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What Is Mwo's Biggest Flaw?


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#81 Jeffrey Wilder

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Posted 03 November 2015 - 07:52 AM

View PostHomeskilit, on 02 November 2015 - 07:29 PM, said:

I think it is the isXL vs cXL imbalance and as such the game will never be properly balanced until this is addressed.

I can see one of two ways to go about it, either buff isXL to Clan standards or nerf cXL to IS standards.

Agree/Disagree and give reasons and/or solutions of your own.


PSR raises much easier than falling resulting in everybody in Tier 1 in a matter of time.

#82 Bishop Steiner

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Posted 03 November 2015 - 07:56 AM

View PostZibmo, on 03 November 2015 - 06:54 AM, said:


Yes, you're right. They've catered to the "casual masses" so well that many have abandoned this game - witness the low population. My IRL friends, for example. Comments about "casual masses" and "underhive" do not convey any proof that you are superior to them. In fact, largely those term indicate that the person that uttered them either have a very small member and are overcompensating and/or are completely unaware of how the "real world" (don't you hate it when it interferes with your fantasy?) works. Every company is greedy. If they don't start that way, either they end that way because the people who work at companies have this ridiculous expectation of getting paid or they cease to operate. Crazy isn't it?



Or perhaps those who insist that people should have fun any way they want as long as it's the "approved" way. Irony.

Or that you have zero idea what I refer to.

Casual masses, refers to trying to garner the market on the majority of gamers, those who jump about from one new, hot game, to another. Very few games garner massive customer loyalty. A few, massive games, like WoW, CoD appeal to the masses, and thus, get constant influx of casual gamers. Niche games, do not, and tend to survive by focusing on a core of loyal whales, particularly ones based off of long running IPs.

Guess which category Mechwarrior has ALWAYS been in?

Mechwarrior for a while was a very successful Niche Game, back in the late 1990s/early 2000s. But even then, it never moved product like your Tomb Raiders, Everquest, etc.

MWO, when crowdfunding through their Founders Program, painted grandiose dreams of a SimLite, Immersive, Hardmode vision of the IP, which basically had not been seen since MW2: Mercs, or possibly before. A game that was acknowledged it was niche, embraced it.

At some point, dreams of Esports, Steam, etc, dreams of suddenly capturing the casual gaming masses, entered PGIs thought process. And they started adapting the game to try to appeal to that, with hackneyed attempts at 3pV, etc.

And every step they took to achieve it, has driven away more and more loyalists to the actual IP, and reduced play numbers, reduced income. Because MWO is Niche, as MW has always been. And now, it is still niche, but niche that alienated a substantial group of well set in life, older whales. And has scarcely attracted, or retained, new, and casual customers.

Don't mistake lack of success at doing something with the attempt to do it.

So take your Internet PC indignation, and go champion baby seals or some actual cause.

#83 Viges

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Posted 03 November 2015 - 08:00 AM

Repetitive game modes are still the biggest one.

#84 Torgun

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Posted 03 November 2015 - 08:01 AM

Lack of vision really. The way CW turned out really shows how there's just no innovation at all when it's up to them to actually do something new from scratch. That's why this game will not develop further beyond moar mechs because mechs.

#85 Lorian Sunrider

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Posted 03 November 2015 - 08:03 AM

Not that I disagree with most of what has been said here but I want to shout this one a bit more:

There is no real reason to not take a Heavy Mech.

I love my mediums and lights. But there is something to be said when I need to break a losing streak all I need to do is start dropping in my heavies.

#86 1Grimbane

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Posted 03 November 2015 - 08:05 AM

THE WHINY BABY FANBASE....

#87 Johnny Z

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Posted 03 November 2015 - 08:15 AM

Aside from a few silly comments, alot of great replies in this topic.

+1 for mechwarrior sim.

#88 sycocys

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Posted 03 November 2015 - 08:17 AM

Using the BT ip instead of coming up with something new.

#89 C E Dwyer

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Posted 03 November 2015 - 08:36 AM

View Postsycocys, on 03 November 2015 - 08:17 AM, said:

Using the BT ip instead of coming up with something new.

So you don't want to play mechwarrior ? The IP is the whole point of this game.

Or are you saying you would be happier playing Hawken ?

#90 1Grimbane

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Posted 03 November 2015 - 08:40 AM

Maybe your saying Mwo is a bad iteration of BT but dude BT iP is the ONLY reason this game is what it is... what do you want other than BT IP... monkeys in space or something?

#91 Lostdragon

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Posted 03 November 2015 - 08:42 AM

View PostCathy, on 03 November 2015 - 08:36 AM, said:

So you don't want to play mechwarrior ? The IP is the whole point of this game.

Or are you saying you would be happier playing Hawken ?


He is saying PGI screwed the pooch so bad the game is not recognizable as BT and if they wanted to make it so arcadey they should have come up with their own setting and let someone else develop a BT game.

#92 Johnny Z

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Posted 03 November 2015 - 08:43 AM

View Post1Grimbane, on 03 November 2015 - 08:40 AM, said:

Maybe your saying Mwo is a bad iteration of BT but dude BT iP is the ONLY reason this game is what it is... what do you want other than BT IP... monkeys in space or something?


The very best thing about the IP is the factions. Unmatched in any other universe like Star Trek or Star wars. I do hope the Battletech bird aliens make more of an appearance in the future though. Also an all female race of blue aliens they can add new. :)

Need more aliens in Mechwarrior. :)

#93 sycocys

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Posted 03 November 2015 - 08:45 AM

View PostCathy, on 03 November 2015 - 08:36 AM, said:

So you don't want to play mechwarrior ? The IP is the whole point of this game.

Or are you saying you would be happier playing Hawken ?

I'm simply saying they would have been better off starting a new IP rather than using the BT one.

A new IP removes the limits of using an existing (and somewhat old) franchise. Being bound to rules and lore hasn't done them a whole lot of favors in the game design.

#94 anof

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Posted 03 November 2015 - 08:46 AM

One of the biggest issues which has already been brought up is which type of player that PGI is trying to engage. I see it on the forums a lot. There are people who want sim version of BT and then there are people who want a shooter game with mechs. PGI has an almost impossible task in trying to make both types of players happy.

#95 Mechwarrior Buddah

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Posted 03 November 2015 - 08:47 AM

PGI

#96 Johnny Z

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Posted 03 November 2015 - 08:48 AM

View Postanof, on 03 November 2015 - 08:46 AM, said:

One of the biggest issues which has already been brought up is which type of player that PGI is trying to engage. I see it on the forums a lot. There are people who want sim version of BT and then there are people who want a shooter game with mechs. PGI has an almost impossible task in trying to make both types of players happy.


There are 200 online shooters out. All nearly the same. No one wants Mechwarrior to be like that, not even the players playing those other games.

Again +1 for Mechwarrior sim.

#97 1Grimbane

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Posted 03 November 2015 - 08:48 AM

View Postsycocys, on 03 November 2015 - 08:45 AM, said:

I'm simply saying they would have been better off starting a new IP rather than using the BT one.

A new IP removes the limits of using an existing (and somewhat old) franchise. Being bound to rules and lore hasn't done them a whole lot of favors in the game design.

BATTLE TECH IS THE BEST DARN FRANCHISE IN HISTORY MY MAN!!!!!! It's old but good

#98 Mechwarrior Buddah

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Posted 03 November 2015 - 08:49 AM

View Postanof, on 03 November 2015 - 08:46 AM, said:

One of the biggest issues which has already been brought up is which type of player that PGI is trying to engage. I see it on the forums a lot. There are people who want sim version of BT and then there are people who want a shooter game with mechs. PGI has an almost impossible task in trying to make both types of players happy.


well when you start out by advertising it AS a mech sim then change the game into the other, theres a reason noones happy lol

#99 Goose

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Posted 03 November 2015 - 08:50 AM

  • ECM
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#100 Kira Onime

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Posted 03 November 2015 - 08:51 AM

View PostFupDup, on 02 November 2015 - 07:31 PM, said:

To sum up absolutely everything into a single phrase, it's the stubborn lead devs (e.g. Paul).

This has rippled out to just about every other issue that this game has, including that XL engine disparity (their stubbornness means no changes, or at least not for a fairly long time).



Nailed it.





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