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Map Vote And Mode Select...is Dumb

Mode Maps

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#61 Inkarnus

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Posted 03 November 2015 - 03:37 PM

View PostMoonUnitBeta, on 03 November 2015 - 03:26 PM, said:

I like it.

View PostMoonUnitBeta, on 03 November 2015 - 03:26 PM, said:

In Topic: November Roadmap Dc Penalty Insanity31 October 2015 - 09:02 AMWe need this so people don't just leave when their ******** puckers when their game mode or map doesn't get picked.Stop complaining, or you'll be complaining about how everyone DC's the game.
</p>no biase confirmed lol

#62 Wintersdark

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Posted 03 November 2015 - 03:39 PM

View PostBishop Steiner, on 03 November 2015 - 03:32 PM, said:

I miss the days when it was totally random, we had zero input into it, we got what we got
....... And we liked it!
(Ok, like might be a strong word here)

I actually preferred fully random too. Mind you, I frequently picked Assault and Conquest, personally, but I'd prefer fully random map and mode selection.

It's pretty plausible, too - line grunts aren't doing a lot of chosing about where they are going, who they are fighting, and what the mission is after all. Though I do understand people can play the "realism" card to basically say whatever the heck they want to say.

But when it's fully random, you need to build for All Occassions, not super-tune your mech for a given environment and mission. It helps to avoid ridiculously focused builds that result in an overwhelming and annoying meta.

#63 MoonUnitBeta

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Posted 03 November 2015 - 03:48 PM

View PostInkarnus, on 03 November 2015 - 03:37 PM, said:

</p>no biase confirmed lol

That isn’t a bias. That particular response is addressing the complaints about why we need the DC penalties.

#64 sycocys

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Posted 03 November 2015 - 03:51 PM

I'm gonna quit if if I don't get my way in the next 40-50 posts....

#65 trevalion

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Posted 03 November 2015 - 03:52 PM

Hey OP you got the right idea. Quit playing the game if it isnt fun. Seems pretty simple and will totally relieve you of all the frustration that you apparently are having.

Meanwhile, those of us who are still having fun can continue to play. You can bet that if enough people stop logging in that the developers will change it up.

Respectfully, you will not change my mind with your (unwarrented in my opinion) complaints. I dont intend to change your mind with my different opinion.

I must say though, you are coming off like a 2 year old.

#66 oldradagast

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Posted 03 November 2015 - 03:55 PM

View Postclownwarlord, on 03 November 2015 - 01:55 PM, said:

Why do people pick Skirmish?

Well you do not have to worry about defending your base or being capped out like you when it comes to Assault. As for Conquest well then you do not have to spend the last 5 minutes trying to corner and chase down a light mech.


"Thinking man's shooter" and "PGI hasn't given us role-warfare, whaaaa!!"

Followed by mindlessly voting for the one game mode that requires the least thought and the fewest roles. Gotta love it! <_<

#67 Trev Firestorm

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Posted 03 November 2015 - 03:56 PM

View PostVeritae, on 03 November 2015 - 02:10 PM, said:


Skirmish is only one option. There are only two mode options for voting. Right now, statistically speaking, you are guaranteed not to play skirmish on 1/3 of your matches. As they add more game modes, the chance that skirmish pops as a vote option decreases. What is hard to understand?


So instead of have 0% skirmish, there is now a forced ~60% skirmish... yey... Its depressing because skirmish should never have been added to the game in the first place given that we already had assault which is basically the same thing (but marginally better due to options provided by bases)

#68 Death Proof

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Posted 03 November 2015 - 03:57 PM

View PostBishop Steiner, on 03 November 2015 - 03:32 PM, said:

I miss the days when it was totally random, we had zero input into it, we got what we got
....... And we liked it!
(Ok, like might be a strong word here)


I've been an advocate for random game modes (and now maps) for a while.

I think they wanted to not seem so draconian about it by giving players a slight voice in what game mode and map they played, but ultimately I think random selection for both mode and map is the best choice in the long run.

It'd be non-biased and faster. Basically no one would be made to feel like their choice didn't matter.

#69 Inkarnus

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Posted 03 November 2015 - 03:57 PM

if repair and rearm would be in oh all that tasty burned cbills with skirmish and all those nice highcbill builds ahh the tears would have been endless =D.

#70 Malagant

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Posted 03 November 2015 - 04:05 PM

Map voting is not a big deal for me, I actually like it, but this game mode voting is a big middle finger to us all. I don't like assault matches. Period. Now you are telling me I have to play in them whether I like it or not? ******* You! I'd rather just not play.

#71 Ragnahawk

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Posted 03 November 2015 - 04:10 PM

I'm going to go play something else until this voting system is removed.

#72 L3mming2

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Posted 03 November 2015 - 04:11 PM

View PostVeritae, on 03 November 2015 - 02:10 PM, said:


Skirmish is only one option. There are only two mode options for voting. Right now, statistically speaking, you are guaranteed not to play skirmish on 1/3 of your matches. As they add more game modes, the chance that skirmish pops as a vote option decreases. What is hard to understand?



Exactly. Assuming all maps have the same RNG chance of coming up as a vote option, which I doubt, then PGI can look at their metrics. If Frozen for instance is selected 100% of the time it comes as a vote option, they can simply reduce the odds of it being selected as an option.

This is pretty easy stuff, guys.


noooo the logic it burns usss

#73 Agent 0 Fortune

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Posted 03 November 2015 - 04:18 PM

I am looking foward to seeing how well it improves the matchmaker and match quality.

As for reducing the frequency of certain maps and game modes, I look at it as an opportunity for PGI to finally get some perspective on what is working and what isn't, and make changes accordingly.

#74 AntleredCormorant

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Posted 03 November 2015 - 04:18 PM

So much for ever getting to play Conquest mode.. Mob rule! Brilliant!

Thanks, PGI

<_<

#75 Veritae

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Posted 03 November 2015 - 04:19 PM

View PostMavairo, on 03 November 2015 - 03:26 PM, said:


YOU are the one with the reading fail here. YOU just said people like me only want to play Conquest, when I have said time and again I do not only play conquest. Infact IN MY FIRST POST I out right state that I play conquest and assault. AS IN TWO OUT OF THREE EXISTING MODES.

YOU have taken that to mean, magically that I only play conquest.

YOU are the one defending the fact that PGI has implemented a voting system for map modes, which clearly slant a bias towards Skirmish, and Frozen City Over and Over again. YOU are the one who thinks this is a GOOD idea, when all it has done is create a horrendous situation where by the idiots that only want to play skirmish forever, on a map where they don't have to worry nearly as much about heat management, and are pro removing of map diversity get their wish and are claiming this is GOOD for the game.

Do you not read anything written or do you just go and throw crap at the screen in hopes of it sticking? It would certainly reflect the pattern of a Skirmish Forever player.

There is NOTHING good about forcing paying players into game modes they don't want to play, on the same ******* maps over and over again.

A better option? Stop pissing off paying players. Especially ones who have forked over several hundred dollars over the game's life.

When it's not Canyon, it's Frozen City. Over and over. Know why? Because THOSE ARE THE MAPS PEOPLE VOTE FOR WHEN THEY COME UP.

Meaning you will almost NEVER see any other map when those are options presented. When skirmish is one of the choices? IT WILL WIN, all of the votes, PERIOD.

You can add all the game modes you want, but the second you let players dictate by mass vote, what they are going to play, in this game, they will vote for skirmish every ******* time. That bias to Skirmish in the playerbase is EXACTLY why I quit dropping with skirmish selected. Because if I did 75% of all my matches would be Skirmish Game Mode, or more because guess what? That's what players all selected, and that is what the game first looks for in the match maker in the old system. Now? Skirmish is an option nearly full time, and guess what? Surprise surprise, it's panning out EXACTLY like it did before only with a new layer of hell added to the &quot;fun&quot; of being on the same ******* map time and again.

For someone like me, that thinks a game should be more than just a mindless death match fest? Any pretense, of game play pleasure, is now dead. I am not going to play a game where 75% of the time or more, I'm going to be stuck in a death match, on one of two maps over and over. And I damn sure will not open my wallet to continue supporting said game either.


The tears! The privilege!

And if you don't like the next three match types, you should be able to veto those, too! And we should all be able to force others to play stock locusts with one small laser so no one has an advantage. And I should be able to only play tier 5 opponents and my teammates must all be tier 1. I bought a hero mech so everyone should be beholden to my whims because I scream the loudest!

You should not be able to block game modes. Not with this small a player base. Your whines are not helpful. If you can't be constructive, I sincerely encourage you to go elsewhere.

Me? I'll be right here. Playing all maps and modes. Having success and enjoying all without forcing others into my tiny wheelhouse, as you appear to have. I'll continue to suggest reasonable adjustments and applaud PGI when they make them.

Good luck to you in your endeavors. <o

#76 Tatula

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Posted 03 November 2015 - 04:27 PM

Here's a thought. Get 12 like-minded players and form a 12-man. Then vote for whatever mode and map the team wants. You'll very likely get what you want.

If you're going for tell PUGs that they shouldn't vote for Skirmish because it's boring, then you better take charge and direct a team of PUGs on how to play Conquest and Assault. There's a reason they choose Skirmish. Not because Assault and Conquest take more "thinking". It's because they take more "coordination". And we all know how hard it is to coordinate a bunch of PUGs.

#77 Aetes Nakatomi

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Posted 03 November 2015 - 04:30 PM

They could incentivize varied map and mode selection by having a daily X2 for the first time you drop on each map and mode.

#78 sycocys

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Posted 03 November 2015 - 04:34 PM

It might also incentive dropping as a team and possibly learning how to do more than point and click. 0.0

Find the guys that like the maps and modes you like and drop together, watch how you get the maps and modes you want more often.

#79 GreyNovember

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Posted 03 November 2015 - 04:34 PM

Imagine for a second that map voting doesn't actually exist.

That there is no game mode voting.

Pretend every time you drop, you have all the boxes ticked, and RNG is working against you because it hates your guts.

Now it's no different from the previous system.

Problem solved.

#80 AntleredCormorant

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Posted 03 November 2015 - 04:42 PM

View Postsycocys, on 03 November 2015 - 04:34 PM, said:

It might also incentive dropping as a team and possibly learning how to do more than point and click. 0.0

Find the guys that like the maps and modes you like and drop together, watch how you get the maps and modes you want more often.



So instead of being able to check the box for whatever mode we want to play, I should coordinate a 12-man team if I want to play Conquest mode again. Ever.

Yes that sounds reasonable. :rolleyes:





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