Tool Box, on 05 November 2015 - 09:32 AM, said:
I don't like your solution here's mine. Hows about they take the maps that people don't want to play and give a mission bonus or whatever you want to call it for playing on them. This would mean the least picked maps get something like an 80k cbill bonus for playing them. It is harder to play on therefore people don't want to play on them. The maps that are easier to play on like Frozen city and HPG Manifold would have no cbill bonus because they are easier to play on. By easier I mean there is a higher heat dissipation on the colder maps. Just an idea I had.
think about it people......
Russ gave a great example of his feeling on it in a twitter post recently, something about conquest and it already has a c-bill bonus, and are people aware of it ??? the whole extra 30k is working as a great incentive right now for it........ your lucky if conquest pops 1 out of 20 matches on average.
so when it comes to incentives on maps :
1 - i doubt it would change the current mindset away from what is the easy option for most
2 - Any incentive that would be enough to bring the maps back to a cycle of some sort, would have to be massive, and its not going to happen from PGI's standpoint due to it decreasing the grind, and thus creating an imbalance that would also affect the "macro-transaction" bottom line.
At best we could hope for a c-bill penalty for easy maps, but i still don't think the mindless masses are going to go for the max c-bill still, its just not fitting to the meta were now in.