habu86, on 19 August 2016 - 01:14 PM, said:
Interesting that you see yourself as a victim. It's a cold thing to say, but this is a PvP environment, where the other guys want to win just as badly, if not more so than you. Quick question: when you played ball as a kid, did you see yourself as a victim when you lost? Did you see the other team as aggressors?
Large skill and experience imbalances are never fun, especially when you're on the wrong side of the equation, but framing it in terms of victimization is taking a game a bit far IMO. Sure, we all have games we don't enjoy. It's okay to sulk a bit when you're not doing well, and maybe go do something else for a while if you're having an off day. But to frame it in the context of victims and aggressors, that's... projecting a whole range of other issues on your experience.
So do a lot of other people, at all ends of the skill spectrum. The money that you spend entitles you to certain in-game features e.g. reduced grind times, private match instances, extra mech bays, "special" mech variants, paints and other pieces of flair. It does not entitle you to demand that the other team fight with one hand tied behind their backs simply because you choose to do so.
You can choose to improve or not improve at whatever pace you like. So does everyone else. The game and the other players most definitely do not need to change in order to personally accommodate you. Sorry not sorry, it's the way shared social spaces work.
First, I am not saying I am a victim, I am saying that clubbed seals are. Are they not? Also, in no way I am judging success. Your logic is sound, and difficult to argue with. If it works, then absolutely, you right. But does it work? Is FW a success? If it does not, or if you have doubts, then I suggested something that I thought was a good idea. If it was not, well.. I do not have other ideas, do you?
Consider this: let's say you enjoy the game as it is because it works for you and your 11 friends you drop with. Let's say there are another 1000 people like you and another 11 thousand friends *they* have. Is it enough to sustain PGI? Is it enough to hire more coders with, you know, skills? Do you want PGI to expand and MWO to grow? If you (or PGI, rather) do, then they should try to be inclusive, which means accommodating players, not the other way round, PVP or not. That's how business works IMHO. Tyranny of the majority and all that, unfortunately.
As for casual units, point taken - but I was not talking about myself personally, it is just that I want MWO and FW to grow into mmm, bigger success than they are now.