Fierostetz, on 04 November 2015 - 08:58 AM, said:
I don't know what to tell you - there are a lot of people out there playing quite proficiently that don't see these as problems. What we tend to complain about to each other is "omg look at that dude sticking his head out on HPG - didn't he see the 2 dires up top? - he's gonna die". Oh, surprise, that player died. :shrug: This game is based on an *extremely* simple set of mechanics. Look at the map thing at the bottom of the screen - if you are with other blue triangles, go toward the smaller set of red triangles. Hold W at all times, and left click until you win. W=Win. If the heat bar gets full, shoot less - maybe even slow down for a minute to cool off.
I agree with you. people don't see it. they take the game at face value and don't consider the underlying mechanism.
Yes the mechanics are simple. One could describe them as minimally viable. But from first had experience don't you find it very easy to make placed shots. on assaults or stationary lights. Does this not affect TTK. for a light thats your own dame fault. but for a Dire wolf your locked. some see this as ok, but the math doesn't support parity. the best bang per ton is going to be the clan heavy.
The game seems to be trying to make all classes equal except for price.... thats TT btw. price should reflect MWO in game performance abut it doesn't.
Consider if the mechanics where fixed, Players would adapt easily. Assaults would need cooperation to be taken down. LRM support becomes needed as players fight for position. Brawling becomes viable. lights flank/spot and go for rear armor shots. Players can risk running in the open to get better field position. The assault could trade armor for positioning and can lead charges without fearing being cored in 8-12 seconds.