Jump to content

No Longer Supporting Skirmish


140 replies to this topic

#81 Melon Lord

    Member

  • PipPipPipPipPip
  • 119 posts

Posted 11 November 2015 - 09:16 PM

View PostFenrisulvyn, on 11 November 2015 - 08:10 PM, said:

"I always love it when people pretend like skirmish is easy mode."

Its the simplest of the 3 modes. There are less variables to plan for.

And its not hard to pretend its Easy Mode when the same people who vote skirmish also pick maps with the coldest temps and/or best visibility. We should be thankful that MWO doesn't have a NHUA mode....


Honestly how could someone say that Skirmish isn't objectively easy mode. All other modes are just Skirmish plus other objectives so you just have to keep objectives in mind while killing giant robots. Granted it's not exactly orders of magnitude easier than the other two modes, but of the 3 modes it is the easy one. If you absolutely had to rank the 3 modes how could you not rank Skirmish easy, Assault normal, and Conquest hard?

#82 FinnMcKool

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,600 posts
  • Locationunknown

Posted 11 November 2015 - 10:08 PM

By the way , I havent refused to play, I still help the team , I try to win.

But what I dont understand is this idea, that " if I can have what I want , then everyone else should give it to me or they are wrong and bad people"

and Spocks saying "The needs of the many outweigh the needs of the few" is pure Communist propaganda, You never will here the guy who is makeing the sacrifice say that, only the guy who is makeing others sacrifice for him.

I guess its true that this new generation has really no idea of what its like to live and get along with others, just looking for what they can get from you.

I have had my RANTs yes , but they are few and far between , When I see a game killer , I will speak out.

#83 Sorbic

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,048 posts

Posted 11 November 2015 - 10:46 PM

View PostMelon Lord, on 11 November 2015 - 09:16 PM, said:


Honestly how could someone say that Skirmish isn't objectively easy mode. All other modes are just Skirmish plus other objectives so you just have to keep objectives in mind while killing giant robots. Granted it's not exactly orders of magnitude easier than the other two modes, but of the 3 modes it is the easy one. If you absolutely had to rank the 3 modes how could you not rank Skirmish easy, Assault normal, and Conquest hard?


By watching how people actually play. I mean if assault still had base defenses to avoid/kill then I'd agree that it's measurably more difficult but as it is the mode is just an occasional "oops, us 5 surviving mechs better run back to our base to kill that one lone mech trying to cap with the rare base rush. There is nothing hard/harder about it when factoring in to win with skirmish you have to kill every enemy mech.

Plus you'll never see a game like this in skirmish. Can't tell you how much fun it was running non stop to keep up and then getting squat for dmg/rewards.
Posted Image

#84 Kai Allard Liao

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • 109 posts
  • LocationGermany

Posted 12 November 2015 - 12:09 AM

I was a Assault-Mode-only-Daishi-Player with 53.5 kph.
Assault-Mode is much more static than "Skirmish-beeing-left-behind".
Yes, i m able to rock with smaller faster Mechs - but I love slow Assault-Mechs!

Why should i play a Game which reduced Fun for me down to 1 of 4 Matches? Thats to much waste of time cause I m forced to play Matches without Fun for me.
I m with Fenris, i started to Leroy-Jenkins-Run into Enemies cause of beeing frustrated.

I played many hours per Day since two Years.
I stopped playin since 5 Days completely and found a WW2-Tank/Plane-Game instead.

Maybe i will play MWO-Events when there is a good Prize. But in General, if they dont bring back the possibility of Assault-Mode only, i ll stay away. Maybe PGi want Skirmish-Player only, i dunno.

In my Eyes, they replaced a already given possibility to choose with the less worth possibility to vote.


Sorry about my English, its not my native Language.
I don't discuss or argue on this Topic. Its a Statement.

Greetings, John Werner / Kai Allard Liao and Deirdre Lear / Kai Allard-Liao (yes, multiple Accounts) :D

Edited by Kai Allard Liao, 12 November 2015 - 01:32 AM.


#85 Prof RJ Gumby

    Member

  • PipPipPipPipPipPipPipPip
  • The People's Hero
  • 1,061 posts

Posted 12 November 2015 - 12:15 AM

I've got like 50% skirmish, 30% assault and 20% conquest lately, and I rarely vote (usually miss it because the game tab is not flashing when there's time to vote). I even had (wait for itttt.....) a conquest on terra therma yesterday, and I played like 10 games.

Maybe it depends on the time of day/week? Usually European Prime Time here.

#86 MechWarrior3671771

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,021 posts
  • LocationGermantown, MD

Posted 12 November 2015 - 01:58 AM

Well, word from Russ on twitter is that they are tweaking the voting mechanism to make it more likely players get more of the maps and modes they prefer:

"Bottom line is that players will have a more control to help ensure they get to play the map and mode they prefer more frequently than now"

Hopefully that will add more variety.

Edited by Fenrisulvyn, 12 November 2015 - 02:07 AM.


#87 Ghogiel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2021 Gold Champ
  • CS 2021 Gold Champ
  • 6,852 posts

Posted 12 November 2015 - 04:14 AM

View PostFenrisulvyn, on 10 November 2015 - 10:07 PM, said:

"If you are not helping them, then you are hampering the team"

So when you ignore capping on Conquest because you just want to skirmish, you are griefing 23 players?

I just want to know for future reference....

If you cap on conquest you are griefing 9/10 :lol: Conquest is skirmish with a noob trap base capping mechanic that often degrades the teams chance of winning since at least 9/10 times it's going to end on kills.

Edited by Ghogiel, 12 November 2015 - 04:16 AM.


#88 oldradagast

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • 4,833 posts

Posted 12 November 2015 - 04:21 AM

View PostMelon Lord, on 11 November 2015 - 09:16 PM, said:


Honestly how could someone say that Skirmish isn't objectively easy mode. All other modes are just Skirmish plus other objectives so you just have to keep objectives in mind while killing giant robots. Granted it's not exactly orders of magnitude easier than the other two modes, but of the 3 modes it is the easy one. If you absolutely had to rank the 3 modes how could you not rank Skirmish easy, Assault normal, and Conquest hard?


It is the easiest mode. People then offer as "evidence" against it games where somebody won on points or by base cap in Conquest or Assault. That doesn't mean those modes are easier - that means the losing team failed to notice that it wasn't Skirmish, so easy-mode murderball was not the only viable strategy.

Laughable easy-mode warriors online... People claiming that Skirmish is "hard" because it has one, repetitive method of victory, and other modes are "easy" because creative play can throw the enemy off balance and lead to a win. Unreal.

View PostGhogiel, on 12 November 2015 - 04:14 AM, said:

If you cap on conquest you are griefing 9/10 :lol: Conquest is skirmish with a noob trap base capping mechanic that often degrades the teams chance of winning since at least 9/10 times it's going to end on kills.


Not really. The purpose of the caps in Conquest is to put pressure on the enemy team. Try to get a lead early to force the enemy team to have to be aggressive - and thus likely to make mistakes or get pin-point alpha'd to death - to make up the difference. Or, if the game turns into a scattered match with mechs all over the place, capping out points can lead to a win if you're pretty sure the enemy can neither kill all your mechs or recap all the points in time.

Yes, most Conquest games do end with one side killing the other. And, yes, spending all game capping and not fighting is almost always a bad idea - but it is also the wrong way to play Conquest in most cases. However, that does not mean Conquest is terrible or that capping is a "noob trap" and should be ignored.

#89 Ghogiel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2021 Gold Champ
  • CS 2021 Gold Champ
  • 6,852 posts

Posted 12 November 2015 - 04:32 AM

View Postoldradagast, on 12 November 2015 - 04:21 AM, said:

Not really. The purpose of the caps in Conquest is to put pressure on the enemy team. Try to get a lead early to force the enemy team to have to be aggressive - and thus likely to make mistakes or get pin-point alpha'd to death - to make up the difference. Or, if the game turns into a scattered match with mechs all over the place, capping out points can lead to a win if you're pretty sure the enemy can neither kill all your mechs or recap all the points in time.

Yes, most Conquest games do end with one side killing the other. And, yes, spending all game capping and not fighting is almost always a bad idea - but it is also the wrong way to play Conquest in most cases. However, that does not mean Conquest is terrible or that capping is a "noob trap" and should be ignored.

Yes really. The game mode is fubar imo. All high level players for all the best teams always play aggressive when oportunity arises and will take full advatage of enemy team splitting up> by capping they are signaling to the enemy where and how many they are on each base due to cap speed, Then it's just a case putting capping players in spectator too fast for the game mode to be meaningful in almost any way. It needs a rework or it will rightfully sit outside of the mode voting meta. rip.

#90 FlipOver

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • 1,135 posts
  • LocationIsland Continent of Galicia, Poznan

Posted 12 November 2015 - 04:36 AM

I've started to pick anything that's NOT skirmish (when only assault and conquest, I chose conquest) and any map that's NOT cold.
Usually the skirmish (or assault) option wins and the cold map wins, but I'm just not one to be satisfied with a few maps and modes when, in the little amount of maps and modes we currently have, there are much more other options to take.

So I agree with the OP, given the choice I will always pick anything that's outside the current standard. The little variety we have in maps and modes is just smaller now and I'm not going to be another one dismissing other maps and modes just because I feel more comfortable on a specific set of maps and modes.

PGI created the voting system for those who didn't like the randomness and wanted to have a knowledge of where they were playing so their build could be optimized.
I say, screw the optimization by voting with the current system.

One question, though...
If I don't want to use meta and stay away from it as much as possible, is that considered trolling also?
If I can take a laser vomit BlackJack but opt for a SRM+MGs Centurion, I'm potentially handicapping the team regarding the way they want to play. Is it trolling?

#91 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 12 November 2015 - 04:40 AM

Quote

One question, though...
If I don't want to use meta and stay away from it as much as possible, is that considered trolling also?
If I can take a laser vomit BlackJack but opt for a SRM+MGs Centurion, I'm potentially handicapping the team regarding the way they want to play. Is it trolling?


Soon enough, they will try to ban you for that.

Best start losing a lot to get your PSR down to Tier 4 and escape the trap.

#92 Ghogiel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2021 Gold Champ
  • CS 2021 Gold Champ
  • 6,852 posts

Posted 12 November 2015 - 04:45 AM

View PostFlipOver, on 12 November 2015 - 04:36 AM, said:


One question, though...
If I don't want to use meta and stay away from it as much as possible, is that considered trolling also?
If I can take a laser vomit BlackJack but opt for a SRM+MGs Centurion, I'm potentially handicapping the team regarding the way they want to play. Is it trolling?

If you are consistant at carrying the team in a CN9 I don't think anyone will mind in the slightest.

#93 Wildstreak

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Civil Servant
  • Civil Servant
  • 5,154 posts

Posted 12 November 2015 - 04:52 AM

View PostGhogiel, on 12 November 2015 - 04:45 AM, said:

If you are consistant at carrying the team in a CN9 I don't think anyone will mind in the slightest.

C'mon, you've been here long enough to know better, we do have, "those folks," who do mind and find various ways to try to shame people for not playing, "that way."

#94 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 12 November 2015 - 04:58 AM

View PostWildstreak, on 12 November 2015 - 04:52 AM, said:

C'mon, you've been here long enough to know better, we do have, "those folks," who do mind and find various ways to try to shame people for not playing, "that way."


In DCUO they have a website called "Wavedox". There you can research everyone on your drop and quickly find out what feats they haven't done, how many skill points and determine if you want them on your team and kick them if you don't think they're "good" enough for you.

Those same kind of people play here even more because it's even more hardcore than PvP over on DCUO or 8man PvE raids where you need players to be smart to complete them at times.

This game is only a small step away from that level of arrogant elitism.

It's also why I won't play PvP over there.

#95 Ghogiel

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2021 Gold Champ
  • CS 2021 Gold Champ
  • 6,852 posts

Posted 12 November 2015 - 07:01 AM

View PostWildstreak, on 12 November 2015 - 04:52 AM, said:

C'mon, you've been here long enough to know better, we do have, "those folks," who do mind and find various ways to try to shame people for not playing, "that way."

I am sure it has happened, I can't think of an instance of where the best player on a team was derided for carrying a game in an unconventional mech. Now if we are talking about sir scrub derps-a-lot losing the mechbay battle and the actual battle... they bad and should feel bad.

#96 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 12 November 2015 - 04:56 PM

One of things that changed radically with Conquest is actually with the change of 8v8 to 12v12.

Even with the spaced out cap points (such as the "optimal" Terra Therma), you have too many mechs on the field that partial deathballing... and then full deathballing are a viable option... as controlling the # of players on the opfor controls the match itself.

With 8v8, it is harder to be "everywhere" (instead of >~2 per cap in 12v12, you have >~1 per cap in 8v8) - literally you can't control all the caps as efficiently with that few players.

So, it's one of those modes that got literally screwed since release.

#97 Madcap72

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 752 posts
  • LocationSeattle

Posted 12 November 2015 - 05:25 PM

View PostFenrisulvyn, on 11 November 2015 - 08:10 PM, said:

"I always love it when people pretend like skirmish is easy mode."

Its the simplest of the 3 modes. There are less variables to plan for.

And its not hard to pretend its Easy Mode when the same people who vote skirmish also pick maps with the coldest temps and/or best visibility. We should be thankful that MWO doesn't have a NHUA mode....

It's the simplest, but the other two primarily only give an option to either A. try to still with after skirmishing, or B try to to cap rush to win with limited skirmishing.

Mech on Mech skirmish is still the core mechanic.

#98 Mystere

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 22,783 posts
  • LocationClassified

Posted 12 November 2015 - 05:40 PM

View PostMadcap72, on 12 November 2015 - 05:25 PM, said:

Mech on Mech skirmish is still the core mechanic.


Not for a "thinking person's" shooter.

#99 Kjudoon

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 7,636 posts
  • LocationWisconsin

Posted 12 November 2015 - 05:42 PM

View PostMystere, on 12 November 2015 - 05:40 PM, said:


Not for a "thinking person's" shooter.

I wonder what qualities a console arena shooter PGI thought would be considered as "Thinking".

You know, the game they seem to be making now.

Edited by Kjudoon, 12 November 2015 - 06:22 PM.


#100 MechWarrior3671771

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,021 posts
  • LocationGermantown, MD

Posted 12 November 2015 - 05:53 PM

"Mech on Mech skirmish is still the core mechanic."

I still don't get why Phili needs an offensive line, when most games are decided by a pass to the endzone.

In fact, why have 4 receivers at all? You only need the one to catch for the win.





3 user(s) are reading this topic

0 members, 3 guests, 0 anonymous users