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Roadmap Horrifying


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#41 stjobe

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Posted 31 October 2015 - 11:18 AM

View PostMystere, on 31 October 2015 - 09:43 AM, said:

If making the matchmaker's job easier is the goal, then just make every selection random.

Personally I wouldn't mind, I have all modes checked. There'd be an uproar on the forums from the Skirmish-only crowd though.

#42 Paigan

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Posted 31 October 2015 - 11:32 AM

View Poststjobe, on 31 October 2015 - 07:00 AM, said:

Clan 'mechs, possibly. But IS 'mechs? Nah. Remember, you did NOT rebuild your 'mech between battles as we do in MWO; that was practically, technically and financially, impossible (the BattleMech Construction Rules are not the same as the Field Repair Rules). Hence the mixed loadout of most stock 'mechs; you had what you had, and it had better be usable in as many situations as possible.

MWO has it all bass-ackwards; the Clans should be the ones with the easily modified OmniMechs, the IS are the ones that have to make do with what's fitted on their regular BattleMechs.
[...]


Fair enough. Let me rephrase:
IS would take only certain Mechs to certain terrain types.
You don't send a brawling Atlas to an alpine peaks like map in the first place, but maybe a gauss crab or atlas fitted with gauss and ERLL oder whatever.

The principle remains the same:
Fitting weapons for a specific terrain.
Fitting terrain for specific weapons.

#43 Kyle Travis

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Posted 31 October 2015 - 12:22 PM

View PostPaigan, on 31 October 2015 - 11:32 AM, said:


Fair enough. Let me rephrase:
IS would take only certain Mechs to certain terrain types.
You don't send a brawling Atlas to an alpine peaks like map in the first place, but maybe a gauss crab or atlas fitted with gauss and ERLL oder whatever.

The principle remains the same:
Fitting weapons for a specific terrain.
Fitting terrain for specific weapons.

Yes - but potentially only for one side - who wins the vote

#44 PurpleNinja

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Posted 31 October 2015 - 03:19 PM

So I'll be forced to play conquest again, horray.

#45 El Bandito

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Posted 31 October 2015 - 05:45 PM

View PostKyle Travis, on 31 October 2015 - 10:40 AM, said:

I would agree if the map was chosen before all players selected their Mechs but you now have the potential situtation that some players have the best Mechs for the map and the others the worst - which is not good.


That is already happening anyway. Besides, my brawler BLR-3S still does OK in Alpine. It is all about positioning.

#46 Vellron2005

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Posted 03 November 2015 - 04:24 AM

Does the map Voting mean we'll have enough time to adjust our cammo for the chosen map?

I SO WISH it did.. :wub:

#47 LowSubmarino

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Posted 03 November 2015 - 04:58 AM

This is so cool.
Ive been asking to vote maps forever. I asked again and again and then again. Almost everybody disagreed. And now its coming. Finally.
Mwos biggest flaw are some abysmal maps. Maps that just suck and play the exact same every single time. Id bet my trained sey bidy that ppl will not like to play those maps. And i will never ever, not once vote for those worthless maps. Its also a much higher chance to significantly rduce night games for me.

This update is by far the best change in mwo ever since early beta started. Even if the combination of all other updates were missing all of a sudden mwo woukd be great as long as you can goddamn decide - to some extent - where you play.

#48 Kyle Travis

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Posted 03 November 2015 - 04:58 AM

View PostEl Bandito, on 31 October 2015 - 05:45 PM, said:


That is already happening anyway. Besides, my brawler BLR-3S still does OK in Alpine. It is all about positioning.


but now its thought to be a good idea to let people chose which maps suit their mech to give them an advantage - or you just end up with meta maps to match meta mechs - awesome ................

#49 xXBagheeraXx

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Posted 03 November 2015 - 05:38 AM

im just gonna autovote Alpine in my Gauss whale all day.....That thing in that map is like kicking puppies.

Agree with the op tho....Its a horrible idea. I never had a huge issue with wait times and random map selection does not bother me, terra therma or otherwise...keeps me on my toes.

Edited by xXBagheeraXx, 03 November 2015 - 05:40 AM.


#50 Steinar Bergstol

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Posted 03 November 2015 - 05:53 AM

Personally I'll probably be voting for the maps which will be unpopular among the metaboats the most. Partially to annoy them, partially to punish them for not running lorebased builds. Yes, I'm that petty. :P

#51 Lugh

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Posted 03 November 2015 - 06:00 AM

View PostEl Bandito, on 31 October 2015 - 01:10 AM, said:


Let's see how it will play out first. I personally will be glad that I have a chance not to play the Bog ever again.



SSRMs are one of the slowest moving weapons in the game with 180 ms speed for Clans and 200 ms for IS. It is nowhere near fast so a speed buff is welcome. Besides, most weapons do not register properly in this game.

What is more puzzling is the fact regular SRMs--which needed it more--did not get speed buff. :huh:

Read it again. It says speed buff for SRM/SSRMs which are both types... <_< :blink:

#52 Karl Streiger

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Posted 03 November 2015 - 06:00 AM

Considering i use all game modes and i hate all maps (i hate caustic simple because its not mine caustic anymore) i will randomly choose those options

I can fight on any terrain and can play conquest in a DireWhale or Stalker

#53 xXBagheeraXx

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Posted 03 November 2015 - 06:02 AM

View Poststjobe, on 31 October 2015 - 11:18 AM, said:

Personally I wouldn't mind, I have all modes checked. There'd be an uproar on the forums from the Skirmish-only crowd though.


You know I acutally started getting monster games when I unchecked skirmish and only played assault/conquest for grab bags duing this event...I'm leaving skirmish off....

#54 Steinar Bergstol

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Posted 03 November 2015 - 06:03 AM

View PostPaigan, on 31 October 2015 - 11:32 AM, said:



Fair enough. Let me rephrase:
IS would take only certain Mechs to certain terrain types.
You don't send a brawling Atlas to an alpine peaks like map in the first place, but maybe a gauss crab or atlas fitted with gauss and ERLL oder whatever.

The principle remains the same:
Fitting weapons for a specific terrain.
Fitting terrain for specific weapons.


Well, most of the time in lore you did not have the luxury or sending only "the right mechs", because until well after the clan invasion mechs were not a dime a dozen. In fact it was only well after the discovery of the Helm core that mechproduction increased from more than a very anemic trickle each year to something which allowed militaries some choice in what they fielded.

Before that you sent what your unit had. Mechwarriors did _not_ have several mechs to switch between. In fact, losing your mech was a mechwarrior's worst nightmare because that would land you in the ranks of the Dispossessed. No more than a common soldier, not a glorious MechWarrior, and the chances of getting a new mech for most were small at best.

Merc units in particular did not have the resources to pick and choose unless their name was Wolf's Dragoons or someone else at that level.

#55 Sarlic

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Posted 03 November 2015 - 06:12 AM

  • Extreme short passes of rebalance. How is this even a phase when some lasts less then 48 hours.
  • No knowlegde or -we are looking into it- or considerations of made proposals regarding rebalance.
  • No mention of the re-scale program. Look at how many squishy mechs we have. Old mechs gets the shaft, newer ones get the beautification. Talking about scale consisity. The only thing we know it should start after the IIC program. But those are only picked by the Community. The rest is getting no love it seems.
  • No mention of a UAC jam mechanic rework. Saw here and there some proposals but has it even been considered or acknowlegded?
  • Heatscale rework?
  • No mention how IIC balance is going to work out.
  • No mention of current line up of map fixes. I mean Viridian Bog needs to be cleaned up. Caustic Valley has terrible terrain and other maps needs small fixes. People have complained about both maps. Roll out some fixes like HPG.
  • Each project they do gets half-finished.
  • Feature suggestion is still dead.
  • Community swallowing this like baby milk. >>MIND-BOGGLING<<

Edited by Sarlic, 03 November 2015 - 06:40 AM.


#56 Weeny Machine

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Posted 03 November 2015 - 06:24 AM

View PostSarlic, on 03 November 2015 - 06:12 AM, said:

  • No mention of the re-scale program. Look at how many squishy mechs we have. Old mechs gets the shaft, newer ones get the beautification. Talking about scale consisity. The only thing we know it should start after the IIC program. But those are only picked by the Community. The rest is getting no love it seems.


Shut up and buy a new mech pack ;)

#57 Bobzilla

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Posted 03 November 2015 - 07:18 AM

Sorry, but a game with no progression shouldn't try to make the game play more stale.

Players: "We want more maps and game modes. It's getting boring."
PGI: "How about we just eliminate some of the maps and modes we have now?"

It's literally the opposite. I really don't see any upside to this, how much time is this going to save the MM when you factor in the 30 sec vote and people leaving because the game is the same thing over and over?

#58 Widowmaker1981

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Posted 03 November 2015 - 07:24 AM

Map voting is completely idiotic. I dont care if its 'realistic' that we would know what the conditions are before we drop, its bad for gameplay, and realism is an EXTREMELY poor argument when talking about stompy robots.

Sure, i despise bog, and would be happy to never play it again. But i dont want to see 12 mans of ERLL boats manically voting for Alpine and Crimson Straight all day long.

#59 C E Dwyer

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Posted 03 November 2015 - 07:35 AM

O.P's correct

Only people that can see this as good are mindless idiots, and those that actively want to game the system, and are trying to shout down those that think its a bad idea, in case P.G.I show some intelligence and not go through with it.

But of course they will because its a an idiotic idea.

your wrong in one sense though Sarlic

not all the community are swallowing it.

Some like me, have already got refunds on pre orders

#60 ColourfulConfetti

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Posted 03 November 2015 - 07:53 AM

Map voting can be a good thing, possibly not seeing Forest colony or Viridian ever again, yes please.
I'm also aware that such a system can be gamed, but you're and idiot if you think 12 mas are ever present and a commodity in this game.

I'm glad to see srm speed get buffed, they needed a little boost, this change will further solidify srms as a premium brawling weapon. However, having streaks benefit from the speed buff is funny. Lol, do we really need to further empower the biggest crutch weapon in the game? Rather unfortunate to know the game is incentivizing bads to clutch to their skillcrows because they can't kill lights with anything else other a streaks. On the other hand it's amusing to see skillcrows lose the game for their team because they wanted some easy light kills and got wrecked by mechs that aren't less than 45 tons. Guess you have to make the bads feel special somehow.

Edited by PalmaRoma, 03 November 2015 - 08:14 AM.






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