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How Are We Supposed To Enjoy The Cw Event When Its Just Pointless 12 Man Vs Pub Stomping?


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#61 Mystere

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Posted 15 November 2015 - 06:44 PM

View PostThejuggla, on 15 November 2015 - 10:16 AM, said:

I think mastered only mechs(or at the very least elited) should be a requirement for Cw matches. I believe that would greatly increase the quality of matches even on a pug team. It's not like its immpossible to beat a 12 man as pugs done it plenty of times.


Ahem!
Ahem!
A bunch of my Mechs were leveled and mastered while soloing in CW.

Edited by Mystere, 15 November 2015 - 06:45 PM.


#62 Ghogiel

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Posted 15 November 2015 - 06:47 PM

View PostMystere, on 15 November 2015 - 06:44 PM, said:


Ahem!
Ahem!
A bunch of my Mechs were leveled and mastered while soloing in CW.


Yeah. Pretty much the only time I play CW is to throw a mech or 2 into the drop deck to lvl them. It doesn't even bork PSR if I do badly.

#63 Aiden Skye

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Posted 15 November 2015 - 07:23 PM

I pug in CW all the time. I got this event completed before I even knew there was an event...back on Thursday. :D

I won't deny that playing large premades as a pug could be annoying as hell. Especially when 9/10 matches half the team doesn't break 1k damage in 4 mechs!

#64 John Archer

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Posted 15 November 2015 - 07:52 PM

Use TeamSpeak.

Yeah... screw that. There is built on VOIP. Let's say a person is like me...and has limited game time and a few friends so we make a clan. That clan is small. We then head to a match and said match has 6 of the same team in it, all using TeamSpeak. We can't talk to them and I am pretty sure they ignore the folks who use the built in VOIP.

Are my several friends supposed to then install TeamSpeak, ask around for every TS server address there is so we can jump on there and coordinate better with the rest?

Wait.. how about I just bail on my friends and go join the 'masses', i.e. a clan of people whom I do not know, do not feel like taking hours out of one day a week to 'practice with the team', and then be 'asked' to run certain builds?

Yeah, maybe I will do that.

I agree with the OP's post. When I press the TAB key and note that the other team is an entire clan whereas my own is made up of pug's and folks like myself who have a clan of 2 or 3 members... I want to jump on the 'this sucks' band wagon.

PGI needs to fix this ****... so far tonight, zero wins.

#65 Sorbic

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Posted 15 November 2015 - 07:55 PM

I only pug and have only had one beating during the event and that was still 30 something to 48. Had a few really close games and most being a spread of ~10. Oh and people need to stop giving up just because the first wave leaves you sitting at 3-4 to 12. Often enough the surviving mechs are wrecked, will die early on the next push and leave the enemy attackers undermanned while they drop and run back.


:) I have gotten a good chuckle at the % counter for the "Earn 2,500,000 cbills" reward. It's been counting for some 20 minutes and is still sitting at 0%.

Edited by Sorbic, 15 November 2015 - 08:05 PM.


#66 Tuis Ryche

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Posted 15 November 2015 - 08:05 PM

You need that single win? Pile onto one planet. If there's enough of a gap, you might get a ghost drop.

Win.

The rest is gravy.

#67 Rampancy

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Posted 15 November 2015 - 08:34 PM

You must have a pretty low standard for filth and denigration. Also, you can mute problem players.

#68 Zibmo

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Posted 15 November 2015 - 08:41 PM

View PostRampancyTW, on 15 November 2015 - 08:34 PM, said:

You must have a pretty low standard for filth and denigration. Also, you can mute problem players.


As I said, I leave it on. It's just getting harder and harder to do so. I have a high stress job. Hearing 12 year old 30 year olds bad mouthing each other in the game is just...harder.

Thanks for the cut, though. Feel better?

#69 Brethgar

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Posted 16 November 2015 - 12:38 AM

View PostZibmo, on 15 November 2015 - 08:41 PM, said:


As I said, I leave it on. It's just getting harder and harder to do so. I have a high stress job. Hearing 12 year old 30 year olds bad mouthing each other in the game is just...harder.

Thanks for the cut, though. Feel better?


Regarding your response to me, I agree that sometimes there can be some crap on voip, but lately it has been near dead silent, both in CW and in Solo queue. About 1 in 10 solo queue matches have someone talk and it is usually constructive and I think 1 in 3 or 4 CW games where I drop solo have someone talking.

As to teamspeak, it is great to get on and find your friends and make groups, but if you are dropping solo or with a small group in CW, use the in game voip. I often have my TS and voip button the same button so I can talk to pugs at the same time. I think there should be voip in the CW drop lobbies. I also think there should be an IS text chat and Clan text chat. And while I am at it, I think that factions should be able to group up for defense of planets. I understand the only one faction attacking thing, but defense is a mixed bag anyway so why not let us group and defend only?

#70 Sjorpha

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Posted 16 November 2015 - 12:50 AM

My advice is to get on the TS hubs that people have set up for the factions, there you can group up and coordinate 12 man groups on a casual level without having to be a member of a unit.

#71 Kin3ticX

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Posted 16 November 2015 - 02:30 AM

Mercstar's secret plan to convince everyone to play solo in CW is working

Thank you OP

#72 Kin3ticX

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Posted 16 November 2015 - 02:36 AM

View PostSjorpha, on 16 November 2015 - 12:50 AM, said:

My advice is to get on the TS hubs that people have set up for the factions, there you can group up and coordinate 12 man groups on a casual level without having to be a member of a unit.

Ohh, look, some advice that the OP will promptly ignore

Yeah the carebear in me is pretty much dead so I just write those kind of people off as a lost cause.

#73 Sjorpha

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Posted 16 November 2015 - 02:55 AM

View PostKin3ticX, on 16 November 2015 - 02:36 AM, said:

Ohh, look, some advice that the OP will promptly ignore

Yeah the carebear in me is pretty much dead so I just write those kind of people off as a lost cause.


Well, I have it a bit both ways there.

On the one hand I actually think the OP represents a real problem, the extreme skill and coordination discrepancy between teams in CW. Remember that it's not just a problem from a "carebear" perspective, stomping pugs is boring gameplay for us in the 12 mans too.

On the other hand I don't have much sympathy for people who complain about being stomped while at the same time deliberately handicapping themselves and refusing to use the solutions available.

I'll say it again: You do NOT need to be in a unit to get organized, it's just a stupid excuse. Just drop by a faction TS hub and jump into a group. Easy peasy, nothing special required and even saves time as groups get CW matches much quicker than solos.

If your reason is that you don't like coordinating at all, then CW simply isn't for you. It will never have the equivalent of solo queue, get over it.

#74 Magna Canus

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Posted 16 November 2015 - 03:33 AM

If I see you in game and you call out a 1v1 I will honor it and ensure that my unit mates do as well. Team members outside of the unit will be legged if they do not honor it. ;)

Usually it is hard to get an honor fight going. There are too many glory hounds that want to interfere and get an extra shot in.

#75 bLeeat

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Posted 16 November 2015 - 03:37 AM

The one thing people don't address is how these top tier clans only play clan's in CW. reason being because its very easy to cheese with clan mechs. and the only reason a lot of these players are "good" is because of cheese builds.Inner sphere are the only players who have a real problem in CW,you get nothing but random teams with 0 communication vs coordinated team drops. IS gets all the random players and CLAN players are all the people in clans who think they good but only play cheese builds.

#76 bLeeat

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Posted 16 November 2015 - 03:44 AM

for myself though, i find CW unbearable as a IS player. long waits just to find a team,then another wait to find a game, just to be put in a game with players with 0 communication vs a clannies who are like 70% all in the same clan. is it not a problem when all the "good" players gravitate to clan mechs for free cash?

#77 Sjorpha

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Posted 16 November 2015 - 04:04 AM

View PostbLeeat, on 16 November 2015 - 03:37 AM, said:

The one thing people don't address is how these top tier clans only play clan's in CW. reason being because its very easy to cheese with clan mechs. and the only reason a lot of these players are "good" is because of cheese builds.Inner sphere are the only players who have a real problem in CW,you get nothing but random teams with 0 communication vs coordinated team drops. IS gets all the random players and CLAN players are all the people in clans who think they good but only play cheese builds.


It's true that clan mechs are generally still a bit stronger than IS mechs, and sure that needs ongoing discussion and tweaking until it's fixed.

But it's not like clan mechs are so much more powerful that they make bad teams beat good teams. Not at all, if you get stomped it's because the opponents play better than you. If you're not winning CW matches in IS mechs you probably wouldn't win much more in clan mechs. The discussion about balance is a way to improve the game, not to use as a lame excuse for your own losses or lack of willingness to get good.

Also not true that all the good units only play clan, like not true at all. It's also not true that IS is the only side with random pugs, there are plenty of clan pugs as well.

The only thing it takes to win a majority of your matches in CW is to get a group together with someone competent commanding it. It can be mixed and it can have some newbies in it, no problem, as long as there is coordination and the leader has a basic understanding of CW you'll be fine.

I can prove it. Anyone in doubt just take a temporary FRR contract and send me a PM and I'll hook you up to see it for yourself. I'm pretty sure the same is true for all the factions, just look at the faction forums and contact someone who seems organized.

The false impression is largely caused because CW is designed in a way that naturally biases organized groups towards attacking, because that's how they get their planet tags, and naturally biases pugs towards defending, because that is where solos get the quickest matches. This creates the impression that the other side is mostly organized teams if you're a pug defending, and that the other side is mostly pugs if you're a unit attacking.

Seriously, if I were to go solely by own experience of attacking planets with 12 mans, I would believe that the clanners are mostly random low skill solo pugs. Of course that isn't true at all, but the units don't bother defending planets unless they're about to lose one of their own tags. It's a big problem and IMHO the major reason behind the unbalanced matches.

So what we need is a proper incentive for units to defend as often as they attack, and a good way to get the solo puggers into the attacks as well.

Edited by Sjorpha, 16 November 2015 - 04:08 AM.


#78 Rampancy

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Posted 16 November 2015 - 04:09 AM

View PostZibmo, on 15 November 2015 - 08:41 PM, said:


As I said, I leave it on. It's just getting harder and harder to do so. I have a high stress job. Hearing 12 year old 30 year olds bad mouthing each other in the game is just...harder.

Thanks for the cut, though. Feel better?
Not really sure how that was a cut. I just honestly can't remember the last time I heard people be outright nasty in CW voice chat. There were maybe 2 games ever where people got upset and we're rude to each other, but even that was pretty tame. This also isn't a "12-year-olds-on-the-mic" game. There just aren't many kids playing it.

I'be muted and reported people for using slurs on the mic in pub matches before, which sucks, but it's what those features are there for.

#79 oldradagast

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Posted 16 November 2015 - 04:14 AM

View PostElkfire, on 15 November 2015 - 11:04 AM, said:

Of course they do, winning is literally all they care about.

That's not me condemning them by the way, it's just what I've seen many self-identifying competitive players state in the various threads debating what "playing for fun" means. For them, winning is fun. Therefore, when they win they're having fun.


Precisely. They whine like brats about how they "want competitive games in CW," but back when saving that format was a viable option with skill-based match-making - or any decent match-making at all - they whined and screamed that seal-clubbing was an "essential part of the high-skill CW environment" and that "CW is Community WARfare - it's not meant to be fun!" and so on. Then, after spouting "ggclose" for each seal-clubbing sessions, they'd go on the forums and whine about how stupid PUG's, new players, and casuals are, while pretending to be surprised that said targets of their ridicule didn't eagerly join up with the teams that rudely stomped them. Typical behavior from hyper-competitive sociopaths, and as long as that mindset - "winning is everything, and I'll gladly wreck your fun to do it!" - drives CW, it will be a dead format.

#80 Duke Nedo

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Posted 16 November 2015 - 04:34 AM

View PostKarmen Baric, on 15 November 2015 - 07:06 AM, said:

I didnt know anyone coming into this game yet buy playing CW with LFG and on FRR TS i got friend invites, unit invites and many people in last few days which i can chat and play with in group and have had lots of fun.


I dont know why its so hard a thing to play with multiple people in an online multiplayer game, maybe you should try solitaire?


This. I also have very limited time to do CW or group drops because of family, but joining up on a faction hub TS server and joining a few games is pretty accessible. I did this a few CW-events ago, met some nice casual guys on the FRR hub, got invited and had fun drops with them. Got the event points sorted after two evenings, say total 6 hours or so including waiting times.

You don't need an elite unit to get wins, and you don't need wins to get points...





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