Raggedyman, on 23 November 2015 - 04:23 AM, said:
1-So, oh wise and supremely sexy one, please can you enlighten this humble person as to what an FPS Battletech game would be?
2-Because right now I'm seeing a game that, whilst it has had to make some concessions to go from turn based two-player tabletop strategy game to a twenty four player real time computer action game, has all the trappings of Battletech (the mechs, the factions, the weapons, the lore, the IP rights etc).
3-I freely accept that you can argue as to if it's a good or a bad Battletech product, but it's easily as inside the setting as any of the other Mechwarriors and I don't see anyone else yelling that those should be burnt as a heresy.
1- league of legends - All MWO needs is side strafe and its journey to the dark side is complete....
More to the point- a persistent unit that evolves over time and changes based on damage and salvage. Not a 12 vs 12 death match generator. That moves a counter on a map up or down by a point.
I have a mech bay where customization is broken. It devalues many mechs due to un compensated design choices. high vs low hard points... the use of hard points to begin with.
MW has always had a first person campaign.Some degree of persistence and development. MWO is really Solaris online. PGI should just realign and re-brand it as such.
2-"Some" concessions....What concessions did it make? They the design team omitted needed elements to preserve the performance cost functions for all mech designs. its also half of the games balance issues. the other half being convergence.That one item alone underscores the sentiment this is a reskined COD clone. It's not,but its more like a generic FPS clone with little much to offer.
Assaults are not as durable as there size warrants. Its like someone tried to make all mechs basically the same and failed. then kept the cash cost to justify something. when price is not proportional to performance.
PGI did not make concessions. They been square pegging the round hole since day one. Forcing The IP into what PGI wants.
3- actualy i would say the same things to the all the MW develoers as i would to PGI. This is not a FPS... it needs to be a mech unit simulator. Its not its a death match generator. You want Esports team deathmath thats solaris.... build that game. Start with 1-1 and 4-4 then when your ready more to larger size battles....
PGI doesnt understand the IP. MW is not BT or solaris. each has its own design needs. It's not simply flavor text. You want a MW game.... you need a,b,c. want solaris you must have e,f,g. BT has x,y,z. its not just mechs shootting each other. Thats h through w.