New Voting Screen
As I mentioned in the last town hall, MWO is getting a new game mode and map voting screen. Instead of dropping you into a match with the game mode and map already selected, you will instead be taken to a voting screen. You and the 23 other players in the match lobby will vote for one of 4 randomly selected maps, and for one of two randomly selected game modes. You have 30 seconds to cast your votes. Once the timer runs out the map and game mode which received the most votes begins to load.
If votes are evenly split, say with 12 players voting for Map A and 12 players voting for Map B, the map is selected randomly from those two maps – Map C and Map D would not be considered. Player names are not visible in this voting screen, so all voting is anonymous.
This new system provides two major benefits: the first, and most simple, is that it provides players with an opportunity to influence which map is played; the second and largest benefit is that the match maker no longer needs to account for the pool of player-selected game modes when finding the best possible match.
While it’s true that this new system will mean that players who have previously chosen to de-select a specific game mode will now sometimes need to play the game mode they would have otherwise never played, we feel that this change is the right choice going forward, as it should lead to improved wait times and PSR matching across the board while bringing another level of polish to the player experience.
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erst mal JAAA zum map voting, gute Sache. Aber was das Gamemode voting angeht...
Russ sagt es könnte sein dass leute gezwungen werden einen gamemode zu spielen den sie sonst nicht spielen. hmm möglich. aber die viel gravierendere sache ist, das meines erachtens dann NIE wieder ein conquest game zustande kommt. höchstens noch in gruppenspielen wo sich leute explizit dazu verabreden jenes und dieses zu voten.
Edited by BUMMBUMM, 31 October 2015 - 01:13 PM.