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Mechwarrior Online Steam Launch Party!


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#21 Soulstrom

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Posted 12 November 2015 - 05:18 PM

Let the free kills fiesta Begin on Dec. 10th!

#22 Levi Porphyrogenitus

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Posted 12 November 2015 - 05:21 PM

Until 4v4 is live and the tutorial gets its second revision, I'm not convinced that a Steam launch is viable. Quite frankly, I'm surprised this is happening now.

I guess PGI wants to get in on the Steam Holiday Sale. It's good timing, insofar as that goes, and hopefully the initial rebalance update will suffice.

At least get the website updated and modernized. There are too many things missing or incomplete, basic things that new or prospective players expect to find.

#23 SCHLIMMER BESTIMMER XXX

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Posted 12 November 2015 - 05:23 PM

beside that.... i wish you the best with the steam launch and the time that follows, you guys deserve it after all the way the game has gone over the last 3 years, and what it is today :)) keep up the enthusiasm d (. . ,) d (absolutely no sarcasm!)

#24 dr lao

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Posted 12 November 2015 - 05:24 PM

Ok well we be able to keep are MWO names or well we half to use are steam names ?

Id like to use Dr lao!

Posted Image

Edited by dr lao, 12 November 2015 - 05:35 PM.


#25 CycKath

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Posted 12 November 2015 - 05:25 PM

I want to be hopeful, bigger player population will definitely help the game, but scared at what it implies that they are going Steam.

#26 Domoneky

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Posted 12 November 2015 - 05:25 PM

https://www.youtube....d&v=92LeRR7DfZY

#27 Kalamity27

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Posted 12 November 2015 - 05:30 PM

Yay for population boost!

Steam will put Mwo on the radar. Since there are a lot of gamers who only go through Steam.

Does this mean we will have CW phase 3 soon?

#28 Arkhangel

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Posted 12 November 2015 - 05:31 PM

in fairness, the work on CW, etc. they've mentioned? the rebalance? you guys might not realize, but they'll probably do that stuff BEFORE the release, as well as reset the CW map. having a date for the Steam Release just means we can have some surety SOMETHING halfways decent will be showing up in the next few weeks.

even if not.. least we'll all have plenty of newcomers to kill, or new blood for our units (not to mention hopefully put a lot more people into CW so there's more actual fights and less waiting).

#29 Necromantion

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Posted 12 November 2015 - 05:32 PM

View PostKrayten, on 12 November 2015 - 05:16 PM, said:

I find it terribly funny that all these haters saying that going to Steam is a bad idea because the game is broken and whatnot.....but they still play and enjoy the game even though they hate how its broken?

Correct me if im wrong but thats being very childish and hypocritical.

I think this is a great idea PGI!! Good one on ya for bringing this to Steam!!

Especially considering there are so many games on steam that are in Alpha and looking for money from people, they are all going to flock to this game.

Again!! Well done!!



Youd fit in well on the PGI dev team

#30 Deathlike

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Posted 12 November 2015 - 05:35 PM

View PostArkhangel, on 12 November 2015 - 05:31 PM, said:

in fairness, the work on CW, etc. they've mentioned? the rebalance? you guys might not realize, but they'll probably do that stuff BEFORE the release, as well as reset the CW map. having a date for the Steam Release just means we can have some surety SOMETHING halfways decent will be showing up in the next few weeks.

even if not.. least we'll all have plenty of newcomers to kill, or new blood for our units (not to mention hopefully put a lot more people into CW so there's more actual fights and less waiting).


CW Phase 3 is essentially another beta of CW (CW Phase 2 is sadly irrelevant, noone remembers how bad the changes were for the most part).

#31 jozkhan

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Posted 12 November 2015 - 05:35 PM

Is that like the last possible moment before the Christmas steam sale? When everyone one on steam spends their money on cheap games and you cant even easily see the recent releases for a couple of weeks?

#32 Mcgral18

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Posted 12 November 2015 - 05:37 PM

View PostArkhangel, on 12 November 2015 - 05:31 PM, said:

in fairness, the work on CW, etc. they've mentioned? the rebalance? you guys might not realize, but they'll probably do that stuff BEFORE the release, as well as reset the CW map. having a date for the Steam Release just means we can have some surety SOMETHING halfways decent will be showing up in the next few weeks.

even if not.. least we'll all have plenty of newcomers to kill, or new blood for our units (not to mention hopefully put a lot more people into CW so there's more actual fights and less waiting).


Taking it at face value is a pretty bad idea. The Ghost Damage was a terrible idea, but they went through the trouble of implementing it.
They DIDN'T take the easy and logical route of editing the variables such as damage (like they did range, that was a good, logical and positive change) or heat...but did something that required entirely new code, and was rubbish.


We're still waiting 2 years now for "Aggressive Weapons Balance", which hasn't even happened on the PTS, let alone live.



We're vocal, because we know things could go terribly. There's potential for good...but past experience says bad things will happen.



Paul, who is reading this as we speak, hasn't made ideal decisions regarding balance in the past. Normalizing things that shouldn't have been normalize, not normalizing those that should.
AC2 and MG nerfs. Worthless Flamers for 3 years?


Yeah....I have to say, don't expect PTS4 to bring much. I am curious about Ghost Torsi though; mechs with a "Full Body Structure" quirk get them. Not sure if that's Working as Intended™.

Edited by Mcgral18, 12 November 2015 - 05:40 PM.


#33 Troutmonkey

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Posted 12 November 2015 - 05:39 PM

View PostKrayten, on 12 November 2015 - 05:16 PM, said:

I find it terribly funny that all these haters saying that going to Steam is a bad idea because the game is broken and whatnot.....but they still play and enjoy the game even though they hate how its broken?

Correct me if im wrong but thats being very childish and hypocritical.

I think this is a great idea PGI!! Good one on ya for bringing this to Steam!!

Especially considering there are so many games on steam that are in Alpha and looking for money from people, they are all going to flock to this game.

Again!! Well done!!

We just care for the game and want people to see it at it's best. We've learned to deal with the bugs, poor balance and terrible optimization, but we also know that many others will not.

The new tutorial is nice, but the NPE leaves a lot to be desired and will leave a lot of newbies dead, frustrated, and gone.

Edited by Troutmonkey, 23 November 2015 - 03:15 PM.


#34 Malleus011

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Posted 12 November 2015 - 05:40 PM

This game is not ready for Steam by any stretch of the imagination.

Good luck, PGI. You're gonna need it.

#35 -Ramrod-

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Posted 12 November 2015 - 05:41 PM

Well hopefully if this game is under the Steam umbrella more will be done about the cheating :) . I know Steam is very persnickity about cheating. And it wouldn't look good on them for promoting a game that has quite a bit in it.

#36 Crimson Angel

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Posted 12 November 2015 - 05:43 PM

Meanwhile........ on the Island.

https://www.reddit.c..._december_10th/

#37 Prussian Havoc

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Posted 12 November 2015 - 05:46 PM

Excellent!

PGI is serving up a tremendous opportunity for the MWO Community to come together and grow. But it will be up to us and our use of in-game VOIP and these forums to cement the imminent gains in our player base by engaging with Steam-gamers and encouraging them / helping them to learn the game.

I lan on doing my part, I hope many of us take the time and make the effort to welcome our newest gamers.

#38 Dakkss

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Posted 12 November 2015 - 05:47 PM

On one hand, I agree with the others that MWO is not ready for a Steam release that will really resonate well with the community there. Sure, a lot of new players will try it and have some fun for a while but I too get the feeling they will be dissatisfied.

On the other hand, these new players will get suckered into buying mechs and whatever packs they might notice so more money for PGI. I would be happy about this if I was convinced PGI actually used their money correctly.

#39 Lucun

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Posted 12 November 2015 - 05:49 PM

View PostKrayten, on 12 November 2015 - 05:16 PM, said:

I find it terribly funny that all these haters saying that going to Steam is a bad idea because the game is broken and whatnot.....but they still play and enjoy the game even though they hate how its broken?

Correct me if im wrong but thats being very childish and hypocritical.

I think this is a great idea PGI!! Good one on ya for bringing this to Steam!!

Especially considering there are so many games on steam that are in Alpha and looking for money from people, they are all going to flock to this game.

Again!! Well done!!


Let's be honest here, most of us are still here because we dumped a lot of money on the game and are getting our money's worth, or we only care about MechWarrior. This is the only current MechWarrior game (AFAIK), and a good number of us grew up loving MechWarrior and kinda knew what's up. Getting a bunch of next generation players into this game will be pretty hard. Sure, we'll get some players, but MWO, without a lot of polish, will lose a massive amount of potential players it could have gotten if it was more polished. Maybe mid-2016 would have been a better time when a lot of ongoing work for polishing the game is done. This is a no going back commitment, so making the most of it will be very important for the future of the game. Most of us would like the game to do well, which is why we say things need to be done before the Steam release.

New players really need more lore to keep them attracted along with more tutorials for the steep learning curve. If new players need to ask around for using some of the most important mechanics of the game (aka the mechlab), then the tutorial is clearly not enough. The tutorial doesn't cover ECM, AMS, jumpjets, or MASC. Lore? Yeah... sarna anyone? Also, if you happened to have missed it, this game is not in alpha nor beta. We're going to have a number of players expecting a fully released game. MWO has come a long way, but the polishing is not ideal for a steam release (look at all those no signal monitors... I would eat a hat if not a single steam review mentions them).

I'm not here for PGI. I'm not here for MechWarrior:Online. I'm only here for MechWarrior.

Another thought: I don't think steam has as expensive IRL money costs for content as MWO. Maybe PGI should make some sort of lottery space crates...

Edited by Lucun, 12 November 2015 - 06:02 PM.


#40 Navid A1

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Posted 12 November 2015 - 05:56 PM

Well, I live nearby.
Won't apply for the party though(just did :unsure: ).. But I wish you a happy new year!


But, god...
Steam launch?
Now?
With the current state of the game?
""Are you really really really sure?, Your choice is permanent and can not be undone"" ;)

Edited by Navid A1, 12 November 2015 - 10:32 PM.






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