Map And Mode Voting; Poll
#101
Posted 09 November 2015 - 01:23 PM
#102
Posted 09 November 2015 - 04:07 PM
Poggle, on 09 November 2015 - 01:23 PM, said:
it's worse than that, it actually makes incompetent mechwarriors who cannot deal with heat, limited visibility - etc.
you know, like the people who want voting to stay
#103
Posted 10 November 2015 - 12:52 AM
Hot Maps: Terra Therma (95°C), Caustic Valley (85°C), Tourmaline Desert (97°C) and to some extent Viridian Bog (38°C).
Medium Temp: Canyon Network (28°C), Crimson Strait (24°C), Forest Colony (30°C), River City (26°C), The Mining Collective (22°C)
Cold Maps: Alpine Peaks (-18°C), Frozen City (-85°C), Frozen City Night (-85°C), HPG Manifold (-10°C)
I'll send this suggestion to the devs themselves, hope they'll consider it.
#104
Posted 10 November 2015 - 01:09 AM
SevenUpMan, on 10 November 2015 - 12:52 AM, said:
Hot Maps: Terra Therma (95°C), Caustic Valley (85°C), Tourmaline Desert (97°C) and to some extent Viridian Bog (38°C).
Medium Temp: Canyon Network (28°C), Crimson Strait (24°C), Forest Colony (30°C), River City (26°C), The Mining Collective (22°C)
Cold Maps: Alpine Peaks (-18°C), Frozen City (-85°C), Frozen City Night (-85°C), HPG Manifold (-10°C)
I'll send this suggestion to the devs themselves, hope they'll consider it.
the problem with that is that people can still pick LRMS and choose alpine, canyon, and valley OVER AND OVER in your proposal. players of MWO have already proven in the past that this is a definite possibility
light mechs with narc and 9 lrm boats. FUN???
it would be even worse than what we have now
#105
Posted 10 November 2015 - 01:45 AM
The map vote system forces players to play what the majority of the masses want, which is not fair and equal. It also causes many maps to just never get played.
I refuse to play anymore, because of how much HPG Manifold is forced upon me. I hate the map, but it was fair that i played it when randomly selected. Now I get it 90% of the time.
Edited by Capt Stern, 10 November 2015 - 01:48 AM.
#106
Posted 10 November 2015 - 03:00 AM
The winners of this system are 1) ppl who don't care anyway and just wanna "shoot the robots", 2) Egomaniacs who "refuse to play conquest!!", 3) Group queue unit drops who can force their meta upon the enemy team by voting for a game mode an mapd that suits their loadout.
Can someone please explain to me why this is "fair" and why it is "good"?
Pls note that I am against opt-out like it was before the patch. it really should all be random for the matchmaker's sake. That means I have to play skirmish but that's fine, I like variety and also a lot of ppl like skirmish so I respect that
#107
Posted 10 November 2015 - 03:03 AM
Edited by Leopardo, 10 November 2015 - 03:04 AM.
#108
Posted 10 November 2015 - 03:04 AM
Both votes should stay.
All votes count and the system will randomly pick a vote.
Most votes has the best change, but it still could be a different map/gamemode.
#109
Posted 10 November 2015 - 03:18 AM
Leopardo, on 10 November 2015 - 03:03 AM, said:
You are obviously missing the point of why this voting thingy was implemented.
#110
Posted 10 November 2015 - 04:41 AM
#112
Posted 10 November 2015 - 05:52 AM
Alexander Carlile, on 10 November 2015 - 04:41 AM, said:
To develop your idea: you claim a tonnage of a Mech and when you will know on which map you'll be dropped - just choose among your Long/Multi/Brawler/Hot/Cold builds.
Edited by Stella HeadStar, 10 November 2015 - 05:53 AM.
#113
Posted 10 November 2015 - 10:29 AM
Stella HeadStar, on 10 November 2015 - 05:52 AM, said:
To develop your idea: you claim a tonnage of a Mech and when you will know on which map you'll be dropped - just choose among your Long/Multi/Brawler/Hot/Cold builds.
that sucks. more excuses so you're not put out of your comfort zone
so what does this do? every time you hit a certain map you fight all gauss builds
this would be like what we have now, except maybe even more annoying
#114
Posted 10 November 2015 - 10:50 AM
Propose adding weight to each map, the more a map is played the less likely that map is selected to display as among the 4 choice. Map weighting is already an existing feature in the game where PGI use to promote new map.
Overtime, popular maps will become rare and the other maps will get to be played more until their weight balance out.
Alternative, PGI can reset the map weight biweekly or monthly on patch day.
As for game mode, make it system random with no voting.
Player get to vote the map, but not the mode.
Another fix is allow 1 team to choose the map, and the opposing team to choose the game mode.
#115
Posted 10 November 2015 - 11:42 AM
xengk, on 10 November 2015 - 10:50 AM, said:
Propose adding weight to each map, the more a map is played the less likely that map is selected to display as among the 4 choice. Map weighting is already an existing feature in the game where PGI use to promote new map.
Overtime, popular maps will become rare and the other maps will get to be played more until their weight balance out.
Alternative, PGI can reset the map weight biweekly or monthly on patch day.
As for game mode, make it system random with no voting.
Player get to vote the map, but not the mode.
Another fix is allow 1 team to choose the map, and the opposing team to choose the game mode.
that's not such a bad idea. i'd rather they would remove voting; but this is the second best thing
#116
Posted 10 November 2015 - 01:04 PM
Myke Pantera, on 07 November 2015 - 02:10 PM, said:
- Votes only determine likelyhood. As long as at least one person votes Terra Therma or Conquest there should be a 1/24% chance for Terra/Conquest to happen (provided that all players voted)
- Don't show the current voting status while voting is still active, to avoid snowball effects
I´d like to bring this suggestion to everyone´s attention again, because, IMO, it´s the best suggestion I have seen anywhere on the forums.
If 65% of the player-base wants to play skirmish, 20% wants to play assault and 15% wants to play conquest, the 65% majority will _still_ mostly play skirmish, but the other two groups will _also_ play their favored mode once in a while.
Same with maps, sure, the currently favored one will be played most often, but the other maps will retain at least a chance of being played too.
And from what I read (I don´t play groups), this could also fix the "big group loads up on gauss and then votes for Terra Therma" problem, because even if only a part of the other team has laser builds, there will be a reasonable chance for "big team" to have to play on Frozen Citiy or another cold map.
In short, it gives the player-base the ability to express a _preference_ but leaves in some uncertainty, which, IMO, is a good thing.
#117
Posted 10 November 2015 - 01:26 PM
so if many people vote against therma then no chance of playin therma; but equal chance of another 3 maps
#118
Posted 10 November 2015 - 03:54 PM
This is why we can't have nice things.
#119
Posted 11 November 2015 - 01:18 AM
Strange form of masochism...
#120
Posted 11 November 2015 - 01:20 AM
Mazzyplz, on 10 November 2015 - 10:29 AM, said:
that sucks. more excuses so you're not put out of your comfort zone
so what does this do? every time you hit a certain map you fight all gauss builds
this would be like what we have now, except maybe even more annoying
It's called not a comfort zone, but logic! When you are going to drop your mercenary unit to a planet you should study the climate, relief and all the information about the battlefield. Knowing of all these details, will help you configure your Mechs and fullfil the lances with a proper fighters. I don't want to agonize on the Hot-Brawler, dropped on the hot plain surface - this is folly!
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users