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Exploiting The New Voting Weight System


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#1 maxdest

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Posted 17 November 2015 - 05:43 AM

Question: So how do you Avoid playing conquest or assault after the voting weight changes?

Answer: vote for conquest and assault when skirmish is already winning, then swap to skirmish if it looks like it might actually win. You keep a high voting weight, and only use it when needed to secure a skirmish.

How to fix: implement a separate weight for each map and game type. Your weight only improves for that specific map / game type.



#2 l33tworks

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Posted 17 November 2015 - 05:50 AM

Exactly.
Why did they got for this bizzare method. All they needed to do was make it a weighed voted system. So 70% voting for one map means its only 70% chance that will be the map.

#3 TexAce

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Posted 17 November 2015 - 06:16 AM

View Postmaxdest, on 17 November 2015 - 05:43 AM, said:

Question: So how do you Avoid playing conquest or assault after the voting weight changes?

Answer: vote for conquest and assault when skirmish is already winning, then swap to skirmish if it looks like it might actually win. You keep a high voting weight, and only use it when needed to secure a skirmish.

How to fix: implement a separate weight for each map and game type. Your weight only improves for that specific map / game type.


Your logic is very flawed. You forget, that the ones who voted for assault or conquest will rack up a lot of points while you are staying at 1 point all the time.

There really not much to exploit in this system, since everyone who doesnt win a vote, gets one more vote to use.

Edited by TexAce, 17 November 2015 - 06:17 AM.


#4 Duke Nedo

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Posted 17 November 2015 - 06:18 AM

View Postmaxdest, on 17 November 2015 - 05:43 AM, said:

Question: So how do you Avoid playing conquest or assault after the voting weight changes?

Answer: vote for conquest and assault when skirmish is already winning, then swap to skirmish if it looks like it might actually win. You keep a high voting weight, and only use it when needed to secure a skirmish.

How to fix: implement a separate weight for each map and game type. Your weight only improves for that specific map / game type.


The hilarious thing will be when two or more people try to do this at the same time the last second and accidentally select that map/mode for everyone when possible not a single person in the drop wanted to play it... :)

#5 AnimosityMonk

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Posted 17 November 2015 - 12:42 PM

Once again PGI goes about "fixing" something they created by the most convoluted way possible. All they had to do on November 2nd was revert MM to random map, random mode but instead they gave us voting. Now to "fix" the POS voting became the second it went live they give use weighted voting.

For Christ's sake PGI just revert to random map/mode.

#6 Elizander

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Posted 17 November 2015 - 12:48 PM

View PostAnimus41, on 17 November 2015 - 12:42 PM, said:

Once again PGI goes about "fixing" something they created by the most convoluted way possible. All they had to do on November 2nd was revert MM to random map, random mode but instead they gave us voting. Now to "fix" the POS voting became the second it went live they give use weighted voting.

For Christ's sake PGI just revert to random map/mode.


B-but... but...

FREEDOM!

:lol: :ph34r:

#7 Mystere

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Posted 17 November 2015 - 12:51 PM

View PostElizander, on 17 November 2015 - 12:48 PM, said:


B-but... but...

FREEDOM!

:lol: :ph34r:


Freedom my behind! :o

#8 Jabilac

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Posted 17 November 2015 - 12:51 PM

View Postl33tworks, on 17 November 2015 - 05:50 AM, said:

Exactly.
Why did they got for this bizzare method. All they needed to do was make it a weighed voted system. So 70% voting for one map means its only 70% chance that will be the map.


^that plus: The mode is locked to the map and all modes are available for voting.

#9 Jacobei

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Posted 17 November 2015 - 01:00 PM

Yup, why PGI could not take advice from any of the good ideas I read here...


This is crap... So now we will play maps the minority wants and the system is very easy to exploit.

2 guys want Skirmish it will happen because they just did what the OP said. Vote opposite when its guaranteed and then use your build up to secure another skirmish.


ahhh

#10 Tyler Valentine

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Posted 17 November 2015 - 01:09 PM

View PostJacobei, on 17 November 2015 - 01:00 PM, said:

Yup, why PGI could not take advice from any of the good ideas I read here...


This is crap... So now we will play maps the minority wants and the system is very easy to exploit.

2 guys want Skirmish it will happen because they just did what the OP said. Vote opposite when its guaranteed and then use your build up to secure another skirmish.


ahhh


PLUS... They wasted precious time and resources to do all this.

[facepalm]

#11 Thomas G Wolf

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Posted 17 November 2015 - 01:27 PM

Well I quit 2 games in a row just now something I have NEVER EVER done before in this game because playing conquest in a 50km/h assault is so much fun on a map that you absolutly hate. I will take an out time till PGI get their collective heads out of their AR$$ES and for the first time ever I have not bought one of their packages even though they are going to release my fav Mech (Rifleman), no point in playing a game that is no longer any fun.

#12 Sarlic

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Posted 17 November 2015 - 01:54 PM

You know what throw me up?

These Twitter folks. 'Great mapvoting'. ,'Awesome looking screen'.

Like.. They havent seen such a screen in ages.
Minimum viable product succesfully working as intended.

While there could be done so much more.

Edited by Sarlic, 17 November 2015 - 01:55 PM.


#13 Herodes

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Posted 17 November 2015 - 04:21 PM

I just cannot stand Skirmish and the Dearh Star any more. Guess I will do the quitting thing, too.

#14 Green Mamba

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Posted 17 November 2015 - 06:38 PM

They should just go back to random instead of this new system and force people into playing a series of game modes they don't want to play. I am at 5 conquests in a row now even though I never vote conquest.This is not a Democratic voting system this is welfare for their sorry game mode that only 5 percent of the Population wanted to play up till now .I guess they don't want to feel like their development time is wasted along with the up to 250k $ they may have burned on Terra Therma with Minimal people choosing it.

#15 Kjudoon

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Posted 17 November 2015 - 07:17 PM

View PostSarlic, on 17 November 2015 - 01:54 PM, said:

You know what throw me up?

These Twitter folks. 'Great mapvoting'. ,'Awesome looking screen'.

Like.. They havent seen such a screen in ages.
Minimum viable product succesfully working as intended.

While there could be done so much more.

What? you've never heard of social media manipulation?

#16 Jacobei

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Posted 17 November 2015 - 08:40 PM

View PostEric Wulfen, on 17 November 2015 - 01:27 PM, said:

Well I quit 2 games in a row just now something I have NEVER EVER done before in this game because playing conquest in a 50km/h assault is so much fun on a map that you absolutly hate. I will take an out time till PGI get their collective heads out of their AR$$ES and for the first time ever I have not bought one of their packages even though they are going to release my fav Mech (Rifleman), no point in playing a game that is no longer any fun.


Ya because you picked a mech that you only skirmish with.

People that suit mechs for Conquest were unhappy and skirmish plays said just buck up. Maybe that is what we should say to you?

No - Its not fun picking a mech unsuited for the game mode. I feel the same way when forced into a skirmish or assault match in my light conquest mech... Totally lae

View PostEric Wulfen, on 17 November 2015 - 01:27 PM, said:

Well I quit 2 games in a row just now something I have NEVER EVER done before in this game because playing conquest in a 50km/h assault is so much fun on a map that you absolutly hate. I will take an out time till PGI get their collective heads out of their AR$$ES and for the first time ever I have not bought one of their packages even though they are going to release my fav Mech (Rifleman), no point in playing a game that is no longer any fun.


Ya because you picked a mech that you only skirmish with.

People that suit mechs for Conquest were unhappy and skirmish plays said just buck up. Maybe that is what we should say to you?

No - Its not fun picking a mech unsuited for the game mode. I feel the same way when forced into a skirmish or assault match in my light conquest mech... Totally lame

View PostEric Wulfen, on 17 November 2015 - 01:27 PM, said:

Well I quit 2 games in a row just now something I have NEVER EVER done before in this game because playing conquest in a 50km/h assault is so much fun on a map that you absolutly hate. I will take an out time till PGI get their collective heads out of their AR$$ES and for the first time ever I have not bought one of their packages even though they are going to release my fav Mech (Rifleman), no point in playing a game that is no longer any fun.


Ya because you picked a mech that you only skirmish with.

People that suit mechs for Conquest were unhappy and skirmish plays said just buck up. Maybe that is what we should say to you?

No - Its not fun picking a mech unsuited for the game mode. I feel the same way when forced into a skirmish or assault match in my light conquest mech... Totally lame

#17 Kira Onime

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Posted 17 November 2015 - 08:42 PM

This wouldn't even be a problem if the maps didn't suck and/or if the modes were actually interesting.
What we have right now is a selection of decent maps and multiple bad ones with skirmish, skirmish 2.0 and skirmish 2.5

#18 El Bandito

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Posted 17 November 2015 - 08:49 PM

View PostSarlic, on 17 November 2015 - 01:54 PM, said:

You know what throw me up?
These Twitter folks. 'Great mapvoting'. ,'Awesome looking screen'.

Like.. They havent seen such a screen in ages.
Minimum viable product succesfully working as intended.

While there could be done so much more.


But its true that we haven't seen such changes in MWO in ages. The game has been a MVP from the start, and people are grateful that PGI is at least doing something.


View PostKira Onime, on 17 November 2015 - 08:42 PM, said:

This wouldn't even be a problem if the maps didn't suck and/or if the modes were actually interesting.
What we have right now is a selection of decent maps and multiple bad ones with skirmish, skirmish 2.0 and skirmish 2.5


Did you know that Assault mode came out first in MWO, and then Conquest mode was made? Skirmish mode came out of development last.

So what you should be saying is Assault, Assault 2.0, and Assault Lite. ;)

Edited by El Bandito, 17 November 2015 - 09:05 PM.


#19 Novakaine

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Posted 17 November 2015 - 08:55 PM

Each person should only get one dang vote and not be allowed to change c'mon pgi seriously.

#20 Jeffrey Wilder

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Posted 17 November 2015 - 09:06 PM

View PostEl Bandito, on 17 November 2015 - 08:49 PM, said:


But its true that we haven't seen such changes in MWO in ages. The game has been a MVP from the start, and people are grateful that PGI is at least doing something.




Did you know that Assault mode came out first in MWO, and then Conquest mode was made? Skirmish mode came out of development last.

So what you should be saying is Assault, Assault 2.0, and Assault Lite. ;)


Damn, this is hilarious :D





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