally will be glad that I have a chance not to play the Bog ever again.


Absolutely agree with that statement, I got caught on a root tonight....or a rock.....or some spacial matter that i somehow did not see and could not see after traversing......yeah, i dont like that map -_-

Besides, how many times has the same map been loaded 3-4x over before you see a switch? this is a good thing in my books but then we'll have to see how it plays out.

#6 Cyborne Elemental

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Posted 31 October 2015 - 02:25 AM

SRM's need accuracy alot more than they need Speed tbh, especially without Artemis, SRM6 is just too wide of a spread.

Even SRM2 are bad.
For 1 ton (0.5 clan) +ammo they should at least be as effective as a medium laser within its range.

Edited by Mister D, 31 October 2015 - 03:56 AM.


#7 Weeny Machine

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Posted 31 October 2015 - 02:32 AM

View PostMister D, on 31 October 2015 - 02:25 AM, said:

SRM's need accuracy alot more than they need Speed tbh, especially without Artemis, SRM6 is just too wide of a spread.


I think SRM needs both. Especially considering how many tons you invest into the weapon system - plus Artemis .

#8 Triordinant

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Posted 31 October 2015 - 02:37 AM

They should have made it map/mode selection for the Group queue only because it's the queue that has long wait times.

#9 sycocys

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Posted 31 October 2015 - 02:38 AM

#justiceforsrms

#10 Alistair Winter

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Posted 31 October 2015 - 02:47 AM

View PostMazzyplz, on 31 October 2015 - 12:59 AM, said:

is this a joke? why a speed increase for a weapon that does not register properly, flies pretty fast already, has a very short range to go to it's destination... and is spread to the point it's like spraying aerosol paint...
the absolute worst possible way to buff something; you have found it.. facepalm!

Because adding more damage or a tighter spread would make it more effective against medium, heavy and assault mechs. And we can't have that. Because Streaks are supposed to be a hard counter against light mechs. A Stormcrow or Mad Dog with Streaks can already destroy any light mech in the game in 6-7 seconds. Two alpha strikes, gone. The only hope for light mechs is to use the low missile speed to desperately look for cover before each wave of missile takes half your mech away.

I know why they're doing it. They think info warfare will nerf streaks too much and make the weapon as useless as the AC2. And if streaks are useless, then people will actually have to aim to hit light mechs. We can't have that. We need a crutch for people without talent. We need an "I win" button for Streakboats.

It's so f*cking dumb, I lack the words to describe it. When will these people hire someone new to deal with weapon balance? They don't know what they're doing.

#11 Weeny Machine

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Posted 31 October 2015 - 02:53 AM

View PostAlistair Winter, on 31 October 2015 - 02:47 AM, said:

Because adding more damage or a tighter spread would make it more effective against medium, heavy and assault mechs. And we can't have that. Because Streaks are supposed to be a hard counter against light mechs. A Stormcrow or Mad Dog with Streaks can already destroy any light mech in the game in 6-7 seconds. Two alpha strikes, gone. The only hope for light mechs is to use the low missile speed to desperately look for cover before each wave of missile takes half your mech away.

I know why they're doing it. They think info warfare will nerf streaks too much and make the weapon as useless as the AC2. And if streaks are useless, then people will actually have to aim to hit light mechs. We can't have that. We need a crutch for people without talent. We need an "I win" button for Streakboats.

It's so f*cking dumb, I lack the words to describe it. When will these people hire someone new to deal with weapon balance? They don't know what they're doing.


Yup, especially since speed is the only real asset lights bring to the table. Sure, ACHs are beasts but when the ECM gets nerfed they will toned down a little bit - and not every light is an ACH.

Plus: aiming in a shooter...nah, we can't have that (hitscan, lrms, ssrms etc)

#12 XX Sulla XX

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Posted 31 October 2015 - 02:57 AM

Its 4 random maps. Thats probably not good enough to get the exact map you need every game.

Speed for SRMs and streaks is something that might help them. Probably not a 100% fix but not a bad thing.

#13 Ascaloth

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Posted 31 October 2015 - 03:03 AM

Isn't this function for Private Lobby only?

#14 Mudhutwarrior

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Posted 31 October 2015 - 03:03 AM

You all know the instant PGI gives a choice to players many will find a way to game it hard. This is exploitwarriors after all.

Between that and the assinine disco penatly they really have commited hari-kari.

#15 Aiden Skye

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Posted 31 October 2015 - 03:06 AM

No to voting for maps....may never see my fave map alpine again.

#16 Paigan

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Posted 31 October 2015 - 03:16 AM

View PostW A R K H A N, on 31 October 2015 - 03:06 AM, said:

No to voting for maps....may never see my fave map alpine again.

I'll vote it. Because ERLLs B)

#17 Tordin

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Posted 31 October 2015 - 04:04 AM

THIS is the only thing in the update I have a gripe with. Yeah alot of benefits to ca play the map we want, BUT.
And theres a big one which I have seen in alot of other FPS like games (Halo comes to mind etc) People can, will or has create(d) a stigma around said map, making sure noone can play on it because they think its "awful" for different reasons, while the others like it but almost NEVER get the chance to play it. Whats the word? Yeah, map blocking <_<

Take the Viridian bog or Terra therma for example. I swear they are gonna get sent into the voting oblivion, or at least have a chance of that. Sure they arent perfect maps, but uniqe and having the old random map selection system, force us player to accept, adapt and hope for the better, like the new River city. Thats a reward in itself, PGI are working on improving maps.

Edited by Tordin, 31 October 2015 - 04:05 AM.


#18 StraferX

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Posted 31 October 2015 - 04:10 AM

I do not care for the map vote concept I would rather have a map selection available before I click play. The only ones I would check off are the ones that I have just played 3 times in a row.

#SRMSPEEDMATTERS I am all for the SRM/Streak sped buff but would more enjoy a spread reduction.

One of the biggest things this game needs is more maps and that could be accomplished via the mapping/modding community. I would be happy right now if they just put the CW maps and the original maps they just "remade" in standard rotation.

oh oh oh I forgot to add: I would love to see instead of map selection, mech selection. Like if I chose medium mech and the team drops on say mining collective, I want to chose what medium and build from one of my 4 my pre selected mechs in my drop bucketship. But we would need role warfare for this to work well.

Edited by StraferX, 31 October 2015 - 04:15 AM.


#19 Monkey Lover

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Posted 31 October 2015 - 04:42 AM

View PostW A R K H A N, on 31 October 2015 - 03:06 AM, said:

No to voting for maps....may never see my fave map alpine again.

You're not going to see a lot of maps again, i guess at least pgi will see this and redo the maps .

View PostMazzyplz, on 31 October 2015 - 12:59 AM, said:

http://mwomercs.com/...ember-road-map/
.
is this a joke? why a speed increase for a weapon that does not register properly, flies pretty fast already, has a very short range to go to it's destination... and is spread to the point it's like spraying aerosol paint...

the absolute worst possible way to buff something; you have found it.. facepalm!



This is on the test sever as i remember ... Who cares if they test it or not , why freak out?

#20 adamts01

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Posted 31 October 2015 - 04:57 AM

At first I was pissed, but this is good. Lower wait times are good for everyone. And when they see people pick skirmish over everything else they'll hopefully fix the other two. Secondly, you won't have super fast, cap equipped lights who can't fight trouble you any more. They'll have to bring something well rounded. I hate those guys, they cap no matter what, even if there's no way to win with points they'll run around avoiding fights to protect their kdr if they can't win their way.

And for a big plus I'll absolutely never have to play Terra therma again. They'll see that it's absolutely never played and maybe fix it. It's not so terribly had for groups but ******* **** it's ******* *** **** with uncoordinated ******* pug *****. Or maybe this is all a lie and they'll randomly give you everything to try to convince the masses that most people like all the game modes and maps equally. As they don't show votes, who knows?





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