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Conquest Mode Confirmed Op


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#1 Elizander

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Posted 04 November 2015 - 12:25 PM

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Well a lot of us already knew it. :lol:

#2 AnimosityMonk

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Posted 04 November 2015 - 12:28 PM

View PostElizander, on 04 November 2015 - 12:25 PM, said:

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Well a lot of us already knew it. :lol:

Too bad meta-tryhards-L33ts only care about stats not cbills Russ.

#3 Alistair Winter

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Posted 04 November 2015 - 12:28 PM

I wonder how many people at PGI know that I don't give a f*** about 30,000 C-bills if it means I have to spend large portions of the match standing on a square, twiddling my thumbs.

Create better game modes, guy.

#4 PurpleNinja

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Posted 04 November 2015 - 12:31 PM

I indeed knew about it, but the drawback is awful.

#5 DAYLEET

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Posted 04 November 2015 - 12:33 PM

I wonder how many play a game mode because of the cbills reward?

#6 Kira Onime

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Posted 04 November 2015 - 12:36 PM

Never knew, don't care.
Game mode is not interesting... 30k won't magically make it better.

#7 Agent 0 Fortune

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Posted 04 November 2015 - 12:44 PM

As they say, "the juice, most definitely, was not worth the squeeze"

#8 TheCharlatan

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Posted 04 November 2015 - 12:51 PM

30k?
That's like 2 flamers!
OMG, why didn't anyone tell me this?
Now i can stock on my beloved flamers without slowing my progression
/sarcasm

#9 MechWarrior5152251

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Posted 04 November 2015 - 12:57 PM

Not when you get pug stomped because you were trying to cap while the other team just killed your team mates who were all spread out trying to cap.

#10 Tatula

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Posted 04 November 2015 - 01:04 PM

One UAV and poof, 40,000 c-bills gone. Make it 100,000 and I'll reconsider.

#11 Revis Volek

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Posted 04 November 2015 - 01:10 PM

Wow!

Thats 10,000 Cbills away from ONE CONSUMABLE.... :rolleyes:

and still 50,000 away from the two most people can use per match.




The mode is boring...if I didnt have to have it selected fomr wait times I would'nt.

#12 Antares102

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Posted 04 November 2015 - 01:22 PM

View PostElizander, on 04 November 2015 - 12:25 PM, said:

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Russ.... did you know that listening to the communiy could give you 30k$ more income per week than the Assault and Skirmish you perform on many aspects on this game including balancing?

Edited by Antares102, 04 November 2015 - 01:26 PM.


#13 TWIAFU

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Posted 04 November 2015 - 01:41 PM

View PostAlistair Winter, on 04 November 2015 - 12:28 PM, said:

I wonder how many people at PGI know that I don't give a f*** about 30,000 C-bills if it means I have to spend large portions of the match standing on a square, twiddling my thumbs.

Create better game modes, guy.


The maps are to small for so many capture points.

Remove two. The remaining should randomly "spawn" in any one of current locations.

Could be more then nascar from spawn to spawn.


Maybe try more of a Capture and Hold/King of the Hill Conquest? One spawn, randomly placed, must be captured and held for X amount of time?

#14 C E Dwyer

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Posted 04 November 2015 - 01:47 PM

I guess mindless deathballs are the meta then, for I can shoot straight but have no tactical skill pilots, this only confirms that most MWO players fall into this catagory

so much for thinking mans shooter

#15 Prof RJ Gumby

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Posted 04 November 2015 - 01:50 PM

While I agree that conquest could be improved, the sheer hate some people have for it is ridiculous. Judging by certain comments, playing a conquest game is as terrible as being tortured at least.

Jesus, all there is to do is not having the enemy outcap you too much, or push and kill quickly when they do. That's it. Just a little additional layer of tactics. Where's the horror? Where's the terror? Where is that pain and grief?

#16 Alistair Winter

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Posted 04 November 2015 - 01:52 PM

View PostTWIAFU, on 04 November 2015 - 01:41 PM, said:

The maps are to small for so many capture points.
Remove two. The remaining should randomly "spawn" in any one of current locations.
Could be more then nascar from spawn to spawn.
Maybe try more of a Capture and Hold/King of the Hill Conquest? One spawn, randomly placed, must be captured and held for X amount of time?

All reasonable ideas. Also, PGI should check out other games and see how they do it. They sometimes have gaming modes where there are bases to cap, but only at certain times. So a base will activate and everyone will rush to cap it. Then it deactivates and another base activates at a random position on the map, so everyone has to rush to cap that one. This makes the game mode dynamic. Star Conflict has this, Star Wars Battlefront has this, and so forth.

It would be so easy to look at other games for game modes that are actually popular and celebrated, but PGI insists on reinventing the wheel and just bulldozing any opposition.

Edited by Alistair Winter, 04 November 2015 - 01:54 PM.


#17 Ted Wayz

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Posted 04 November 2015 - 01:53 PM

View PostElizander, on 04 November 2015 - 12:25 PM, said:

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Well a lot of us already knew it. :lol:

How long are the matches? It is all about c-bills per minute.

Plus conquest is like a Tabasco *****.

#18 MechWarrior5152251

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Posted 04 November 2015 - 02:02 PM

OMFG the Sega Atlas can raise its arm above waist height!

#19 Alan Davion

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Posted 04 November 2015 - 02:11 PM

View PostTWIAFU, on 04 November 2015 - 01:41 PM, said:


The maps are to small for so many capture points.

Remove two. The remaining should randomly "spawn" in any one of current locations.

Could be more then nascar from spawn to spawn.


Maybe try more of a Capture and Hold/King of the Hill Conquest? One spawn, randomly placed, must be captured and held for X amount of time?


Yeah, and the team that is holding it is left wide open to attack from all sides. Brilliant.

#20 Davegt27

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Posted 04 November 2015 - 02:20 PM

Ha ha some pretty funny answers

It might help if we say why we don't like something
For me conquest are mostly roll stomps by one side or the other so I deselect conquest you see there are three choices
Go right, go left, or go center
If I go left but the other lance goes right then the chances for a win go way down
Only when the whole team pulls together do you really win
So figure a one in three chance of a win (maybe an over simplification)

One solution would be to change conquest to a senerio based game mode
Or a more linear conquest that forces teams to join up with at least one other lance before proceeding on to other objectives

This all feeds back in to the power of mechs TTK, mech durability since being one lance down is death

Thoughts






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