Asmosis, on 15 November 2015 - 11:41 PM, said:
exaggerate much? it's only slightly noticeable now (and half of that is psychological) vs opponents that are fully skilled. There is no difference to your ability to combat other mechs though when both have the same changes.
Slightly noticeable? Psychological?
*+15% heat dissipation,
+ 45% acceleration
+20% torso twist
*+20% heat capacity (that alone allow having +20% larger alpha at the same cost!)
+50% deceleration
+20% leg turn speed
+33% turn on/off speed
+5% cooldown on every weapon
+10% max speed
Yeah, a mech like the Timber Wolf can be decent even without the skills, but those overall mediocre mechs out there are total garbage prior to elite. I recently elited Kintaros and Shadow Cats, it was pure pain.
Apart from better NPE (less disadvantage from not having ANY mech elited yet), the changes are also needed to improve the feel of the mechs, make them more like those lumbering giants many people think they should be. I never played BT or previous games so I dunno how mechs should work according to the lore, but for the MWO, these changes are good. They make this game look and feel more different than all those 10.000 shooters people can play. This will never be an AAA game, so MWO should not try to compete by being better in aspects many other games already mastered. MWO should be different, to cater for those who don't like twitch-based combat, are already bored with it and/or are looking for something new/different. People go for indie or niche games to find something different that they already have in all those copypaste AAA games, not to get the same they already have.
EDIT: just noticed that they didn't nerf heat skills at all in this PTS. They should, or else lazor meta will only get a bit stronger now, with the mechs being slower. OMG.
Edited by Prof RJ Gumby, 16 November 2015 - 01:15 AM.