Arkhangel, on 12 November 2015 - 07:28 PM, said:
Clan mechs have crap heat efficiency as laserboats. sure, you might have capacity over us, but you don't cool down as fast.
also, something to mention. there's really only two things the Clan weaponry had over the IS. Lasers were longer range, and all their tech is lighter. that's it. you hand IS Tech 2 stuff like IS LB-Xs, Ultras and SSRMs of all sizes, and you're going to notice very quickly they have a lot less of an advantage than they seem to at first glance. the IS UAC/10, once we get it, is likely to be one of the most commonly used and effective IS weapons in the game.
I've just got to correct some of this information, as it's just SO WRONG it's not even funny.
You know how heatsinks work, right?
+2.0 Heat Cap & +0.2H/s dissipation for TrueDubs and +1.4&0.14 for PoorDubs?
On Live, cDHS and isDHS are identical in performance. You have more heatsinks, you cool faster and have a higher heat cap (both) than an IS Mech.
Even Tech 2 IS stuff is worse. Ultras are heavier for the same damage, for 2 tons you'd be better off with a Gauss Rifle than a 13 ton isUAC10.
ER lasers are shorter ranged (which should be normalized in MWO), but I'd rather fix what we have than bring in a bunch of unbalanced (in either direction, Tech 2 or 3) weapons and equipment.
Arkhangel, on 12 November 2015 - 08:39 PM, said:
Killed them all with a Mauler, and a Battlemaster. and a Black Knight. and a Crab. also, Six Streak 6s is overkill for lights. four SSRM2s puts them down for the count just fine. ever seen a Streak crow try to take down anything ELSE with those? it's a one-trick pony. moment ECM no longer blocks locks it might get better, but then you guys'll have to deal with more accurate fire because we can actually SEE your weak sections now.
so in all honesty, all you guys calling this the "death of the game" just don't want to adapt because you actually LIKE how it currently is. deal with it.
8 SSRM tubes is pitiful, and terribly ineffective. You know they've been nerfed in multiple areas, right? They don't have splash damage on top of 2.5 base damage, which all homed in on the CT. They randomly spread between the 7 main components ("Bones"), and you need saturation to get acceptable results.
8 tubes cannot compare to 20-30.
Pumping 60 damage into a target each alpha will eventually kill anything, but it isn't efficient (and you'll lose a staring contest against anything equal or larger, no doubt about it).
Most people complaining aren't complaining about things changing, but about how things are going to change. We have no reason to believe it will be overall positive. Past changes have been clearly mixed, arguably on the more negative side.
I'm all for positive changes, as outlined here:
http://mwomercs.com/...gs-ahoy-pgiplz/