

How Are We Supposed To Enjoy The Cw Event When Its Just Pointless 12 Man Vs Pub Stomping?
#21
Posted 15 November 2015 - 07:09 AM
#22
Posted 15 November 2015 - 07:46 AM
Karmen Baric, on 15 November 2015 - 07:06 AM, said:
I dont know why its so hard a thing to play with multiple people in an online multiplayer game, maybe you should try solitaire?
Blah, blah, blah - and we're to believe your random, unsubstantiated personal experiences somehow trump facts, reason, and the current state of CW, right?
Sure, whatever. Keep on posturing - nobody cares - and good luck filling CW back up with all those friends you supposedly attracted with your winning personality.

Zibmo, on 15 November 2015 - 07:09 AM, said:
That's all it is lately around here, agreed. You bring up facts and reason, and you get shouted down by imbeciles who parrot empty catch phrases while waving their egos around and who can't even try to address the points you've made. It's pathetic what passes for reasoning on the internet.
#23
Posted 15 November 2015 - 07:53 AM
Don't want ELO, or PSR or what ever,, fine.. But at least stick groups verse groups and pugs verse pugs and roll the dice.
To the others putting down people in trails,,, that is not what this game needs. A brand new player has just as much right to try a game mode as a vet, PERIOD. they might not win, but there is no reason they can't play. And with steam coming soon, PGI should really look at how CW match making works..
#24
Posted 15 November 2015 - 07:56 AM
<click>
Am now glad I didn't bother with the event.
If CW is in this shape when Steam hits, MWO is screwed.
#25
Posted 15 November 2015 - 08:03 AM
Fenrisulvyn, on 15 November 2015 - 07:56 AM, said:
<click>
Am now glad I didn't bother with the event.
If CW is in this shape when Steam hits, MWO is screwed.
If they want to have any hope of not getting the game trash-rated into the gutter because of CW, they need to lock CW out from new players until they have a full drop deck at least purchased - NO TRIAL MECHS - and ideally mastered. Otherwise, we're going to be buried under the bodies of Steam "noobs" who thought CW looked like fun and then get trashed there again and again... all of whom then blast the game's reviews online.
#26
Posted 15 November 2015 - 08:16 AM
That's right. The team of mostly solo players before, and the two teams of solo players after, all three of the solo teams did better, were more coordinated, and got more kills, than the organized 12man team.
Put together a team of 12 solo players from SJR, EmP, 228, KCom, Lord, or other competitive team, with no coordination aside from VOIP and in-game chat, and I GUARANTEE you that they will roll the majority of 12man teams out there, including better ones like MS.
No, the problem resides in solo players taking 4 trial mechs, not listening to comms, and being bags of useless trash just trying to get their points and leave early. If I can carry with only 2 owned mechs that are only basic'd, and 2 trial mechs that are complete garbage, then it isn't the mech or the coordination that's the problem, but rather the fact that so many solo players in CW are bad.
#27
Posted 15 November 2015 - 08:25 AM
its teams of scared pugs that won't fight, that want to sit back and snipe thinking that is actually helping the team, its pugs that will not push when called to push, that will not target an enemy (for fear that someone might "steal" the kill), that will not shoot down enemy UAVs, that will not focus fire
is essence, the problem with CW is NOT the 12 man groups, its the pugs that think they can play like they do in the solo queue and be successful
#28
Posted 15 November 2015 - 08:28 AM
Go PUG or do group queue with a friend or two. Or don't. Just be antisocial and PUG.
#29
Posted 15 November 2015 - 08:28 AM
Karmen Baric, on 15 November 2015 - 07:06 AM, said:
I dont know why its so hard a thing to play with multiple people in an online multiplayer game, maybe you should try solitaire?
it is not hard. But it is boring as hell to go into a premade and stomp the pug groups that are out there. Which is why I am not doing it.
Exactly what the op said, this kind of "matchmaking" makes games pointless (other than grabbing the rewards) for both sides of the stomp. Which is why the matchmaking works different in other game modes.
Edited by Redoxin, 15 November 2015 - 08:31 AM.
#30
Posted 15 November 2015 - 08:38 AM
Karmen Baric, on 15 November 2015 - 07:06 AM, said:
I dont know why its so hard a thing to play with multiple people in an online multiplayer game, maybe you should try solitaire?
That's great.
I have been FRR since beta. I am leaving, the main "leadership" of the faction has openly supported everything listed as bad in this thread, and gone so far as to dismiss team griefing out of hand. FRR is not what it used to be.
#31
Posted 15 November 2015 - 08:38 AM
Jun Watarase, on 15 November 2015 - 04:38 AM, said:
Totally disagree. Everyone enjoys free wins and easy Cbills. Look at MWO history- PGI made a "12 man queue" and it was a ghost town because it was "too hard". Now Russ complains the big units actively avoid fighting each other in CW. See the pattern?
When groups want competition they play the leagues. When they want to hang out, talk some smack with buddies, and roll pugs for easy Cbills they play CW.
#32
Posted 15 November 2015 - 08:40 AM
Its not fair I want everything to be how I want it, change the rules because its so unfair, I want it my way now.
Join a group, work as a team, its people that are whining to get everything like how they want, and not adapt themselves, that are screwing over the title.
#33
Posted 15 November 2015 - 08:54 AM
#34
Posted 15 November 2015 - 09:00 AM
#35
Posted 15 November 2015 - 09:00 AM
Jun Watarase, on 15 November 2015 - 04:38 AM, said:
This is exactly like how MWO was at launch when it was 8 mans getting free wins over and over because there was no matchmaking to speak of.
Why do you do this PGI? Why do you refuse to put teams of the same skill level and organization against each other and just keep allowing people to get free wins?
This is a totally fair and balanced match up guys. Hey, why don't we hold tournaments that consist purely of organized teams vs randoms, instead of pitting organized teams vs each other? Sounds like a great idea?
Then stop being a lemming and defending planets! When you defend you are almost always going to go against a 12-man... If you click on a planet that is under attack and choose to defend that planet you are ACCEPTING your role as fodder for the organized group who is attacking the planet! Attack a planet and spam your faction chat for people to help -- you will probably meet a PUG on the other side.
All solos and smaller groups should just attack, never defend.
Edited by nehebkau, 15 November 2015 - 09:02 AM.
#36
Posted 15 November 2015 - 09:02 AM
#37
Posted 15 November 2015 - 09:19 AM
Mister Blastman, on 15 November 2015 - 08:28 AM, said:
Go PUG or do group queue with a friend or two. Or don't. Just be antisocial and PUG.
Team Sport I am fine with. Hard Mode, yes.
On the other hand, if they want people to support these events, and try it out, you can't expect casuals and new players to team up immediately...and LFG groups facing Comp Premades is not going to help player retention, regardless how it's "meant to be played".
At least for some of these events, especially around STEAM launch, they might want to consider finding a compromise if they don't want to bleed new players faster than they attract them.
It's one reason was hoping 4v4 and 8v8 modes would be ready BEFORE Steam launch, to at least give a somewhat less painful NPE.
But it will be what it will be.
I've been in LFG groups that actually listened and won...and been in herds of cats, too. In that regard not too much different than non CW.
Edited by Bishop Steiner, 15 November 2015 - 09:20 AM.
#38
Posted 15 November 2015 - 09:25 AM
Bishop Steiner, on 15 November 2015 - 09:19 AM, said:
I just avoid group queue altogether these days. To much crap in life at the moment to deal with internet dood problems.

#39
Posted 15 November 2015 - 09:27 AM
Wonder what lovely hashtags they'll comeup with.
#SoloQueueStrong
#PugLivesMatter
#CheckYourCWprivilege

#40
Posted 15 November 2015 - 09:35 AM
Pugs keep getting rolled over? they will not climb in psr, or will go down if they have.
12 mans keep winning? They will go up in psr, and eventually get matched with other "high skill" 12 mans.
Theoretically, with an injection of a lot of new players from steam, a matchmaking system based only on a CW specific PSR would create a "tier 5 haven" for pugs and push the organized units up out of this tier where they will see the competition they supposedly desire. If a pug has a solid track record, they would be the ones placed in for filler on the bigger group drops.
Like all matchmaking, a ghost town of a population means a MM is pointless as the gates will simply open for every match.
Basic skill level of the team as a whole is far more important then people give credit for in CW. 12 pugs with half a clue hold their own against 12 mans. 6 pugs with half a clue and 6 shooting lrm's at 1400m get rolled. Now, that guy playing robbits shooting missiles? He should have his fun to, with other guys doing the same. "Carry harder" is the basis of all matchmaking complaints, and CW is no exception.
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