SLASHING skill values ACROSS THE BOARD cannot really be called balancing imho. It merely compresses the mech values for all players (the ones that have just bought or use trial mechs, and the ones who are finishing grinding their 3rd variant). This, aside from being good for new players, makes the system more BORING for me. I now have 3/4-ths less incentive to Elite a mech at all. It removes a sense of achievement and ownership, too.
To me it feels as if you said: "we are gonna *balance* all camos and colours by adding 70% dull green across the board".
If you want the game to be less grindy, why F2P model? If you want it to be more accessible to new players, put Elited mechs on trial. If you want to balance, change only certain mechs' values. I fail to see the point of this decision.
(Also the thing I'm worried about is that assaults with nerfed speed tweak will fall below the "stuck on every pebble" threshold, which seems to be 50-55kph. This is extremely annoying and happens more than it should with a giant robot.)
Edited by DailyFrankPeter, 07 November 2015 - 04:22 AM.