http://mwomercs.com/...as-been-canned/
Here is the big one! The change that seems to have the most people up in arms over it, since both sides seem very vocal this poll will hopefully show how many people are actually taking which side.
"Lasers will not do full damage when striking a ‘Mech that is not target-locked from a range greater than 60% of the Laser’s Optimal Range."
Ex this means when shooting at a mech with IS medium lasers if you have hit R and got the red box around the target optimum range is 270m and max range is 540m. If you do not hit R and just shoot at him, maybe they are under ECM, optimum range is 162m and max range is 540m.
I really really like this change! PGI has found a way to elegantly make Info tech an effective pillar of balance by linking it to the damage out put of a weapon type that, until now, hasn't had many negative elements. My hat is off to whoever thought of this because you have made information an incredibly desirable thing in a game that is based around 15 min skirmishes bravo!
The best thing I find is that combined with the changes to ECM, ECM now also reduces laser effectiveness but only for 3 seconds. And since ballistic weapons are not affected ballistic mechs can easily do peak-aboo tactics as they currently do, even against ECM.
Edited by SirNotlag, 06 November 2015 - 07:01 PM.