Jump to content

Assaults Are Useless


144 replies to this topic

#41 Random Carnage

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • 946 posts
  • LocationNew Zealand

Posted 06 November 2015 - 12:45 AM

View PostDarthRevis, on 06 November 2015 - 12:37 AM, said:



You make a mention of opinion....how is your post any different then anyone else? Because you claim you have over 1000 matches in a DWF? One trick pony much? lolz

Every thing here is anecdotal, if you would like to try this out though friend me and we can see how often i leg you in a DWF, its not hard and my unit makes a point of shooting legs in comp drops (like 85% of the comp community).

You make it sound like legging is hard as head shots...thats how you kill lights bro. Also, i dont use AC dires to kill lights....Gauss ERPPC combo with 3 backup Er meds lasers does the trick...every....freaking...time. AC dires are for spearheading pushes or being a shock mech with all that Dakka in the face.


16 pts of rear armor is double what i run on all my DWF's and i dont die to my back being cored very often. I dont know what wrong with you but 3 alphas from a ACH takes more then 4 seconds....i can 180 in a dwf in about 4-5 seconds. Why you cant is beyond me really....

I run KGC too and they are good but dont have the power a DWF has and i totally disagree they have more staying power. They get CT cored jsut as easy as DWF's and are HUGE targets if you are anywhere from 20 meter above it looking down. Like a landing zone on the top of a KGC...needs a H so the heli's know where to drop patients.


So once again....you anecdotal evidence vs mine.....lets fight it out and see who wins?

Ok. Enjoy puberty when it hits. Have a good evening.

#42 Novakaine

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 5,742 posts
  • LocationThe Republic of Texas

Posted 06 November 2015 - 12:55 AM

Sometimes yep.
Posted Image
Sometimes just carry harder.
Posted Image

#43 pwnface

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,009 posts

Posted 06 November 2015 - 01:05 AM

View PostThe Atlas Overlord, on 05 November 2015 - 07:54 PM, said:


Then you're terrible with light mechs.

Good light vs Good assault... light wins every time.

It's laughably sad.

Good vs Good.... lights always win.


This is complete bullsh*t and I've called you on it before. Come 1v1 me in a light mech vs my assault and see what happens. Assaults are absolutely stronger than light mechs, you just need to crawl your way out of tier 4 to realize it. Please stop spewing this nonsense because your garbage LRM atlas cant kill lights.

#44 Speedy Plysitkos

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 3,460 posts
  • LocationMech Junkyard

Posted 06 November 2015 - 01:10 AM

In general their weekness is speed and torso twist. Good light can use goruyela warfare tactics, and with the bad hitboxes, your 50% shots will miss on it. while you are big enough, to get all his hits.
Thats all about.

#45 pwnface

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,009 posts

Posted 06 November 2015 - 01:27 AM

If you are having trouble killing lights 1v1 in an assault I'll give you a few hints:

Don't bring LRMs, especially on an Atlas. Yes I'm looking at you Atlas Overlord.

Aim low, taking off a leg is a death sentence for a light mech.

most importantly here, listen closely, learn how to AIM.

You can still literally 1 shot light mechs in a PPC Gauss Dire. I've popped 3 lights in a row before on cooldown because they got cocky and assumed I would miss. If you don't miss much, lights are easy to kill.

#46 Random Carnage

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • 946 posts
  • LocationNew Zealand

Posted 06 November 2015 - 01:38 AM

The Dire has it's moments. I have a folder full of these. It's not so much about the Dire being useless, or me being a useless pilot, as some people would infer, it's about the way the game is heading. People love to put words in your mouth that you never actually said. E-peens get pulled out and waved around, duels get challenged, though what that is meant to prove I don't know, and ultimately you're left with everyone in exactly the same position the always had - defending their patch against the dark side that are trying to get their favorite chassis nerfed - or something like that.

I would say this. Take note of your next 20 games. With lights apparently only making up 10 percent of mechs in game against the 20 percent of Assaults, then if all else being equal, you'd expect to see twice as many Assaults surviving than lights. I'm willing to put my money on this not being the case. If more lights survive, given the population, you have your answer.

/shrug. Take your own notes.

Posted ImagePosted ImagePosted ImagePosted Image

#47 pwnface

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,009 posts

Posted 06 November 2015 - 01:46 AM

Lights tend to survive longer because they can get out of trouble more easily. It really has no bearing on how good a light mech is vs assault.

When people say stuff like "a good light beats a good assault every time" I would simply like them to prove it. It isn't really a matter of epeens, just want people to back up their statements. Assuming the people making these statements classify themselves as good pilots, there should be no reason they can't prove their point by actually testing it in game.

Edited by pwnface, 06 November 2015 - 01:51 AM.


#48 Random Carnage

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • 946 posts
  • LocationNew Zealand

Posted 06 November 2015 - 01:50 AM

View Postpwnface, on 06 November 2015 - 01:46 AM, said:

Lights tend to survive longer because they can get out of trouble more easily. It really has no bearing on how good a light mech is vs assault.

Well, it kinda does. If a fat mech can't get out of trouble, it's dead. That would infer that if you are in a mech that can get out of trouble, and by doing so survive to keep contributing, it would appear to be the better mech. You can't achieve much when dead.

#49 Weeny Machine

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,014 posts
  • LocationAiming for the flat top (B. Murray)

Posted 06 November 2015 - 01:53 AM

View PostKhobai, on 05 November 2015 - 06:06 PM, said:

PTR changes make assaults even worse

they lose most of their maneuverability, lose a lot of dissipation and heatcap, and gain nothing to really make up for it


Heavies get less agile as well. This in turn means assaults have tasty heavy snacks because they can't get away. On the other hand lights will annoy assaults more. But hey, this is a bit similar to rock, paper, scissor, lizard, Spock

#50 pwnface

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,009 posts

Posted 06 November 2015 - 01:57 AM

View PostRandom Carnage, on 06 November 2015 - 01:50 AM, said:

Well, it kinda does. If a fat mech can't get out of trouble, it's dead. That would infer that if you are in a mech that can get out of trouble, and by doing so survive to keep contributing, it would appear to be the better mech. You can't achieve much when dead.


If a dire pushes into the enemy gloriously and deals 800 damage before dying to focus fire does it make it worse than the ACH that survived to the end of the round with 300 damage? You have to measure a mech based on its ability to change the outcome of a match and I believe a well piloted assault can carry harder and more frequently than a light mech.

#51 dario03

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary Rank 10
  • 3,634 posts

Posted 06 November 2015 - 01:57 AM

View PostRandom Carnage, on 06 November 2015 - 01:50 AM, said:

Well, it kinda does. If a fat mech can't get out of trouble, it's dead. That would infer that if you are in a mech that can get out of trouble, and by doing so survive to keep contributing, it would appear to be the better mech. You can't achieve much when dead.


A big reason lights are alive at the end of a match is because they are low priority targets. People want to get dires out faster than lights because the dire (or most any assault) will ruin your day without having to get behind you.

Edited by dario03, 06 November 2015 - 02:02 AM.


#52 Random Carnage

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • 946 posts
  • LocationNew Zealand

Posted 06 November 2015 - 02:02 AM

View Postdario03, on 06 November 2015 - 01:57 AM, said:


A big reason lights are alive at the end of a match is because they are low priority targets. People want to get dires out faster than lights because the dire will ruin your day without having to get behind you.

They're not low priority targets for me, I just can't catch the fu*kers.

#53 pwnface

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,009 posts

Posted 06 November 2015 - 02:04 AM

View Postdario03, on 06 November 2015 - 01:57 AM, said:


A big reason lights are alive at the end of a match is because they are low priority targets. People want to get dires out faster than lights because the dire (or most any assault) will ruin your day without having to get behind you.


I can't believe I forgot to mention that.

Btw dario03 is my nemesis since he seems to ALWAYS get the killing blow on me (always in a light too) when he is on the enemy team.

View PostRandom Carnage, on 06 November 2015 - 02:02 AM, said:

They're not low priority targets for me, I just can't catch the fu*kers.


You're telling me you shoot at firestarters and arctic cheetahs before the Dakka Dire chewing up your team? Lights are literally the lowest priority targets on the battlefield because they have the least amount of firepower and typically take a longer time to kill than mediums.

Edited by pwnface, 06 November 2015 - 02:07 AM.


#54 KuroNyra

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 2,990 posts
  • LocationIdiot's Crater.

Posted 06 November 2015 - 02:09 AM

View Post1Grimbane, on 05 November 2015 - 07:56 PM, said:

yeah i'm sorry but lights are easy to kill if your not in a whale when they get behind you and your alone.... aside from that a high power alpha will leg them just fine or knock a side torso off (if you can aim)

The Artic Cheetah say Hello o your alpha and will continu with his leg barely orange.

Last one I attacked survived in the CT 3 full alpha of my Stalker, 4 medium laser, 2 large laser and 4SRM.

Yeah, and he wasn't cored. Seems about right.

#55 Random Carnage

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • 946 posts
  • LocationNew Zealand

Posted 06 November 2015 - 02:11 AM

I would suggest that rather than being low priority targets, it's more to do with the opportunity cost involved in focusing on them. This may be a fine distinction, but lights are universally recognized as being dangerous due to their ability to get around a map so damned fast and harrass your back. This in turn gets people looking 2 ways at once and makes Assaults far less effective than if they could concentrate on what is in front of them.

The time and effort required to actively hunt down and kill a red light is seen as too much bother while slower, fatter targets are able to be farmed in the mean time. Taking out red lights early would likely result in a better chance of a win, but at a reduced personal reward. Sadly, we tend to see the win sacrificed in favor of the individual light collecting points.

#56 pwnface

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,009 posts

Posted 06 November 2015 - 02:11 AM

View PostKuroNyra, on 06 November 2015 - 02:09 AM, said:

The Artic Cheetah say Hello o your alpha and will continu with his leg barely orange.

Last one I attacked survived in the CT 3 full alpha of my Stalker, 4 medium laser, 2 large laser and 4SRM.

Yeah, and he wasn't cored. Seems about right.


That means you missed part of your alpha, let alone not putting all the damage on CT.

I do think ACH are too tough to kill for a 30 tonner but they aren't nearly as invincible as most of the people complaining about them make them out to be.

#57 pwnface

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,009 posts

Posted 06 November 2015 - 02:18 AM

View PostRandom Carnage, on 06 November 2015 - 02:11 AM, said:

I would suggest that rather than being low priority targets, it's more to do with the opportunity cost involved in focusing on them. This may be a fine distinction, but lights are universally recognized as being dangerous due to their ability to get around a map so damned fast and harrass your back. This in turn gets people looking 2 ways at once and makes Assaults far less effective than if they could concentrate on what is in front of them.

If the opportunity cost is too high for focusing on lights then they are obviously low priority targets. You are basically reinforcing the statement that "lights are low priority targets" by introducing the idea of opportunity cost. Obviously if a light is on your @ss trying to back core you it becomes a higher priority, but unless it is an immediate threat you should really be shooting at enemy assaults and heavy mechs first if you can.

View PostRandom Carnage, on 06 November 2015 - 02:11 AM, said:

The time and effort required to actively hunt down and kill a red light is seen as too much bother while slower, fatter targets are able to be farmed in the mean time. Taking out red lights early would likely result in a better chance of a win, but at a reduced personal reward. Sadly, we tend to see the win sacrificed in favor of the individual light collecting points.

I don't really think it is a matter of player greed for personal rewards. I'd much rather deal with 3 fresh lights at the end of a match than let 3 direwolves terrorize our team the entire match because I was busy shooting at lights instead. Killing the enemy team's big, bad assault mechs early is probably the best thing you can do to help your team win.

#58 pwnface

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,009 posts

Posted 06 November 2015 - 02:26 AM

View PostRandom Carnage, on 06 November 2015 - 12:24 AM, said:

There is a lot of opinion flying around from people who apparently haven't played a Dire seriously. The opinion appears to be based on the perceptions of other mech pilots on what they perceive a Dire to be, rather than on having actually tried to survive in one over 1000 games or more and experienced the reality of being a Dire pilot in the current game state.


I'm not hating on you Random Carnage but dropping 1,000 matches in a Dire doesn't necessarily mean you are great at piloting one. I've only done about 400 drops in a DWF but have had pretty decent success too..Posted Image

#59 dario03

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary Rank 10
  • 3,634 posts

Posted 06 November 2015 - 02:27 AM

View PostRandom Carnage, on 06 November 2015 - 02:11 AM, said:

I would suggest that rather than being low priority targets, it's more to do with the opportunity cost involved in focusing on them. This may be a fine distinction, but lights are universally recognized as being dangerous due to their ability to get around a map so damned fast and harrass your back. This in turn gets people looking 2 ways at once and makes Assaults far less effective than if they could concentrate on what is in front of them.

The time and effort required to actively hunt down and kill a red light is seen as too much bother while slower, fatter targets are able to be farmed in the mean time. Taking out red lights early would likely result in a better chance of a win, but at a reduced personal reward. Sadly, we tend to see the win sacrificed in favor of the individual light collecting points.


Whatever the reason is, most teams in comp games seem to focus assaults. And despite that, assaults will often times be the big damage dealers. I consider myself a much better light pilot than a assault pilot but I can put up big numbers in a assault in quick matches easier than I can in a long match in a light. Do 1200dmg in a assault and you might get a "good job", do 800 in a light and a bunch of people start flipping out. Or run into a enemy lance in a light, and run away while losing a arm and taking a bunch of damage but live gets calls about bad hitreg, but nobody says anything if I run into a whole lance and live while in a KGC. Even though I lived because I murdered the whole lance.

Edited by dario03, 06 November 2015 - 02:28 AM.


#60 Random Carnage

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • 946 posts
  • LocationNew Zealand

Posted 06 November 2015 - 02:29 AM

You're blurring your concepts a bit, but I'll not get into epeen waving.

Your argument is unusual. You focus on the red assaults because of their threat level, but you won't defend your own teams assaults against the red light roll?

I will back myself against any other Assault on the field. Keep the red lights off me, and let me do my job.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users