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Wanting To See A New Map
#1
Posted 09 November 2015 - 02:38 PM
First of all, I would like t say that I would like to see a new map created and placed into the map rotation que for standard games as well as CW, and not a redo of an old map. I know that you guys put a lot of work into reworking some of the old maps, but even with the new features and new look, these maps are still part of the older map selection. As a player of MWO, I would like to see a new map.
Possible Next Map.
A. City ruins
B. An open desert consisting of sand dunes (no place to run, no place to hide).
C. A large system of interlinked cavern.
D. A chain of islands.
Possible CW map.
A. A launching platform featuring a Union Class Dropship.
Thank you, with hopes that you are listening.
Kalimaster
#2
Posted 09 November 2015 - 02:41 PM
Sign me up.
#3
Posted 09 November 2015 - 02:42 PM
The tryhards can try to drive them.
#4
Posted 09 November 2015 - 03:07 PM
#5
Posted 09 November 2015 - 04:25 PM
cdlord, on 09 November 2015 - 02:41 PM, said:
Sign me up.
What if we could move into and out of some of the Unions -or fight inside them?
#6
Posted 09 November 2015 - 04:29 PM
That said, these all seem like pretty solid ideas
#7
Posted 09 November 2015 - 05:14 PM
With mirrored terrain and everybody balled up to begin with you could really discuss a game plan while you're waiting to drop.
You could even have a few variants of the same map with different terrain layouts and have a night map where you play under flood lights. An animated audience that lost their **** when a player dies would be cool as well
![:P](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
#8
Posted 09 November 2015 - 05:50 PM
Quote
maybe destroyed union dropships you can go inside... like the destroyed leopards on frozen city, tourmaline, and boreal vault, but a whole lot bigger.
theyd have to be destroyed though. whos gonna leave perfectly functional dropships lying around? no one.
Edited by Khobai, 09 November 2015 - 05:55 PM.
#9
Posted 09 November 2015 - 06:02 PM
#10
Posted 09 November 2015 - 06:31 PM
cdlord, on 09 November 2015 - 02:41 PM, said:
Sign me up.
You could add gental rolling hills on the out skirts of the space port to brake up the sight lines
Just got a new idea
One drop ship sits on top of a two story platform similar to the center of HPG but the ways up are a lot wider
Wide enough for six mechs to go up the ramp at once
(If you have to small of choke point players will avoid that area)
Goal is to take the drop ship
This drop would be an escape mission
(Get as many mechs to the drop ship for extraction)
#11
Posted 09 November 2015 - 06:34 PM
Alistair Winter, on 09 November 2015 - 06:02 PM, said:
I would TOTALLY play the crap out of the dense city. But it would be necessary to not make LRMs completely irrelevant (not considering the existing state of the weapon, of course).
#12
Posted 09 November 2015 - 06:34 PM
#13
Posted 09 November 2015 - 06:38 PM
Forest Colony and Caustic Valley are beautiful and challenging maps.
Missing in action now, noteworthy whenever they get selected.
The New Map is Skirmish HPG. Enjoy....
#14
Posted 09 November 2015 - 06:43 PM
Alistair Winter, on 09 November 2015 - 06:02 PM, said:
![Posted Image](http://cdni.condenast.co.uk/646x430/g_j/HongKong16_CNT_12Oct10_pr_b.jpg)
#16
Posted 09 November 2015 - 09:21 PM
Alistair Winter, on 09 November 2015 - 06:02 PM, said:
Keep in mind that the idea above is what they think Mining collective is. I'm not saying that, but I bet PGI thinks it.
#17
Posted 09 November 2015 - 09:45 PM
An arena that is a random topology every time you play it. How you ask? Simple... a topology that is a construct like this:
![Posted Image](http://chelseadeals.co.uk/images/products/pinart5x7/image01.jpg)
Premise is, the entire arena assumes a random topology prior to the start of the match.... You want more maps and you want "random"... well, here ya go.
![:P](https://static.mwomercs.com/forums/public/style_emoticons/default/tongue.png)
#18
Posted 09 November 2015 - 10:09 PM
#19
Posted 09 November 2015 - 11:13 PM
#20
Posted 09 November 2015 - 11:29 PM
Darian DelFord, on 09 November 2015 - 06:34 PM, said:
Don't forget the crater in the middle we're all supposed to rush into.
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