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Map/mode Vote


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#61 ET Penang

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Posted 04 November 2015 - 08:05 PM

I really dislike the current voting system, as it doesn't really cut down the waiting time. I tried last night, the searching time did not really reduced.

If the purpose is really to reduce wait time, why don't let the "vote" being made before we click the "Play"? Previously we can pre-select the mode, all PGI can do is create a map list in the menu so we can pre-select 2 or 3 of them by priority. Then MM can proceed with the matching by mode and map priority. I hope this logic works.

#62 Mazzyplz

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Posted 04 November 2015 - 08:12 PM

View PostET Penang, on 04 November 2015 - 08:05 PM, said:

I really dislike the current voting system, as it doesn't really cut down the waiting time. I tried last night, the searching time did not really reduced.

If the purpose is really to reduce wait time, why don't let the "vote" being made before we click the "Play"? Previously we can pre-select the mode, all PGI can do is create a map list in the menu so we can pre-select 2 or 3 of them by priority. Then MM can proceed with the matching by mode and map priority. I hope this logic works.


i suspect the real reason they did it was to make light mechs more desirable.
and it has worked to that extent very well.



map by priority?
why is it impossible for players to learn to do well in all maps, like a champion would?

this is like going into boxing but saying ok i only want to fight people who are shorter than me and who aren't known to throw effective hook punches

#63 Fox With A Shotgun

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Posted 04 November 2015 - 08:31 PM

View PostMazzyplz, on 04 November 2015 - 07:20 PM, said:

cause 60% of players can't figure out how to win on bog or forest colony now that means the others can't play it


It's not a matter of how to WIN in bog or forest colony, it's about the things that PGI has introduced in it that makes it extremely difficult to even move without getting stuck in a buggy spot. There are small rocks or roots in bog that prevent anyone from moving once you get stuck. Unless you have JJs, you can't even move from these. And don't even get me started on the staircases blocking all movement because they're just too high per step for short mechs.

Forest Colony just has this fog that punishes you for playing on high detail. The fog will actually go away if you drop detail to lowest, giving players an extra 50-100m of good visibility if they drop detail down. I'm not sure if this is intentional, but it sure as hell is annoying.

And I would appreciate it if you do not make any assumptions on player skill. I do not doubt that some players are better than others, that's just a fact of life. I'm merely stating that there are broken bits of those two maps, and nothing more than that.

View PostMazzyplz, on 04 November 2015 - 07:20 PM, said:

LRM can be devastating on caustic valley even now if the choice for map is gone people will figure this out cause it's easy to figure out if everyone brings a lrm boat you can get back the scary narc and bomb, and when you can pick caustic and canyon and alpine you will see it.
the narc will kill a whole team your AMS won't save you. one narc will have you destroyed when the enemy has an lrm team in those maps


NARCs get jammed by ECM. And with so many ECM capable mechs running around these days, the probability of an active NARC that isn't jammed is pretty low.

And if everyone brings a LRM boat, that's just feasting time for any fast striker mechs with ECM. The meta would simply shift again to accommodate any counters.

View PostMazzyplz, on 04 November 2015 - 07:20 PM, said:

so change your sentence to:

"if people are so unlucky to spawn in BADLY DESIGNED MAPS THAT LACK COVER and get narc'd by a light mech they deserve to be rained on instagibbed"


I don't see any reason why I should change what I have said. NARCs, like LRMs, are one of the easiest things to counter these days. AMS will shoot down NARCs, and ECM will block it out even if it lands. If you are getting NARCed, and your team is incapable of bringing an ECM to block it out, then that is a teamwork issue, is it not?

Edited by ArcturusWolf, 04 November 2015 - 08:32 PM.


#64 Surn

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Posted 04 November 2015 - 08:43 PM

What I like is that PGI can now see which game modes and maps are most preferred and make more maps LIKE them.

#65 Fox With A Shotgun

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Posted 04 November 2015 - 08:44 PM

View PostMechregSurn, on 04 November 2015 - 08:43 PM, said:

What I like is that PGI can now see which game modes and maps are most preferred and make more maps LIKE them.


Truth. Now if only they would act on it and see WHY they aren't popular.

To be honest, heat shouldn't be the only reason why people pick maps. I like picking Terra Therma, for one. Clan laser vomit goes out the door, and you have to be far more careful about when and where you alpha.

#66 Thorqemada

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Posted 04 November 2015 - 10:01 PM

View PostMechregSurn, on 04 November 2015 - 08:43 PM, said:

What I like is that PGI can now see which game modes and maps are most preferred and make more maps LIKE them.


PGI stated once that the initial cost to develop a map is 250.000$ round about.
Now ask yourself if you would pay 1/4 Million Dollar to give the Playerbase maps that are not played...

#67 Rejarial Galatan

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Posted 04 November 2015 - 10:36 PM

this voting thing didnt work in closed beta, it sure as heck doesnt work now. since its start this time, every single match that is not a CW fight is nothing but skirmish after skirmish after skirmish after skirmish skirmish after skirmish after skirmish after skirmish skirmish after skirmish after skirmish after skirmish skirmish after skirmish after skirmish after skirmish skirmish after skirmish after skirmish after skirmish skirmish after skirmish after skirmish after skirmish skirmish after skirmish after skirmish after skirmish skirmish after skirmish after skirmish after skirmish skirmish after skirmish after skirmish after skirmish skirmish after skirmish after skirmish after skirmish skirmish after skirmish after skirmish after skirmish skirmish after skirmish after skirmish after skirmish skirmish after skirmish after skirmish after skirmish skirmish after skirmish after skirmish after skirmish skirmish after skirmish after skirmish after skirmish skirmish after skirmish after skirmish after skirmish skirmish after skirmish after skirmish after skirmish skirmish after skirmish after skirmish after skirmish skirmish after skirmish after skirmish after skirmish skirmish after skirmish after skirmish after skirmish skirmish after skirmish after skirmish after skirmish.

it needs to bloody stop. vote for map? hey thats fine, but, for the love of god turn off the map type voting, because if i want mindless killing i will go back to my ps4 and reinstall battlefield 4. come on guys, enough with the effing skirmish. oh, and no, this is not a new gripe for me. no matter the match type, <even since closed bloody beta> it ALWAYS DEVOLVES INTO A SKIRMISH. capture the base in assault? NOPE, lets kill all mechs. Conquest? NOPE, lets STILL KILL ALL MECHS.

this would not be so painful if CW wasnt slower than stellar drift in kicking up matches, no, i take that back, would still be painful, because mindless killing is terribly boring.

Edited by Rejarial Galatan, 04 November 2015 - 10:37 PM.


#68 Tuis Ryche

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Posted 04 November 2015 - 10:46 PM

No, turn off the map vote because it's devolving into a near-constant Frozen City Night/HPG with occasional Canyon and even the rare Desert. At this point, I'd *almost* welcome that shitpile Caustic Valley.

It was fine before. It just needed the player's option to OPT OUT of maps. I'd gladly wait an extra minute or five to NOT drop on Caustic or Bog.

#69 Rejarial Galatan

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Posted 04 November 2015 - 10:50 PM

View PostTuis Ryche, on 04 November 2015 - 10:46 PM, said:

No, turn off the map vote because it's devolving into a near-constant Frozen City Night/HPG with occasional Canyon and even the rare Desert. At this point, I'd *almost* welcome that shitpile Caustic Valley.

It was fine before. It just needed the player's option to OPT OUT of maps. I'd gladly wait an extra minute or five to NOT drop on Caustic or Bog.


map selection on my side of things has been rather varied, but, its the constant effing skirmishes that are making this painful to the point of making me want to quit this game a SECOND TIME.

#70 Tuis Ryche

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Posted 04 November 2015 - 11:06 PM

I feel ya, though I played almost exclusively Skirmish. Usually didn't mind the map until Caustic was remade into the hazy smoky steaming shitpile it is now.

This, though, this is pissing me off to no end.

#71 Rejarial Galatan

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Posted 04 November 2015 - 11:10 PM

its forcing me to sit in endless queues in CW to fight just so i can get some bloody variety

#72 DemonRaziel

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Posted 05 November 2015 - 01:05 AM

The map variation can be saved by making us vote for 2 maps only, instead of 4.

When presented with 2 good (or bad) options, you're more likely to choose differently.

Mode select has no place here, when a perfectly viable option was already in place, that did the job more effectively .

#73 Rejarial Galatan

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Posted 05 November 2015 - 01:07 AM

ya, letting us choose what modes we want to see is far superior to FORCING those who, like me, hate skirmish with a passion to play skirmish, all you are doing is angering your clients

#74 axerion

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Posted 05 November 2015 - 04:53 AM

I like conquest...

Besides events i only played conquest in the pug games....

I can´t play conquest any more, becaus even that 1 out of 20 times I get conquest those players that dont like conquest and dont want to play it turn it into skirmish by rushing the standart fighting points and just ignore the game mode...

So even when i get conquest... ist not really conquest it´s skirmish...

:wacko: :unsure: :wacko: :unsure: :wacko:

#75 Barfing Gopher

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Posted 05 November 2015 - 06:52 AM

If I might make an analogy, it would be like going in to a nice restaurant, placing your order, then the head waiter comes up. "Excuse me sir, I see you've ordered the prime rib, an excellent choice, however, the other customers have elected for you to have orange juice and toothpaste as your entree. The price will be the same, and if you don't eat it we have instructed the valet to key your automobile and crap in the cabin air filter as punishment."

We had a major upset already about forcing people to play game modes they don't like, does PGI lack the ability to learn? I've been playing for over 3 years, and to be honest it's gotten a little boring but I still liked coming in and playing. Forcing me to play game modes I don't know/don't like is basically making me a newb target to be squashed, and being in tier 2 I'm not exactly fighting inexperienced players. How did they not foresee that people would use the map/game mode vote to get a game that gives them major advantages? I don't want anyone to be forced to play the game I like if they don't want, and I don't like being made to be their easy kill either. Also lets not forget about all the packages people have bought that aren't fulfilled yet, marauder, warhammer, clan III package. I alone have a couple hundred bucks in content as of yet not received, make the experience suck and I wonder how many will simply refund their pre-purchases and invest in another game.

#76 SilentFenris

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Posted 05 November 2015 - 07:09 AM

Okay, whether or not voting is something you like or not, Has anyone else noticed an increase of 12-0 and 12-1 stomps since voting was implemented?

I think the frequency of stomps have increased,,,,there could be multiple reasons why, but if you agree, let me know?

Possible reasons:
1) Large teams selecting maps/conditions which they have preselected mechs to perform well at ( ie boating lasers and picking a cold map; picking fast mechs and voting Conquest; or boating missiles and voting Alpine/Skirmish).
- A possible solution would be to change voting system (mention by a Unit member of mine Bolide). Instead of voting for Map//Mode you want, you get to vote to ELIMINATE the Map.Mode you DON'T want. Can't stand Skirmish? Vote against it, but you'll have to be prepared for either Conquest or Assault.

2) Smaller teams/individuals dropping in mechs geared for a certain game type (like Skirmish) or map (cold/hot) and the vote goes against them. They are now dropping in a mech that will perform poorly under the conditions selected.
- Proposed solution - player should stop trying to optimize their drop if they aren't in a group like 1) that is large enough to control the Map/Conditions.

3) Players forced to play a game-mode they don't like or aren't good at are performing poorly.
No real solution for this. They will have to adjust their play-style.

#77 Barfing Gopher

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Posted 05 November 2015 - 07:13 AM

It's because people are being forced to play modes they don't like and haven't played, so they don't know the meta or where to go, which makes them easy prey for the ones that play only that game mode and vote heavily for it. Yes, I've seen a LOT more stomps, on both sides, and I really don't enjoy killing some poor newb in my favorite mode any more than I like getting stomped in one I don't like/play.

Let's say you are a tier 1 brawler that loves skirmish and only plays that game mode. All your mechs are built for it and you know to the pixel exactly where you need to be at every point in the match. Now you have to play conquest or be penalized. How good are you going to be? Doesn't matter, cause you're up against tier 1 conquest meta players that know this mode hardcore, the odds of you even putting up a decent fight are next to none.

Edited by Barfing Gopher, 05 November 2015 - 07:17 AM.


#78 Warzog

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Posted 05 November 2015 - 07:59 AM

I have noticed that while the hotfix patch was supposed to fix it, voting is still limited to 41-53% OF THE PLAYERS.

#79 Barfing Gopher

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Posted 05 November 2015 - 09:01 AM

Yeah, the voting is too fast, a lot of lower end pc's don't even get to see it while loading.

#80 Wildstreak

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Posted 05 November 2015 - 09:03 AM

Vote in the new Map Poll to maintain ongoing track of maps seen most and least.





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