pwnface, on 17 November 2015 - 02:17 PM, said:
Why does pure sustained DPS even matter in this discussion? Any ballistic only assault mech is going to have more than enough sustained DPS for the majority of engagements. 3xUAC5 + 2xUAC10 DWF and 4x UAC10 DWF both outburst a KGC by a large margin. It isn't even close. 4xUAC5 KGC can double tap for 40 damage vs the 70-80 damage doubletap of a DWF.
Now that we've reasoned out that DWFs are straight up way better for dakka builds, let's consider other builds like PPC/Gauss and Laser/Gauss.
DWF with 2xC-LPL + 4xC-ERML + 2xGauss: This is a super common build with a freaking 84pt pinpoint alpha.
KGC with 3xLPL + 2xGauss: This is as close to the DWF build as you can get with a 63pt alpha and less range. Also likely will require an XL engine unless you want to go slow as balls.
DWF with 2xERPPC + 2xGauss: Super common build with 50pinpoint + potential for 10 splash. Can run this with right/left side weapons or symmetrically. Can fit enough heat sinks to shoot off 5 or more volleys?
KGC with 2xPPC + 2xGauss: Can run a standard engine but loses the ERPPC because they are too hot with just 11-12 heatsinks. Can shoot 5 or so volleys as well with much less range AND minimum range for normal PPCs. Can not run right/left centric builds.
So yeah, basically the DWF is just flat out better at everything all the time. Stop pretending that these two mechs are somehow on par because you want clan tech to be godlike compared to IS. We all know your bias and you should be the last one to critique people about being able to "speak intelligently" about MWO.
Show me a DW that can do more than 54 kph, or one that has TT speed like a KGC...let alone one that can mount FLD AC40 and brawl like a champ with more speed/twist.
Sure...there are builds where the DW shines...I never said there were not. You mistake that fact, and assume I want clans to dominate everything.
Reality is, no, I do not want clans to dominate everything. I want "different but equal" as promised. I am outright glad they are trying to balance the game. I stopped playing because it was fukt before. I am pissed off that they are not doing what makes monumentally more sense, and bringing in IS tech that is
supposed to be on par with clans.
If you want a generic mech shooter with BT models...the CryEngine 3.8 SDK is free to DL. You get all the mechs, all the weapons, and everything completely free...with no campaign, no meaningful factions, a slightly different UI,
and update CryEngine with new optimizations to improve performance.
Essentially, a newer, better, free version of this game, with no grind, exists in the CE3.8 free SDK. If you want Hawken with BT mechs on CryEngine...that game is out there and costs nothing to get everything for free. You even get free updates to the newest tech.
So, that being the case, why should you give PGI any money at all, and why should they get to call this game "A BattleTech Game"? Is the CryEngine SDK also "A BattleTech Game"? It fits all your criteria that this game does...and even offers more game modes and the ability to create your own maps. Is that not, in some sense, even more "A BattleTech Game" than MWO?