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Pgi Derping Time


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#1 STEF_

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Posted 31 October 2015 - 11:57 PM

So imagine this:
thanks to next patch, a large group decide to bring lezors, and guess what they will vote.
Any map, or the fresher?

The loser team must adapt and lose, or disco. With penality...oh, well, there is Fall out 4.

A large group decides to organize a lurm, festival.
Guess what they will vote. Alpine or mining?
Aaaaand the loser team must adapt to lose, or disco..... with penality.
Oh well, there is Fall out 4...

A large group decides to do a brawl festival.
After choosing the right mechs ....guess which map they will choose.
....and the loser team must adapt or going to play Fall Out 4.

I don't know if november road map is the high derping time of PGI, or they are doing it on purpose.
There are too many "cheerleaders" wanting max group of 4, and pgi is getting close to have an excuse to derp in this direction.

Glof clap.

Posted Image

Edited by Stefka Kerensky, 01 November 2015 - 12:13 AM.


#2 sycocys

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Posted 01 November 2015 - 12:08 AM

I guess its fortunate that there are 12 other players allowed to vote against them then.

#3 Void Angel

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Posted 01 November 2015 - 12:13 AM

And that "the fresher" may not even come up. And that nearly everyone brings lasers to begin with...

But don't let anyone's logic get in the way of a good cry! I'm sure if you just hurl enough grade-school insults, everyone at PGI will come to share your enlightened - and not at all childish - view! Be sure to call them booger noses, and poopy-heads. It's important to cast about for an insult that really works.

#4 Raggedyman

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Posted 01 November 2015 - 12:17 AM

View PostStefka Kerensky, on 31 October 2015 - 11:57 PM, said:

So imagine this:
thanks to next patch, a large group decide to bring lezors, and guess what they will vote.
Any map, or the fresher?


They can't vote "any map", they can only vote from a random choice of 4 maps.

#5 STEF_

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Posted 01 November 2015 - 12:20 AM

View Postsycocys, on 01 November 2015 - 12:08 AM, said:

I guess its fortunate that there are 12 other players allowed to vote against them then.


Don't you see this as a further buff for 12 premade vs 12 group pugs?

Really?

#6 TLBFestus

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Posted 01 November 2015 - 12:20 AM

I think that the point he is making is that the organized group can all vote for one map of the ones to choose from that they might prefer. The less organized group will all have varied load outs and likely won't vote as a block. Therefore they are likely to lose the map vote.

I don't even like math and I can figure that one out.

Edited by TLBFestus, 01 November 2015 - 12:21 AM.


#7 STEF_

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Posted 01 November 2015 - 12:21 AM

View PostRaggedyman, on 01 November 2015 - 12:17 AM, said:


They can't vote "any map", they can only vote from a random choice of 4 maps.

That's why I wrote.. THE FRESHER.

#8 El Bandito

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Posted 01 November 2015 - 12:22 AM

Just give vote option to Solo-Q only.

#9 Deathlike

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Posted 01 November 2015 - 12:28 AM

Meh.

I think we're going to have issues with RNG based events... like getting that last map to get the score... or the gamemode you actually need for another grabbag type of deal.

Sure there will be user choice, but it's going to make things somewhat problematic elsewhere (besides the usual issues that come with it).

#10 Ihasa

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Posted 01 November 2015 - 12:31 AM

View PostEl Bandito, on 01 November 2015 - 12:22 AM, said:

Just give vote option to Solo-Q only.


What? You mean the queue where the matchmaker already works? Biggest waste of time ever.

#11 Kiiyor

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Posted 01 November 2015 - 12:33 AM

I know it's gauche, but can we at least see how it actually works before we put a date to mecha Ragnarök?

Almost every impending change in the past that has provoked a huge outcry as turned out to be varying degrees of non-event.

#12 STEF_

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Posted 01 November 2015 - 12:35 AM

View PostEl Bandito, on 01 November 2015 - 12:22 AM, said:

Just give vote option to Solo-Q only.

Well, I think I'll play solo only.

Because, even if a team is not a premade, there will be an unbalance in any case: the larger group will receive more benefit from choosing the map, and it is they probable they will win the map selection (having large number).

Even in solo que in can happen: the team with more lurmers can select and prolly win the more open map; or the team with more lasers, will prolly win the fresher map.
So, imo, map selection creates an unbalance between the 2 teams.

#13 Raggedyman

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Posted 01 November 2015 - 12:38 AM

View PostStefka Kerensky, on 01 November 2015 - 12:21 AM, said:

That's why I wrote.. THE FRESHER.


Apologies for not reading correctly.

They can't vote "Any map, or the fresher?"
They have to pick from a random selection of four maps, which about a third of the time will not include MAP X
Also around half the time they won't be able to vote MODE Y

Yes, a 12 man can dominate what map and mode combo is played from a random choice which they can't dominate.
Such is the PUG life.

#14 El Bandito

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Posted 01 November 2015 - 12:40 AM

View PostStefka Kerensky, on 01 November 2015 - 12:35 AM, said:

Even in solo que in can happen: the team with more lurmers can select and prolly win the more open map; or the team with more lasers, will prolly win the fresher map.
So, imo, map selection creates an unbalance between the 2 teams.


There are already many things that create unbalance between teams each match, such as individual player skill, amount of ECM, various loadouts, and even the chosen random map itself. I doubt it will become even more lopsided than that in Solo-Q. Besides, Solo-Q players get tired of playing the same map much faster than Group-Q, or CW, where peolpe tryhard more.

Edited by El Bandito, 01 November 2015 - 12:42 AM.


#15 STEF_

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Posted 01 November 2015 - 12:41 AM

View PostKiiyor, on 01 November 2015 - 12:33 AM, said:

I know it's gauche, but can we at least see how it actually works before we put a date to mecha Ragnarök?

Almost every impending change in the past that has provoked a huge outcry as turned out to be varying degrees of non-event.

You like science.
And math too, I suppose.
I gave a mathematical explanation why group que will be unbalance further.

Let's test the theory after the next patch.

#16 Void Angel

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Posted 01 November 2015 - 12:41 AM

View PostTLBFestus, on 01 November 2015 - 12:20 AM, said:

I think that the point he is making is that the organized group can all vote for one map of the ones to choose from that they might prefer. The less organized group will all have varied load outs and likely won't vote as a block. Therefore they are likely to lose the map vote.

I don't even like math and I can figure that one out.

Except that he's assuming a worst-case scenario, and ignoring facts that he doesn't like - such as the likelihood of favorable maps showing up at all. It's not questionable that groups will use this feature - but is this sometimes on, sometimes off advantage actually going to make enough difference to be a "problem?" Much less offset the average tonnage penalty of a full group.

Instead of dealing with any of that, he launches into a childish, insult-laced tirade to the effect that PGI is trying - or bumbling into; he can't make up his mind - to make 4-mans the max size in group queue. Forget all that "nuance," and "detail:" This is happening, right now - and nobody but the smart people see it! Note the lavish praise bestowed on any agreement, while insults are served up hot for any challenge to his screen door of a theory.

It's like talking to an anti-vaccination conspiracy theorist, but with more insults thrown around.

Edited by Void Angel, 01 November 2015 - 12:43 AM.


#17 STEF_

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Posted 01 November 2015 - 12:44 AM

View PostRaggedyman, on 01 November 2015 - 12:38 AM, said:


Yes, a 12 man can dominate what map and mode combo is played from a random choice which they can't dominate.
Such is the PUG life.

This is why I wrote a FURTHER buff to premade, which don't need it, because they can already dominate.

Why this?

Imo, because they want to push toward 4 man group only, after the qquing phase in forum or tweeter.
I cannot see another logical explanation.

#18 Void Angel

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Posted 01 November 2015 - 12:46 AM

Besides the one they already gave?

/unfollow

#19 627

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Posted 01 November 2015 - 12:50 AM

this whole voting idea is bad.

Should be like closed beta, you click on play, you get a match, done. There's no need that the players can choose maps or game modes, the only option should be on which servers you want to play.
Imho.

#20 STEF_

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Posted 01 November 2015 - 12:51 AM

View PostEl Bandito, on 01 November 2015 - 12:40 AM, said:


There are already many things that create unbalance between teams each match, such as individual player skill, amount of ECM, various loadouts, and even the chosen random map itself. I doubt it will become even more lopsided than that in Solo-Q. Besides, Solo-Q players get tired of playing the same map much faster than Group-Q, or CW, where peolpe tryhard more.

The sad thing is that I feel they are really unbalancing the group que, thanks to this and the recent tonnage system, instead of the 3/3/3/3.

MWO should be a team game, while pgi is screwing it up, making tolerable to play in solo que only.

I don't get it.





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