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What Is Mwo's Biggest Flaw?


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#61 El Bandito

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Posted 03 November 2015 - 01:43 AM

View PostKarl Streiger, on 03 November 2015 - 12:52 AM, said:

Quirks anyone?

Its ok to increase the range
Its ok to increase the RoF
Its ok to reduce the heat

But its not ok to use any of this in the same chassis for the same weapon, the meaning of quirks is to give a Mech some flavor.

Heck i would bet that when they did present the quirk system for the HBK-4G for the first time.

The cooldown should have been a nerf - (more range and more velocity) - for slower reloads.
Would have been logical - but not to have a faster firing gun that has more range


Not only that, PGI gave its hunch so much armor+structure, that its unique weakness was removed, making the swaybacks more bland than ever.

#62 rollermint

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Posted 03 November 2015 - 02:09 AM

View PostHomeskilit, on 03 November 2015 - 12:45 AM, said:

I am on the fence with convergence. On the one hand I think it is an issue being able to concentrate all your firepower on one point. On the other hand I am pretty sure our weapons now, in 2015, converge on a target (provided multiple weapons are fired from the same vehicle). I would fully expect my 1000 year in the future battlemech to be capable of something similar if not greater.

I think first you balance the mechs, then you balance the weapons, then you can look at things like convergence.


Its not exactly easy to translate real logic or translate "realistic weapon" to gameplay. Yes, with the tech in 1000 years, you should be able to converge almost everytime. But then in 1000 years, I would think weapons in that era don't exactly involve lasers, shell cannons and missiles. It would probably be something we don't even have any idea of. Realism is nice but we need to balance it with gameplay needs too. The idea of building size walking robots is already stupid tbh realism wise coz it has zero worth or practicality on a battlefield.

Also, there will NEVER ever be a point where all mechs and weapons reach a stage of perfect balance. Its just not possible. Rebalancing is a non stop process, games like WoW or those MOBA games are still being rebalanced and they have infinitely more resources than PGI will ever have. And imho, MWO is a much more complicated game than those two genres. If we go by your criteria, then there will never be a time where PGI can even look at convergence at all, heck, they won't be able to look at anything else other than endless rebalancing.

#63 kesmai

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Posted 03 November 2015 - 02:19 AM

Me.

#64 Speedy Plysitkos

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Posted 03 November 2015 - 03:11 AM

CW.

#65 Homeskilit

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Posted 03 November 2015 - 03:19 AM

View Postrollermint, on 03 November 2015 - 02:09 AM, said:

Also, there will NEVER ever be a point where all mechs and weapons reach a stage of perfect balance. Its just not possible. Rebalancing is a non stop process, games like WoW or those MOBA games are still being rebalanced and they have infinitely more resources than PGI will ever have. And imho, MWO is a much more complicated game than those two genres. If we go by your criteria, then there will never be a time where PGI can even look at convergence at all, heck, they won't be able to look at anything else other than endless rebalancing.

You are being too drastic but you are right in that a perfect state of balance is not obtainable. Therefore, the goal should be to get as close to it as possible and I do not think this is hard to achieve.

Edited by Homeskilit, 03 November 2015 - 03:20 AM.


#66 Kaspirikay

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Posted 03 November 2015 - 05:13 AM

I'm sick of 12 v 12s. I always want a game mode that has small teams of 4v4s or less. RIght now it doesn't matter what build you use. All you need to do is hide in the main group and firepower will overwhelm whoever is unlucky/brave/stupid enough to peek against you.

#67 The Great Unwashed

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Posted 03 November 2015 - 05:29 AM

I'm going for something else entirely: sticking to this form:
Posted Image

The underlying game mechanics assume that each mech has the same space; this leads to all kinds of balance problems that could be solved in various ways, none of them very good. The MW4 approach was kinda working but also took the fun out of the mechlab. I'd give each mech a unique critical distribution and rebalance from there.

#68 Lugh

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Posted 03 November 2015 - 06:05 AM

View PostHomeskilit, on 02 November 2015 - 07:29 PM, said:

I think it is the isXL vs cXL imbalance and as such the game will never be properly balanced until this is addressed.

I can see one of two ways to go about it, either buff isXL to Clan standards or nerf cXL to IS standards.

Agree/Disagree and give reasons and/or solutions of your own.

The first should be coming sometime soon.

The second is CONSIGGLE (impossibru) Impossible, as clan mechs cannot change their engines at all. YOU don't HAVE to take an XL, you can go with the STD engine.

Clans HAVE to take the engine they come with and no other.

If you open up the argument that clan XLs should be just like IS XLs, you have to concede to clans modifying OMNI engines. Which will make the IS crying get hotter and louder, as now mechs limited to 89kph or 53kph before are suddenly going 106kps and 89kph with very similar firepower.

#69 Jon Gotham

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Posted 03 November 2015 - 06:06 AM

View PostMystere, on 02 November 2015 - 08:07 PM, said:


Ah, yes:
  • Clan Mechs = IS Mechs
  • Clan Weapons = IS Weapons
  • Clan Equipment = IS Equipment
It's definitely a BattleTech game. :rolleyes:


And lets not forget Clan Mechs = Costing MORE than Is mechs ($120-$80) in real money, when you take the proposed Clan XL nerfs into account..EH OH! Major s**tstorm incoming!

But my answer to biggest flaw?

The players themselves.
Or more accurately the self-deceitful air many here take-especially towards social play/CW/grouping or rather, the anti stance towards those things.

#70 Lugh

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Posted 03 November 2015 - 06:08 AM

View Postrollermint, on 03 November 2015 - 02:09 AM, said:


Its not exactly easy to translate real logic or translate "realistic weapon" to gameplay. Yes, with the tech in 1000 years, you should be able to converge almost everytime. But then in 1000 years, I would think weapons in that era don't exactly involve lasers, shell cannons and missiles. It would probably be something we don't even have any idea of. Realism is nice but we need to balance it with gameplay needs too. The idea of building size walking robots is already stupid tbh realism wise coz it has zero worth or practicality on a battlefield.

Also, there will NEVER ever be a point where all mechs and weapons reach a stage of perfect balance. Its just not possible. Rebalancing is a non stop process, games like WoW or those MOBA games are still being rebalanced and they have infinitely more resources than PGI will ever have. And imho, MWO is a much more complicated game than those two genres. If we go by your criteria, then there will never be a time where PGI can even look at convergence at all, heck, they won't be able to look at anything else other than endless rebalancing.

You hear that Patton,Rommel, Montgomery?!? Its stupid to put awesome firepower on a mobile platform!!!...

Trololololo

Edited by Lugh, 03 November 2015 - 06:33 AM.


#71 Mechteric

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Posted 03 November 2015 - 06:08 AM

Personally I think the heat system is the biggest flaw.


Followed by the radar system, I love the LOS based radar, but we need active/passive modes in addition to the upcoming ECM bubble nerf.

Edited by CapperDeluxe, 03 November 2015 - 06:10 AM.


#72 Varvar86

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Posted 03 November 2015 - 06:08 AM

1)promises promises and promises that can't be fullfiled because lack of developer team - hire more personell already!!!
2)Paul that 30000% sure that he is godlike and all is "....just amazing, you gonna like it!!!!!"
3)No actaul new gameplay content. New mechs itself wont make all players happy, we already have alot of mechs but still a little choise what to do with them...

still beliving in best... 3 years of hopes...

#73 Kotzi

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Posted 03 November 2015 - 06:17 AM

F2P. I want them to focus on developing the game, not on purchasable stuff. But maybe i got that totaly wrong.

#74 Zolaz

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Posted 03 November 2015 - 06:36 AM

PGI went immersion light when they took away Repair and Rearm. What we got instead was arcade pokemon death match. In Battletech and Mechwarrior only Great Houses had so many mechs in their stable. Now, 4 people have more mechs than a Great House would.

So no immersion, no cost or decision making due to lack of resources. Only fast paced Call of Duty style play. If I wanted to play Call of Duty, Id go play it. What I wanted was Mechwarrior 2 just updated and a reason to play matches besides an endless grind for more mechs.

#75 Speedy Plysitkos

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Posted 03 November 2015 - 06:38 AM

repair rearm - will only hurts more balistic mechs. (they are alrdy punished with shells speed.)

#76 Zibmo

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Posted 03 November 2015 - 06:54 AM

View PostBishop Steiner, on 02 November 2015 - 07:55 PM, said:

trying to appeal to the casual masses

Once they got greedy and lost their identity, it all went downhill.

The rest are just symptoms.


Yes, you're right. They've catered to the "casual masses" so well that many have abandoned this game - witness the low population. My IRL friends, for example. Comments about "casual masses" and "underhive" do not convey any proof that you are superior to them. In fact, largely those term indicate that the person that uttered them either have a very small member and are overcompensating and/or are completely unaware of how the "real world" (don't you hate it when it interferes with your fantasy?) works. Every company is greedy. If they don't start that way, either they end that way because the people who work at companies have this ridiculous expectation of getting paid or they cease to operate. Crazy isn't it?

View Postkamiko kross, on 03 November 2015 - 06:06 AM, said:

The players themselves.
Or more accurately the self-deceitful air many here take-especially towards social play/CW/grouping or rather, the anti stance towards those things.


Or perhaps those who insist that people should have fun any way they want as long as it's the "approved" way. Irony.

Edited by Zibmo, 03 November 2015 - 06:55 AM.


#77 Dolph Hoskins

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Posted 03 November 2015 - 07:06 AM

In my view it is like a few other have mentioned.

That is the very nature of MWO's design being a FTP deathmatch. MWO's greatest flaw is that it functions just as most FTP should. That is a cyclic game that is set into motion, injections of $$$ features are put in with the only incentive of reinvention being profit.

Unless there is some personal decision or drive by the designers there is no executive push to change anything beyond the FTP model working as it does....drift nets work the same way for fishing in a sense.

#78 Nightmare1

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Posted 03 November 2015 - 07:09 AM

The biggest flaw to me, is that the Mechs behave like minivans instead of Mechs. If I hit a speed bump, I lose a drastic amount of speed. If I stop next to a pebble without realizing it, I'm stuck there until I maneuver around the pebble, or back up and get a running start so that I can bump up and over it.

I wish the Mechs behaved like they actually walked instead.

#79 Lostdragon

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Posted 03 November 2015 - 07:45 AM

View PostKhobai, on 02 November 2015 - 10:14 PM, said:


weekend events with ridiculously random timberwolf prizes.



um they didnt have the cash to fork out for another engine. thats WHY they chose cryengine.

youre basically saying they shouldve spent money they didnt have to buy a license they couldnt afford. lol.


Maybe if they'd spent the money raised from founder packs on an engine switch early in development instead of MWT they could have afforded it.

#80 C E Dwyer

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Posted 03 November 2015 - 07:51 AM

This games biggest flaw is the Lead developer





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