thontor, on 09 July 2012 - 03:46 PM, said:
I agree, completely open customization actually reduces mech build variety for anyone that want's to stay competitive. Everyone will bring a boat of some kind, just like in previous games that followed the TT customization, like MW2 and MW3, those were full of laser boats, missile boats, whatever. If you wanted to be competitive, you built a boat of some kind.
This actually reduced the customization really, sure you could do anything you wanted, but if you didnt boat up on some kind of weapon, you were putting yourself at a disadvantage.
I think limiting the number of each type of weapon you can put in each part of the mech will open up more interesting combinations, in my opinion, and you'll see less of everyone using the same config
I played the table-top version for quite a while with the 'anything that fits' rules and this is precisely what happened. There were a limited number of optimal configurations and anyone who veered too far from them was cut to pieces.
It is not innately bad to allow 'anything that fits' customization, but it has repercussions. One of those is that the back story & game world fall apart. The IS had dozens of mech chassis & variants for every weight class; if it was just a matter of hopping over to the mech bays to retrofit anything that would fit they would have just produced generic mech templates by weight class. Even the 'anything that fits' was supposed to represent a House or major Merc Corps paying huge cash and spending years to have that specific variant designed, tested, redesigned when major flaws were found, field tested, redesigned, and finally put into service. This was not Bob & Luanne in their shop for a week.
So this really comes down to laying the foundation for the campaign game that has been hinted at (world conquest, resource management, advancing timelines & resulting tech upgrades).
Even without 'anything that fits' there is still a huge amount of customization available. Every complaint I've heard against this I've heard has boiled down to "I was good at gaming the rules, keep them the same so I don't have to adapt". Speaking as a previous frequent captain of laser boats myself, I understand the sentiment but I don't think it is as persuasive as some seem to insist.