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Petition To Remove "a Battletech Game" From Title.


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#281 Steinar Bergstol

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Posted 23 November 2015 - 04:36 AM

View PostcSand, on 16 November 2015 - 02:53 PM, said:



What's a game without a 4 page history test?


manual.. like the flight sims of old :D


I remember those manuals. They were awesome! And big cardboard boxes filled with stuff! Those were the days. Keyboard overlays so you could see what key did what at a glance! Ah, the old days. No downloading patches to fix bugs since the internet wasn't a thing for most people yet. We played with the bugs the game shipped with, and we liked it, dammit! :D

#282 Blackfang

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Posted 23 November 2015 - 04:56 AM

I actually really enjoy Mechwarrior Online, PGI, despite having done things wrong in the past, have been making tracks to amend the errors of their IGP past. The combat is fine for me, the mechs feel pretty stompy and look great. Being dropped off by a Leopard dropship on the maps also provides Battletech nerdgasms as well. I'm extremely pleased to hear from Russ that they're now focusing in on CW phase 3 and provide a better Community Warfare experience, I'd like to see the union class dropships go in, seeing as they've been mocking me on the MWO website background since forever BEGGING to be used for CW invasion drops. So with all that going on I'm not sure why anyone would feel it's not battletech, because it all feels pretty battletech to me.

Battlemechs....tick
Dropships....tick (RUSS GIVE ME UNIONS!!!)
Lasers, autocannons and missiles....tick
Battletech factions....tick

So what's not battletech about it?

Posted Image

Edited by Blackfang, 23 November 2015 - 05:02 AM.


#283 Hotthedd

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Posted 23 November 2015 - 06:37 AM

View PostBlackfang, on 23 November 2015 - 04:56 AM, said:

I actually really enjoy Mechwarrior Online, PGI, despite having done things wrong in the past, have been making tracks to amend the errors of their IGP past. The combat is fine for me, the mechs feel pretty stompy and look great. Being dropped off by a Leopard dropship on the maps also provides Battletech nerdgasms as well. I'm extremely pleased to hear from Russ that they're now focusing in on CW phase 3 and provide a better Community Warfare experience, I'd like to see the union class dropships go in, seeing as they've been mocking me on the MWO website background since forever BEGGING to be used for CW invasion drops. So with all that going on I'm not sure why anyone would feel it's not battletech, because it all feels pretty battletech to me.

Battlemechs....tick
Dropships....tick (RUSS GIVE ME UNIONS!!!)
Lasers, autocannons and missiles....tick
Battletech factions....tick

So what's not battletech about it?

Posted Image

This is a fair question.

Unfortunately the answer will be different for each player. But for ME, what isn't BattleTech about it would be:
12 v 12 drops of mixed teams fighting over nothing in Quick Play.
Every Faction Play match being Base capture with re-spawns, again with mixed faction teams. No Planetary campaigns.
No economy. At all. No repairing your damaged 'mech or having to worry about logistics or ammo. No contracts for mercenary units (other than term contracts that are no different than being a house unit).
Perfect, precise alpha strikes encouraging boating multiple weapons into a giant death star weapon.
No worrying about heat affecting your 'mech until 99.9%.
Magic consumables (no weight or mass)
No overriding Metagame other than collecting as many 'Mechs as you can own.

IMO, the game would be better (more BattleTech) if MW:O had these things. Without them, we really just have a 'mech-skinned arena shooter.

#284 Blackfang

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Posted 23 November 2015 - 07:20 AM

View PostHotthedd, on 23 November 2015 - 06:37 AM, said:

This is a fair question.

Unfortunately the answer will be different for each player. But for ME, what isn't BattleTech about it would be:
12 v 12 drops of mixed teams fighting over nothing in Quick Play.
Every Faction Play match being Base capture with re-spawns, again with mixed faction teams. No Planetary campaigns.
No economy. At all. No repairing your damaged 'mech or having to worry about logistics or ammo. No contracts for mercenary units (other than term contracts that are no different than being a house unit).
Perfect, precise alpha strikes encouraging boating multiple weapons into a giant death star weapon.
No worrying about heat affecting your 'mech until 99.9%.
Magic consumables (no weight or mass)
No overriding Metagame other than collecting as many 'Mechs as you can own.

IMO, the game would be better (more BattleTech) if MW:O had these things. Without them, we really just have a 'mech-skinned arena shooter.

All fair points, and to a degree I would agree with you however, those points don't make it "battletech" they make it a game ;-)

I perceive "battletech" to be the mechs, the factions, the innersphere, the clans, the dropships that all go with the IP. What you're talking about is depth to make a game better in my view, which I totally agree with by the way. Coincidentally, not sure if you were around for it or not, but Repair and rearm used to be a thing and we had to fork out cbills to repair and rearm our mechs you should have seen all the people RUNNING away from LRMs because of the ammo costs to rearm their mechs HAHA it was glorious and a feature I wish they'd put back in, allegedly there are plans to do so (I say allegedly because it's just hearsay and I have no proof) but rumour has it an entire logistic function is "planned" for CW, what actually materialises is yet to be seen, written or otherwise so I won't hold my breath.

But again, this is all perception right, as you've already mentioned. So what you or I perceive to be "Battletech" can and probably will be completely different but ultimately that's absolutely fine too. I still don't feel it's "generic" enough to not have Battletech in it's name though.

#285 C E Dwyer

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Posted 23 November 2015 - 07:29 AM

How about a petition to remove Gyrok from the game. ;)

I'm sure it would be far more popular :D

Just thought I'd throw that in there as this thread is getting tiresome

#286 Tombstoner

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Posted 23 November 2015 - 07:31 AM

View PostRaggedyman, on 23 November 2015 - 04:23 AM, said:


1-So, oh wise and supremely sexy one, please can you enlighten this humble person as to what an FPS Battletech game would be?

2-Because right now I'm seeing a game that, whilst it has had to make some concessions to go from turn based two-player tabletop strategy game to a twenty four player real time computer action game, has all the trappings of Battletech (the mechs, the factions, the weapons, the lore, the IP rights etc).

3-I freely accept that you can argue as to if it's a good or a bad Battletech product, but it's easily as inside the setting as any of the other Mechwarriors and I don't see anyone else yelling that those should be burnt as a heresy.


1- league of legends - All MWO needs is side strafe and its journey to the dark side is complete....
More to the point- a persistent unit that evolves over time and changes based on damage and salvage. Not a 12 vs 12 death match generator. That moves a counter on a map up or down by a point.

I have a mech bay where customization is broken. It devalues many mechs due to un compensated design choices. high vs low hard points... the use of hard points to begin with.

MW has always had a first person campaign.Some degree of persistence and development. MWO is really Solaris online. PGI should just realign and re-brand it as such.

2-"Some" concessions....What concessions did it make? They the design team omitted needed elements to preserve the performance cost functions for all mech designs. its also half of the games balance issues. the other half being convergence.That one item alone underscores the sentiment this is a reskined COD clone. It's not,but its more like a generic FPS clone with little much to offer.

Assaults are not as durable as there size warrants. Its like someone tried to make all mechs basically the same and failed. then kept the cash cost to justify something. when price is not proportional to performance.

PGI did not make concessions. They been square pegging the round hole since day one. Forcing The IP into what PGI wants.

3- actualy i would say the same things to the all the MW develoers as i would to PGI. This is not a FPS... it needs to be a mech unit simulator. Its not its a death match generator. You want Esports team deathmath thats solaris.... build that game. Start with 1-1 and 4-4 then when your ready more to larger size battles....

PGI doesnt understand the IP. MW is not BT or solaris. each has its own design needs. It's not simply flavor text. You want a MW game.... you need a,b,c. want solaris you must have e,f,g. BT has x,y,z. its not just mechs shootting each other. Thats h through w.

#287 General Taskeen

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Posted 23 November 2015 - 07:43 AM

View PostBishop Steiner, on 22 November 2015 - 03:47 PM, said:

Overall, for all it's flaws, this is the best multiplayer iteration.


Too bad its severely held back by a minimal viable product f2p feature-set and grinding. If not for those things, it would be the best multiplayer iteration. Its also lacking 90% of the robust, customizable MP features of the old games - with the 10% literally just being the shooting at Mechs part and 'customizing' (and boy does that part have issues in this game).

Edited by General Taskeen, 23 November 2015 - 07:44 AM.


#288 Mystere

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Posted 23 November 2015 - 09:47 AM

View PostBlackfang, on 23 November 2015 - 04:56 AM, said:

I actually really enjoy Mechwarrior Online, PGI, despite having done things wrong in the past, have been making tracks to amend the errors of their IGP past. The combat is fine for me, the mechs feel pretty stompy and look great. Being dropped off by a Leopard dropship on the maps also provides Battletech nerdgasms as well. I'm extremely pleased to hear from Russ that they're now focusing in on CW phase 3 and provide a better Community Warfare experience, I'd like to see the union class dropships go in, seeing as they've been mocking me on the MWO website background since forever BEGGING to be used for CW invasion drops. So with all that going on I'm not sure why anyone would feel it's not battletech, because it all feels pretty battletech to me.

Battlemechs....tick
Dropships....tick (RUSS GIVE ME UNIONS!!!)
Lasers, autocannons and missiles....tick
Battletech factions....tick

So what's not battletech about it?

Posted Image


It is the overwhelming pressure to make:
  • Clan Mechs = IS Mechs
  • Clan Weapons = IS Weapons
  • Clan Equipment = IS Equipment
  • Clan Formations = IS Formations
Well, you did ask. :lol:

Edited by Mystere, 23 November 2015 - 09:50 AM.


#289 Blackfang

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Posted 23 November 2015 - 10:20 AM

View PostMystere, on 23 November 2015 - 09:47 AM, said:


It is the overwhelming pressure to make:
  • Clan Mechs = IS Mechs
  • Clan Weapons = IS Weapons
  • Clan Equipment = IS Equipment
  • Clan Formations = IS Formations
Well, you did ask. :lol:

Did I mention I want them to put union class dropships in ;)

#290 Almond Brown

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Posted 23 November 2015 - 10:49 AM

View PostBishop Steiner, on 19 November 2015 - 04:09 PM, said:

stuff

The key is deviating, or changing when it actually NEEDS to be done. Often, it does not.


And that change level is of a very personal nature and opinion in ALL cases. Everyone, at all times, has the ability to say, "enough change PGI" and simply walk away, as opposed to stating those "personal opinions" over an over, ad nausea, as is done here, ad infinitum. ;)

#291 Almond Brown

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Posted 23 November 2015 - 10:54 AM

View PostMystere, on 19 November 2015 - 06:31 PM, said:


Which tells me PGI should have gone for full asymmetry from the very beginning.


"Full asymmetry" between what exactly? In the beginning there was ONLY I.S. Tough to attain "Full asymmetry" with only 1 of something... ;)

Quote

having two sides or halves that are not the same : not symmetrical


#292 MechB Kotare

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Posted 23 November 2015 - 11:04 AM

No one cares, how much money you spent. Its completely your fault funding this game with thousands of dollars, without knowing (expecting) it to ge down the path of "balance" F2P nerfing.

I dont mind having IS/Clan tech "balanced". I dont like the idea of having clan tech superioirty over IS one. Even though i'd like to jump few years in time line, i think i'll manage. Too much drama.

#293 Almond Brown

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Posted 23 November 2015 - 11:06 AM

View PostGrugore, on 20 November 2015 - 11:07 PM, said:

Lol. It's not my fault that you call of duty players are too dense to appreciate a game that actually requires planning and strategy. Stick with your eye candy, and repetitive game play that doesn't reward you for your efforts. You won't be missed.


Please good sir, can we request just one little favor before you depart.

DO NOT LIKE YOUR OWN POSTS ffs.

Oh and see ya. You gonna use Grugore as a handle in BT? Just curious. Making a List... ;)

#294 Almond Brown

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Posted 23 November 2015 - 11:13 AM

View PostMystere, on 21 November 2015 - 08:49 PM, said:


Well, if it were really fun and playable for the majority, MWO should be overflowing with players, right?


Now Mystere, everyone knows that once you separate the Legs from the Torso (make independent) that pretty much eliminates 85% of all the ADD gamers from the current generation of Twitch gamers.

So it is FUN and Enjoyable to those with the IQ suitable to handle such complex game play... ;)

P.S. Do you also believe the commercials that state that currently 80 million people play WoT's?

#295 Almond Brown

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Posted 23 November 2015 - 11:16 AM

View PostLord Scarlett Johan, on 21 November 2015 - 10:48 PM, said:


No it wouldn't have. Not even close

They need to get rid of auto convergence. That's the real issue.


"Your Computer couldn't Handle Manual Convergence!" (said in a loud Jack Nicholson voice) :)

#296 Mystere

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Posted 23 November 2015 - 11:24 AM

View PostAlmond Brown, on 23 November 2015 - 10:54 AM, said:

"Full asymmetry" between what exactly? In the beginning there was ONLY I.S. Tough to attain "Full asymmetry" with only 1 of something... ;)


That's the huge difference between having a solid plan and not having one when you know exactly what was coming. :P

#297 Hotthedd

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Posted 23 November 2015 - 11:31 AM

View PostMystere, on 23 November 2015 - 11:24 AM, said:



That's the huge difference between having a solid plan and not having one when you know exactly what was coming. :P

Or, in PGI's case, having wildly divergent plans from the outset.
- A sim-lite "thinking man's shooter", AND
- with an eye on e-Sports.

They might as well try to build a flying submarine.

The thing is, with CW and a Solaris arena, they could have done both.

#298 Almond Brown

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Posted 23 November 2015 - 11:43 AM

View PostSteinar Bergstol, on 23 November 2015 - 04:36 AM, said:

I remember those manuals. They were awesome! And big cardboard boxes filled with stuff! Those were the days. Keyboard overlays so you could see what key did what at a glance! Ah, the old days. No downloading patches to fix bugs since the internet wasn't a thing for most people yet. We played with the bugs the game shipped with, and we liked it, dammit! :D


And if that Keyboard over-lay got wore out, we just replicated another manually.. :)

P.S. MechCommander had the BEST Manual of all time. Have not seen another FULL COLOR one ever. ;)

#299 Almond Brown

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Posted 23 November 2015 - 11:54 AM

View PostMystere, on 23 November 2015 - 11:24 AM, said:


That's the huge difference between having a solid plan and not having one when you know exactly what was coming. :P


So you expected them to know in advance, how changes to the I.S. side (which were many) would affect how the Clans would have to be dealt with? Turns out they did and many just didn't like long burn times, spraying ballistics and superior tech in general. Go figure that would happen... right?

Problem for PGI was that for many, it was never gonna be to their liking, because PGI did not create "their" own personal vision of MWO and Haters are just Gonna Hate! That has been proven as FACT around here.

#300 Jaeger Gonzo

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Posted 23 November 2015 - 12:29 PM

Game just needs Stock Mode. MWO feels just instantly BT if played in Stock.

Its not that PGI is not filling our "own" personal vision, but the BT vision that we share and used to love for long, long years, Almond.





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