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Moding Your Mech On Steam


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#1 JediPanther

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Posted 01 November 2015 - 10:11 PM

My fire starter will have 100 tons of armor per part. Legs? 200 armor. Arms? 200 armor. Head and ct? 200 armor. And so on. My king crab will have the speed of the locust with ecm and those AC 20s will have no heat My catapult will have 30 damage per lrm and travel speed that of guass with instant lock and no target loss from radar derp. Ecm shall stop all srm/ssrm and lrm locks with 200m range.

How are you going to make your mechs into Gods of Op-ness TM once the steam workshop and nexus mods become available?

#2 Voras

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Posted 01 November 2015 - 10:15 PM

I really think modding will only be available for skins and the UI/HUD. I doubt, you will be able to mod the core mechanics and mech data.
They can easily block that with their server-sided calculations.

#3 El Bandito

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Posted 01 November 2015 - 10:17 PM

Assuming PGI will allow modded mode, I am gonna make Artillery Strikes have 100 meter AoE splash, and each mech can have three strikes with no cost. :P

That and 1000 meter range Flamers.

Edited by El Bandito, 02 November 2015 - 01:04 AM.


#4 FupDup

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Posted 01 November 2015 - 10:18 PM

I really doubt that they'll allow for any player-created content or mods.

#5 Random Carnage

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Posted 01 November 2015 - 10:37 PM

View PostFupDup, on 01 November 2015 - 10:18 PM, said:

I really doubt that they'll allow for any player-created content or mods.

Allow it? I doubt they can stop it.

#6 Voras

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Posted 01 November 2015 - 10:44 PM

View PostRandom Carnage, on 01 November 2015 - 10:37 PM, said:

Allow it? I doubt they can stop it.

Sure they can, when all the calculations and models are calculated server-side in game, either the client will give an error massage, or you can play but every other player will encounter your mech the way it should be, because the server dictates, what your mech is able to do.

Cosmetic changes like special mech textures or changes of the UI and HUD will work, however.

#7 627

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Posted 01 November 2015 - 11:26 PM

10 cbills they'll just ban your account when they detect modded files.

And looking at how stubborn PGI is when it comes to user generated content... lolno, never ever.

This is free2play at the end, so no "free" things for the people from the people, would ruin the business model.

Edited by 627, 01 November 2015 - 11:27 PM.


#8 Voras

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Posted 01 November 2015 - 11:42 PM

If they take a good look at other similar MMO titles out there (WoT for example), then cosmetic changes to the UI and the HUD will be no problem at all.
Everything else, regarding game mechanics and ingame models, needs to be unmodded, because it would allow cheating.

#9 Vellron2005

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Posted 02 November 2015 - 02:20 AM

Can ANYONE please explain what exactly this thread is about? :blink:

#10 TheArisen

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Posted 02 November 2015 - 02:26 AM

View PostVellron2005, on 02 November 2015 - 02:20 AM, said:

Can ANYONE please explain what exactly this thread is about? :blink:


I believe it has something to do with Steams modifying tools becoming available once Mwo hits Steam.

As others have said, any hack/cheat type mods can be blocked server side. However if Pgi never gets the ball rolling on custom geo., etc, I'd love some mods. :D

#11 Voras

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Posted 02 November 2015 - 02:28 AM

OP thinks, because of the Steam launch, MWO will be overrun by the Steam Workshop and the Nexusmods community. Furthermore, the OP belives, that modders will then mod mechs and weapons in any way they like.

Which all together is a false assumption, because mech models and weapons are server-side calculated.

#12 sycocys

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Posted 02 November 2015 - 02:57 AM

Next thread - "I got banned for modding my game with Steam workshop/Nexusmods - this is f'n bull SH!!!"

#13 Impyrium

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Posted 02 November 2015 - 03:04 AM

That's not how it works... -_-

Steam Workshop is a distribution service as far as I know, not some magic tool that allows you to mod any file you want from a game. It'll be no different to how it is now.

#14 sycocys

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Posted 02 November 2015 - 03:07 AM

I stopped modding games 10+ years ago. Re-buying copies of D2 started getting old after the 12-20th time.

#15 Karl Streiger

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Posted 02 November 2015 - 03:07 AM

If modding of core functions would be available - i would turn this game into something that could be called a BattleTech game - just with simple "editor" work (i need the weapon.xml, only)

Edited by Karl Streiger, 02 November 2015 - 03:08 AM.


#16 Naduk

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Posted 02 November 2015 - 03:35 AM

going onto steam does not enable steamworkshop
the game needs to have modding tools supplied or be on a native steam engine
none of those are true for mech warrior

steam is simply a delivery platform for MWO and games like it

#17 Nightshade24

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Posted 02 November 2015 - 03:39 AM

I think you do not understand how steam workshop and nexus mod manager works as well as the rules of modding games...

Hint: not every game on steam has mods, not every game that's popular on steam has workshop support. and not every game that has multiplayer that have Workshop support have mod support beyound simple audio/ skin changes that only affects you...

The games that do have servers restricted to those and often not serious such as TF2.

#18 Nightshade24

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Posted 02 November 2015 - 03:44 AM

View PostVellron2005, on 02 November 2015 - 02:20 AM, said:

Can ANYONE please explain what exactly this thread is about? :blink:

steam games often have modding support in the form of "Steam workshop" as well as the Nexus modding community and mod manager often leaving many games (popular on steam) with mod support on many many angles.

This can include skyrim for both nexus and steam workshop in terms of changing anything and everything to things like CoH2 where it's making your own maps for servers or TF2 where you can make the most craziest things ever like servers with 10x stats or making things bouncing anorexic people firing candy cannons.
To things like War Thunder where it's only mods is (your side only) skin changes as well as audio and some CDK stuff

However it is not 100% true all games get mods, especially if they get multiplayer.

This person assumes due to steam launch it'll get steam workshop and that for some reason Nexus modding will start to begin even though there is no reason for it to NOT start... actually I think there is a few mods there already for things like MW2 "Bitching betty" sound files and stuff but currently that is not allowed...

#19 DivineEvil

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Posted 02 November 2015 - 04:04 AM

Someone had too much time fiddling with other games. MWO is not a public sandbox for any kid to play in. Simply posting public videos or streaming with modified sounds alone can get you permanently banned or brought into the court for breaking EULA. Consider yourself warned henceforth.

Edited by DivineEvil, 02 November 2015 - 04:05 AM.


#20 Random Carnage

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Posted 03 November 2015 - 01:38 AM

View PostDivineEvil, on 02 November 2015 - 04:04 AM, said:

Simply posting public videos or streaming with modified sounds alone can get you permanently banned or brought into the court for breaking EULA. Consider yourself warned henceforth.

LOLOLOL...erm...sure. Somehow, I find myself not too worried.

In Russia, court modify YOUR sound...





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