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Steam Launch Officially Announced


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#41 Tahribator

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Posted 12 November 2015 - 06:05 PM

It's not ready, we all know it. Although there's enough to keep the new players busy for a while.

I hope they make a separate kindergarten queue for the launch day, otherwise I reckon a lot of the newbies will leave after getting stomped over and over by the veterans Posted Image

#42 Sandpit

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Posted 12 November 2015 - 06:10 PM

This could be either go very well over very bad...

Given PGI's experience with big launches....

I can guarantee you this, there will be some new personalities on the forums in a month...

#43 MischiefSC

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Posted 12 November 2015 - 06:18 PM

Pfft. Look at any steam greenlight game. Mwo is miles ahead of 95% of them, even though it's only 60% finished.

Not as big a deal as most would hope in either direction.

Edited by MischiefSC, 12 November 2015 - 06:23 PM.


#44 jozkhan

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Posted 12 November 2015 - 06:19 PM

But who on earth launches a game on steam during the steam christmas sale period?

ahh... PGI

Edited by jozkhan, 12 November 2015 - 06:20 PM.


#45 Lyoto Machida

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Posted 12 November 2015 - 06:20 PM

View PostDeathlike, on 12 November 2015 - 05:48 PM, said:

So... 3rd time's the charm?

Closed Beta -> Open Beta complaints to not do it (I wasn't there, but I'm sure it existed).
Open Beta -> Official Launch ("just another patch day" for MWO)
Official Steam Launch - Doing this all despite having a weaksauce NPE and poor retention... but hey... we're doing it anyways (and CW is still in beta, woefully devoid of a useful end game goal - and not told what's to come).

Man... so nice... they had be be retold thrice.


View PostMischiefSC, on 12 November 2015 - 06:18 PM, said:

Pfft. Look at any steam greenlight game. Mwo is miles ahead of 95% of them, even though it's only 60% finished.

Not as big a deal as most would hope in either direction.

Pfft. Look at any steam greenlight game. Mwo is miles ahead of 95% of them, even though it's only 60% finished.

Not as big a deal as most would hope in either direction.

Pfft. Look at any steam greenlight game. Mwo is miles ahead of 95% of them, even though it's only 60% finished.

Not as big a deal as most would hope in either direction.


Deathlike...

Posted Image

#46 Sandpit

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Posted 12 November 2015 - 06:27 PM

View PostDeathlike, on 12 November 2015 - 05:48 PM, said:

So... 3rd time's the charm?

Closed Beta -> Open Beta complaints to not do it (I wasn't there, but I'm sure it existed).


I was here and yes there was
(lots actually)
(like universally)
I mean literally, it was the last time I can actually remember the forums and community being near unanimous about something.

Edited by Sandpit, 12 November 2015 - 06:28 PM.


#47 Deathlike

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Posted 12 November 2015 - 06:28 PM

View PostLyoto Machida, on 12 November 2015 - 06:20 PM, said:

Deathlike...

Posted Image


Linked picture doesn't work.

View PostSandpit, on 12 November 2015 - 06:10 PM, said:

This could be either go very well over very bad...

Given PGI's experience with big launches....

I can guarantee you this, there will be some new personalities on the forums in a month...


There will be... but they'll end up becoming the new core ForumWarriors. They will say more or less what the existing ones are saying. Just like PGI intended.

#48 4rcs1ne

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Posted 12 November 2015 - 06:30 PM

Unless some miracle occurs with the next PTS session, I see this going horribly. Maybe, just maybe PGI will surprise us?

#49 Pjwned

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Posted 12 November 2015 - 06:38 PM

Sigh...

Is the mech re-balance even going to be finished within a month? I doubt it, or else PGI will shove something out that's only partially finished despite saying that they wouldn't.

On top of being doubtful that the re-balance will even be finished, there's still a lot of things that need to be addressed unless PGI wants their 2nd "launch" of the game to flop as well after people slam the game in the Steam reviews section, and there's no way in hell PGI is going to fix everything that needs to be fixed within a month.

I predict the Steam launch will either be a disaster or at best a very disappointing launch for everybody.

#50 Mcgral18

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Posted 12 November 2015 - 06:38 PM

View PostMatt2496, on 12 November 2015 - 06:30 PM, said:

Unless some miracle occurs with the next PTS session, I see this going horribly. Maybe, just maybe PGI will surprise us?


Well, they do Surprise quite often...but generally that's accompanied with facepalms.

Oh, what's this? A new Ghost Mechanic?
Posted Image

#51 Summon3r

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Posted 12 November 2015 - 06:44 PM

ill leave it at "LOL"

#52 N0MAD

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Posted 12 November 2015 - 06:46 PM

View PostMischiefSC, on 12 November 2015 - 06:18 PM, said:

Pfft. Look at any steam greenlight game. Mwo is miles ahead of 95% of them, even though it's only 60% finished.

Not as big a deal as most would hope in either direction.

in wich way is MWO miles ahead of any game?

#53 Lyoto Machida

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Posted 12 November 2015 - 06:49 PM

I have no idea why they'd roll out the game to Steam in this fashion, considering the NPE isn't quite complete but I guess we'll see what happens soon enough...

View PostDeathlike, on 12 November 2015 - 06:28 PM, said:


Linked picture doesn't work.



No idea why it disappeared...was there until I refreshed this thread.

Posted Image

#54 KHETTI

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Posted 12 November 2015 - 07:17 PM

So December is make or break for MWO! Should prove entertaining at the very least.

#55 lol lol lol lol lol lol lol lol

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Posted 12 November 2015 - 07:19 PM

View PostLootee, on 12 November 2015 - 04:54 PM, said:

Oh dis gonna be gud. It's like a tornado hitting a train wreck with land sharks devouring the survivors.


More like an F5 Tornado plowing through a sewage treatment plant...

This is going to be goooooood.

#56 Felicitatem Parco

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Posted 12 November 2015 - 07:22 PM

Look at it this way:

This is the first launch ever where they have an actual tutorial.

#57 Deathlike

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Posted 12 November 2015 - 07:22 PM

View PostProsperity Park, on 12 November 2015 - 07:22 PM, said:

Look at it this way:

This is the first launch ever where they have an actual tutorial.


Sure, but it's far from complete.

#58 oldradagast

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Posted 12 November 2015 - 07:23 PM

View PostTercieI, on 12 November 2015 - 05:37 PM, said:

Smash game flat 12/1. Launch on Steam 12/10.

That's a fabulous plan.

Morons.


Lol... Why so serious? :D

I mean, what could possibly go wrong at this point?

The game's population is so low that buggering up the game modes is the only solution, we're on "Random darts at the board" PTS 3 now, with no idea what'll show up in PTS 4 or when they decided to shove everything into production, and we're seeing mech packs sales for the most hollowed of the Unseen showing up for that big, final cash grab!

I expect a blunderful Christmas season, with a gold mech in everyone's stocking, and a mountain of enraged Steam reviews drowning out everything.

Say, is Transverse still a go? They'll need something to do after this ends as we all know it will. :rolleyes:

#59 slide

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Posted 12 November 2015 - 07:25 PM

I think I have figured it out.

PGI are going to change the gameplay so drastically that any vets still playing will basically be starting from scratch and will have no more idea on how to play than the average newbie from steam will. Thereby avoiding any issues of vets stomping noobs and any ruckus caused thereby.

Yeah a great plan!

#60 Felicitatem Parco

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Posted 12 November 2015 - 07:26 PM

View PostDeathlike, on 12 November 2015 - 07:22 PM, said:


Sure, but it's far from complete.

But it exists...

WhenI started, we didn't even have a readme.txt





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