Lights are far more potent than they should be and I say that as someone who prefers driving lights and mediums. Firestarters, wolfhounds, adders and Cheetahs tank like crazy and carry more firepower than most medium mechs. I've had some of my highest kill matches in lights and cicadas. Kills and blown up components equate to more C-Bills. While I occasionally pilot a cheetah with 4 ERML, I'm personally partial to ravens but my most kills in a light came in a kitfox (7). If you aren't scoring well you are doing something wrong.
You can't drive them the same way you do bigger mechs. You have to use that speed and maneuverability.
Personally I think the max number of lasers that you should be able to fire in a light and not shut down is 4. There is no way a small mech should be able to fire 6 or more lasers. They do not have the surface area to cool down yet most run cooler than a heavy using the same weapons. Part of heat efficiency should be based on mech mass. The more mass the more surface area to dissipate heat. something like a 60 ton mech has a heat base dissipation rate of 100% and each 5 tons over or under would change that rate by 2% so that a 100 ton mech would be at 116% or so and a 35 ton light would be at 90%. Then add all your bonuses.That would go a long way in balancing out cheetahs, wolfhounds, and firestarters.
Edited by Steel Claws, 10 November 2015 - 07:10 PM.