Pihoqahiak, on 27 November 2015 - 05:18 PM, said:
I seriously doubt there are that many players in this game that feel mechs are too maneuverable. The game already plays horribly as far as mobility is concerned due to small terrain completely stopping your movement and jumping mechs getting caught on terrain (which also has the lovely bonus of stripping your legs when it happens). The good players in the game now are good because they have adapted well to the changes that have already been incorporated into the game as it is. That will not change, the top tier players now will be the top tier players after any changes and they will be even more dominant for the length of added time it will take the non-top tier players to learn and adapt as much as they are able to. What slowing mechs down and making them more sluggish accomplishes is making lights far more easy to kill, and matches taking even longer to get into the action, which will be a serious problem for keeping a large amount of Steam newbies interested in the game.
"Mobility" is not "agility". There are too many places on too many maps where a small rock blocks the way to Assaults, instead of "slowing them down" (as it should be a "rough terrain"). I said "agility", meaning that. Heavies turn too fast, torso-twist too fast. In general, move too fast. It's not a "I don't like how much they move" reasoning, here. It's that there's no motivations in taking a Medium over an Heavy, or Assault (exluding the Dire as an extreme of pure firepower and no mobility/agility).
And as long as there's no other objective in this game as to deal MOAR DAMAGE, lights and mediums have no reason to exist, other than by queue tonnages limitations, personal love for a chassis (I usually play in my Urbie), or OP quirks that put them on par of some heavies.
Lights will not suffer more by these "nerfs", not by much (you should try the PTS, really).
And I don't care about the "top-tier" players. Everybody should play "where" they like to play. If you want to improve, you should try to. If you want just to play the game as you "casually" can, then you have better things to do in your real life, and that's it. I'm not saying changes need to make the game easier or harder (I've never talked about "tiers" in the first place).
I'm saying that somebody doesn't like changes at all. And this people will find many reasons to explain the bad in the changes. And they could be right. But in this thread, lately, I haven't seen many explanations other than "I don't like it because we'll go slower". Or "I don't like it because now I don't have to buy other two variants of the same chassis".
And as for the "Steam crowd", I personally think that the more unique this game is, the more it has to gain. Want to play a fast shoter? There are tons on Steam, right now, better than this. You want a "slower but deadly game of attricion"? MWO.
And no more.
This will never make MWO a CoD crowd game (simply because today there aren't many who like "attricion games"), but in the future they could remember this as "that game where robots shoot at each other 'till they are scraps". The alternative is that they'll remember this as "that awful first-person shooter", if they'll remember it at all.