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Re-Balance Pts 4 - Updated


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#361 Zankou Ryles

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Posted 29 November 2015 - 04:28 PM

View PostDiddi Doedel, on 13 November 2015 - 11:47 PM, said:

Did I read that right? The Clan DOUBLE heatsinks now have the same heat capacity as an Inner Sphere SINGLE heatsink?

Unfortunately yes PGI are a bunch of *******, Nerfing Clan seems to make all the big IS units happy but thats it, if they actually played more they would see that taking away from the Clans when they should be alittle better not by much but they did take the IS by storm. Im still wondering whose actually telling them to nerf this or that, and please bring them to my inbox, I`d like to speak with them for days.........

#362 Grey Death Storm

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Posted 29 November 2015 - 04:37 PM

look the only way to address balance between inner sphere and Clans is by adding a skill tree that allow in-sphere mechs to research and adopt clan weapon systems even playing field, remove ghost heat all the mechanics that hinder user from enjoining there game.

Also ive been away for a while and i don't know if its been sorted, but remove that hideous 2 button mechanics from Guass rifle please. I been away from Mecharrior for a long time mainly because ELO has completely put me off this game, Im sick tired losing around ten matches and winning odd 3 -4 matches due way ELO balances matches also hate say it but 12 v12 does not really help matters compared to a 8v8 match when comes down how well your team do how many enemy mechs you can kill in 8v8 good player should be able kill 3 enemy mechs and turn tide in battle however 12 v 12 you kill 3 mechs that not going to achieve much it all come down how well your team does. all these balancing methods being implemented are destroying people fun and what a realistic battle would feel like.

#363 Hayato1983

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Posted 29 November 2015 - 05:36 PM

So are we going to be able to custom clan mechs or at least drop jump jets and mask? Double heat sinks do not look good. :huh:

#364 N I K O L A I

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Posted 29 November 2015 - 06:23 PM

Please PGI at least dont change speed tweak and gauss. Dire Wolf will become a turret and gauss will go in history and fond memories.

#365 greedylamantin

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Posted 29 November 2015 - 06:24 PM

Oh, please, don't rebalance mech skills, it's the only pointto master mech. I've just master my bj-1x and start to really enjoy this game and devs want to kill this

#366 YUyahoo

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Posted 29 November 2015 - 06:28 PM

View PostBLOOD WOLF, on 29 November 2015 - 03:48 PM, said:

you mean "depsite my"

Dont forget to throw in the "everyone who thinks like me" feedback


Many many more people than me are unhappy with skill tree nerfs, just because you may be on board with the "improving the game by making it worse" philosophy that PGI has doesn't mean that I am the only one who doesn't "like" it. You can disagree with me I don't mind, but there are 19 pages of people who have provided feedback and from what I have read in this post as well as experienced in all 4 phases of testing most people who have commented are not happy with nerfing the skill tree...and in almost every town hall this year one of the questions that always comes up is "when is the skill tree going to be reworked?". You may not believe this but that re-occurring question in each of the town halls was asked by someone other than me.

Edited by YUyahoo, 29 November 2015 - 06:33 PM.


#367 greedylamantin

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Posted 29 November 2015 - 06:39 PM

i think the acceleration/deceleration skills are more important than even speed tweak, cause of doubling them when all elite perks are unlocked. Don't nerf this, please! New players from steam will whatever start from tier 5, don't worry that they will be pwned by more skilled players, that mastered those mechs.

#368 greedylamantin

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Posted 29 November 2015 - 06:43 PM

If you want to nerf clans you can nerf skills for clan mechs only, for example, not for IS mechs.

#369 White Bear 84

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Posted 29 November 2015 - 06:53 PM

I am about 50% done with a review of the IS quirks for the PTS changes and what we can expect - overall there are a lot of winners.. ..its taken me all morning, I forgot how many mechs there are!!

Some changes were really unexpected like the BJ internal buff which imo is huge, other mechs get more niche and role based builds while some underatted mechs like the pirates bane and jenner k get left out in the cold even more.

Interesting changes all round though, definitely some unexpected changes but I think overall it is going to be really interesting and I am quite excited for the changes.

Edited by White Bear 84, 29 November 2015 - 06:54 PM.


#370 Thor 33

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Posted 29 November 2015 - 06:57 PM

"and allow new players to not face as large of a power gap between themselves and Mastered enemy BattleMechs"

Translation: So screw you long time players who've even allowed this game to make it this far. We want the noobs from steam to not notice the difference between your mechs and their trials. (a whopping 5% boost to torso twist speed, WOW).

And the destruction of the clan DHS. WHAT? You people made them worse than the IS single HS.

At least you got rid of that terrible idea of nerfing laser damage if you don't press 'R'.

Hope everyone is ready for the mass nerfing.

#371 Y E O N N E

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Posted 29 November 2015 - 10:37 PM

View PostWhite Bear 84, on 29 November 2015 - 06:53 PM, said:

I am about 50% done with a review of the IS quirks for the PTS changes and what we can expect - overall there are a lot of winners.. ..its taken me all morning, I forgot how many mechs there are!!

Some changes were really unexpected like the BJ internal buff which imo is huge, other mechs get more niche and role based builds while some underatted mechs like the pirates bane and jenner k get left out in the cold even more.

Interesting changes all round though, definitely some unexpected changes but I think overall it is going to be really interesting and I am quite excited for the changes.


Jenners got abandoned. Locust 3M and Pirate's Bane got abandoned. Locust 3V got nerfed, as if it needed it. Commandos don't seem to be okay at anything, and that's a shame. Mist Lynx got nothing, while the ACH retains its leg bonuses to some extent, and that's just all sorts of wrong. Shadowcat, abandoned.

Battlemaster 1G and 3M are still severely handicapped in their twistability.

Edited by Yeonne Greene, 29 November 2015 - 10:40 PM.


#372 White Bear 84

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Posted 30 November 2015 - 12:27 AM

View PostYeonne Greene, on 29 November 2015 - 10:37 PM, said:


Jenners got abandoned. Locust 3M and Pirate's Bane got abandoned. Locust 3V got nerfed, as if it needed it. Commandos don't seem to be okay at anything, and that's a shame


Havent reviewed clans yet, but jenners overall are winners, well D and Oxide at least, the biggest is the oxide with teh srm buffs.. ..the K got shafted hardcore.. ..locusts, a bit average but gave the 1v a win cause of its structure quirks and shift to a broader buff for lasers (not limited to one type) still needs more love, but benefits a bit more.

Edited by White Bear 84, 30 November 2015 - 12:27 AM.


#373 WILL WORK FOR JUMPJETS

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Posted 30 November 2015 - 01:25 AM

View PostYUyahoo, on 29 November 2015 - 06:28 PM, said:


Many many more people than me are unhappy with skill tree nerfs,...


These nerfs are coinciding with generic buffs to the base mechs (primarily IS) in their various movement mechanics. No, not all mechs get them, and one could argue that not all of them need them. Clan mechs are already very good in these mechanics compared to their IS counterparts. For the sake of gameplay and balance, obviously lore has needed to take a back seat to playability or half the games content would be obsolete (read non-clan) and the time and investments made into those avenues would feel (and in effect be) wasted. How that ultimately is cleaned up and sealed with a bow is an exploration obviously needing more time.

I'm a legendary founder- I've put in countless hours into the game, and more money than I probably should have (though never a gold mech). I'm not tier 1, I'm not a god at pvp, and I'm only a passable tactician, but you know what? I don't need to have a significant skill tree advantage over newbies. I've already got custom mechs, cbills, modules, map understanding, mech understanding, mechanics understanding, and just good old fashioned piloting experience. THIS is my advantage. Any other bonuses from things like skill trees is just extra frosting on the cake.

They could burn the entire skill tree to the ground, and you know what? The game will still be playable, and you'd still be able to blow people up and be competitive and have fun. And what would it cost you? Wasted time playing mechs you didn't want to play for the sake of that mechanical advantage. That's it. The entire incentive for the argument against the skill tree nerfs is because players are upset that they've spent time skilling up mechs; and that time, effort, and reward is being temporarily marginalized. Not because of some holy crusade for the game's health or balance.

And I wager they do revamp the skill tree, so it doesn't stay marginalized for those of us who have put in the effort to skill up those variants we didn't like. Yes, it falls into the proverbial "soon" category- which may or may not be for a while. But for the sake of an impending steam launch, and the games overall health under current circumstances, the changes are better made now than left to poison new players.

Is everything perfect and polished? Gods no. But they've done PTS attempts, they've got steam coming online soon which is a ball not easily stopped from rolling, and they're obviously not sitting on the side lines leaving an imbalanced game to stay imbalanced. That shows, at the very least, investment in what they've built, and by that token, I think its not unreasonable to expect them to try to better the game more in the future.

#374 LeFox21

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Posted 30 November 2015 - 01:28 AM

Skill tree is now useless, compared to the old skill tree. Sad. :(

#375 Lord Auriel

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Posted 30 November 2015 - 03:09 AM

question. When you say "clanmechs nerfed to death REBEL REBEL REBEL", what do you mean?

all meta mechs are currently clanners. Even in MRBC you are only allowed to bring 3 clan mechs because they are just better.

Now that IS is going be a little bit more competitive again in general, I hear a lot of "clan mechs are now broken and useless". Sounds like a very childish reaction to me.

I'd be more concerned about LURMAGEDDON V that is going to start on 1st :)

#376 Rem Norton

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Posted 30 November 2015 - 03:16 AM

View PostInnerSphereNews, on 13 November 2015 - 08:05 PM, said:

All Gauss Rifles have had their cooldowns increased from 4.0s to 5.5s.

Rest in peace , my friend Gauss. I will remember you forever.
:(

#377 A sebaceous cyst

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Posted 30 November 2015 - 03:19 AM

View PostIsaac Davion, on 30 November 2015 - 01:25 AM, said:

These nerfs are coinciding with generic buffs to the base mechs (primarily IS) in their various movement mechanics. No, not all mechs get them, and one could argue that not all of them need them. Clan mechs are already very good in these mechanics compared to their IS counterparts. For the sake of gameplay and balance, obviously lore has needed to take a back seat to playability or half the games content would be obsolete (read non-clan) and the time and investments made into those avenues would feel (and in effect be) wasted. How that ultimately is cleaned up and sealed with a bow is an exploration obviously needing more time.

I'm a legendary founder- I've put in countless hours into the game, and more money than I probably should have (though never a gold mech). I'm not tier 1, I'm not a god at pvp, and I'm only a passable tactician, but you know what? I don't need to have a significant skill tree advantage over newbies. I've already got custom mechs, cbills, modules, map understanding, mech understanding, mechanics understanding, and just good old fashioned piloting experience. THIS is my advantage. Any other bonuses from things like skill trees is just extra frosting on the cake.

They could burn the entire skill tree to the ground, and you know what? The game will still be playable, and you'd still be able to blow people up and be competitive and have fun. And what would it cost you? Wasted time playing mechs you didn't want to play for the sake of that mechanical advantage. That's it. The entire incentive for the argument against the skill tree nerfs is because players are upset that they've spent time skilling up mechs; and that time, effort, and reward is being temporarily marginalized. Not because of some holy crusade for the game's health or balance.

And I wager they do revamp the skill tree, so it doesn't stay marginalized for those of us who have put in the effort to skill up those variants we didn't like. Yes, it falls into the proverbial "soon" category- which may or may not be for a while. But for the sake of an impending steam launch, and the games overall health under current circumstances, the changes are better made now than left to poison new players.

Is everything perfect and polished? Gods no. But they've done PTS attempts, they've got steam coming online soon which is a ball not easily stopped from rolling, and they're obviously not sitting on the side lines leaving an imbalanced game to stay imbalanced. That shows, at the very least, investment in what they've built, and by that token, I think its not unreasonable to expect them to try to better the game more in the future.


I think you have confused "I want an advantage over a new player" with "making ALL mechs slower, less maneuverable, less able able to dissipate heat, unable to stop as fast, unable to accelerate as fast, less able to torso twist and slower to torso twist". As others have pointed out nerfing the skill tree does not improve the quality of the game or address the TTK issues. Sure some mechs get quirks to counteract the maneuverability nerfs, but from what I have seen no mechs, no matter how slow, get any bonuses to speed to compensate (in fact the ones that do have a speed bonus now are loosing it). Yes weakening the skill tree narrows the gap between mastery and non-basic...but is that really the biggest issue a new player would face? It is much the same as the whole quirk system in general, a band aid "quick fix" solution for something that creates more problems than it solves. Its not about having advantages over newer players, its about the quality of the game as a whole. Making something worse to make it better really doesn't make it better. I'd rather see trial mechs act like they were basiced or even elited rather than nerfing the skill tree as a whole...or as people have been asking/saying for well over a year, rework the skill tree all together, which could do far more to fix balance issues than just slapping another band aid on to rush things for steam release. the quirks themselves could be reworked into the skill tree, so that each mech has its own set of skills to be unlocked making each variant that much more unique beyond its hard points (and since each mech is unique the rule of 3 could be eliminated...so much could be done here, but it would take more than just these simple, fast and easy "fixes"). Honestly I don't care how long people have been here, if they have played thousands more games than the thousands I have played, or spent hundreds more than the hundreds I have spent on this game (ok I haven't spent that much on this account, but I have on other accounts), everyone's opinion is relevant even if it is contrary to yours, mine or PGI's. The problem is there aren't enough people voicing their opinions and far too many people that shoot down every idea someone has that is different from what PGI proposes which leads PGI (perhaps falsely in too many cases) to think they are doing what most people are "happy" with. There are always going to be people like you who have a "wait and see" attitude and think things will work out for the better in the long run and there will always be people like me who want this game to be successful by making the right kind of changes now (or like in this case hold off on changes now until later when they can be properly developed)...but there is a third type of people whose impact is far greater than ours, the ones who say nothing but simply leave for whatever reason after PGI makes drastic changes. Maybe the steam launch will counterbalance this, maybe new people will love the game "as is (well as will be after Tuesday)"...my fear is that steam reviews will be along the lines of "interesting game, but I spent hours grinding cash to buy 3 mechs of the same type so I can level them up and after spending more hours leveling them there is barely much of a difference once they are fully leveled..." and those of us who have steam accounts already know that reviews can make or break non-AAA games. I'm not "crying like a child who can't get his way", I just want this game to be as successful as possible. Thats my "two C-bills"

Edited by A sebaceous cyst, 30 November 2015 - 03:25 AM.


#378 Grey Death Storm

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Posted 30 November 2015 - 06:24 AM

View PostYeonne Greene, on 13 November 2015 - 10:05 PM, said:


You aren't paying for an "I win" button, you are paying to use a particular object in the game with no qualification.



Does not matter what you are stating here can you state that line to someone who spent $500 on Gold Clan mech additions. Clan mech were meant to be slightly better not nerfed wright into the ground

#379 Kageru Ikazuchi

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Posted 30 November 2015 - 06:31 AM

View PostDeath Storm, on 30 November 2015 - 06:24 AM, said:



Does not matter what you are stating here can you state that line to someone who spent $500 on Gold Clan mech additions. Clan mech were meant to be slightly better not nerfed wright into the ground

I know a guy who owns four of the damn things ... I'll tell him, "PGI's trying to make the game as balanced as possible, so that it is player skill vs. player skill* as much as possible, whether your using Clan or IS gear." ... he'll laugh and agree with me.

If anyone bought a $500 'mech expecting that it would be better than all others for ever and ever, I hope he didn't buy a MLX, KFX, SMN, or WHK.

* note: 'mech selection and building a 'mech properly are part of that skill.

#380 Grey Death Storm

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Posted 30 November 2015 - 07:01 AM

View PostKageru Ikazuchi, on 30 November 2015 - 06:31 AM, said:

I know a guy who owns four of the damn things ... I'll tell him, "PGI's trying to make the game as balanced as possible, so that it is player skill vs. player skill* as much as possible, whether your using Clan or IS gear." ... he'll laugh and agree with me.

If anyone bought a $500 'mech expecting that it would be better than all others for ever and ever, I hope he didn't buy a MLX, KFX, SMN, or WHK.

* note: 'mech selection and building a 'mech properly are part of that skill.


Edit - i will say this I do have a problem spending that kind money $500 as they are destroy Clan mech and I feel need state i Grudge that kind money if pgi are completely nerfing Clans which there doing!! personally id never spend that kind of money however i feel only fare state that point.

To be honest ive been away from this game for some time now so i dont know what up or down however getting lot negative feed back hear reading all feedback comments and im beginning think nothings really changed.

However im always open to being updated what going on last 8 months.

Edited by Death Storm, 30 November 2015 - 07:35 AM.






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