

Exploiting The New Voting Weight System
#1
Posted 17 November 2015 - 05:43 AM
Answer: vote for conquest and assault when skirmish is already winning, then swap to skirmish if it looks like it might actually win. You keep a high voting weight, and only use it when needed to secure a skirmish.
How to fix: implement a separate weight for each map and game type. Your weight only improves for that specific map / game type.
#2
Posted 17 November 2015 - 05:50 AM
Why did they got for this bizzare method. All they needed to do was make it a weighed voted system. So 70% voting for one map means its only 70% chance that will be the map.
#3
Posted 17 November 2015 - 06:16 AM
maxdest, on 17 November 2015 - 05:43 AM, said:
Answer: vote for conquest and assault when skirmish is already winning, then swap to skirmish if it looks like it might actually win. You keep a high voting weight, and only use it when needed to secure a skirmish.
How to fix: implement a separate weight for each map and game type. Your weight only improves for that specific map / game type.
Your logic is very flawed. You forget, that the ones who voted for assault or conquest will rack up a lot of points while you are staying at 1 point all the time.
There really not much to exploit in this system, since everyone who doesnt win a vote, gets one more vote to use.
Edited by TexAce, 17 November 2015 - 06:17 AM.
#4
Posted 17 November 2015 - 06:18 AM
maxdest, on 17 November 2015 - 05:43 AM, said:
Answer: vote for conquest and assault when skirmish is already winning, then swap to skirmish if it looks like it might actually win. You keep a high voting weight, and only use it when needed to secure a skirmish.
How to fix: implement a separate weight for each map and game type. Your weight only improves for that specific map / game type.
The hilarious thing will be when two or more people try to do this at the same time the last second and accidentally select that map/mode for everyone when possible not a single person in the drop wanted to play it...

#5
Posted 17 November 2015 - 12:42 PM
For Christ's sake PGI just revert to random map/mode.
#6
Posted 17 November 2015 - 12:48 PM
Animus41, on 17 November 2015 - 12:42 PM, said:
For Christ's sake PGI just revert to random map/mode.
B-but... but...
FREEDOM!


#7
Posted 17 November 2015 - 12:51 PM
#8
Posted 17 November 2015 - 12:51 PM
l33tworks, on 17 November 2015 - 05:50 AM, said:
Why did they got for this bizzare method. All they needed to do was make it a weighed voted system. So 70% voting for one map means its only 70% chance that will be the map.
^that plus: The mode is locked to the map and all modes are available for voting.
#9
Posted 17 November 2015 - 01:00 PM
This is crap... So now we will play maps the minority wants and the system is very easy to exploit.
2 guys want Skirmish it will happen because they just did what the OP said. Vote opposite when its guaranteed and then use your build up to secure another skirmish.
ahhh
#10
Posted 17 November 2015 - 01:09 PM
Jacobei, on 17 November 2015 - 01:00 PM, said:
This is crap... So now we will play maps the minority wants and the system is very easy to exploit.
2 guys want Skirmish it will happen because they just did what the OP said. Vote opposite when its guaranteed and then use your build up to secure another skirmish.
ahhh
PLUS... They wasted precious time and resources to do all this.
[facepalm]
#11
Posted 17 November 2015 - 01:27 PM
#12
Posted 17 November 2015 - 01:54 PM
These Twitter folks. 'Great mapvoting'. ,'Awesome looking screen'.
Like.. They havent seen such a screen in ages.
Minimum viable product succesfully working as intended.
While there could be done so much more.
Edited by Sarlic, 17 November 2015 - 01:55 PM.
#13
Posted 17 November 2015 - 04:21 PM
#14
Posted 17 November 2015 - 06:38 PM
#15
Posted 17 November 2015 - 07:17 PM
Sarlic, on 17 November 2015 - 01:54 PM, said:
These Twitter folks. 'Great mapvoting'. ,'Awesome looking screen'.
Like.. They havent seen such a screen in ages.
Minimum viable product succesfully working as intended.
While there could be done so much more.
What? you've never heard of social media manipulation?
#16
Posted 17 November 2015 - 08:40 PM
Eric Wulfen, on 17 November 2015 - 01:27 PM, said:
Ya because you picked a mech that you only skirmish with.
People that suit mechs for Conquest were unhappy and skirmish plays said just buck up. Maybe that is what we should say to you?
No - Its not fun picking a mech unsuited for the game mode. I feel the same way when forced into a skirmish or assault match in my light conquest mech... Totally lae
Eric Wulfen, on 17 November 2015 - 01:27 PM, said:
Ya because you picked a mech that you only skirmish with.
People that suit mechs for Conquest were unhappy and skirmish plays said just buck up. Maybe that is what we should say to you?
No - Its not fun picking a mech unsuited for the game mode. I feel the same way when forced into a skirmish or assault match in my light conquest mech... Totally lame
Eric Wulfen, on 17 November 2015 - 01:27 PM, said:
Ya because you picked a mech that you only skirmish with.
People that suit mechs for Conquest were unhappy and skirmish plays said just buck up. Maybe that is what we should say to you?
No - Its not fun picking a mech unsuited for the game mode. I feel the same way when forced into a skirmish or assault match in my light conquest mech... Totally lame
#17
Posted 17 November 2015 - 08:42 PM
What we have right now is a selection of decent maps and multiple bad ones with skirmish, skirmish 2.0 and skirmish 2.5
#18
Posted 17 November 2015 - 08:49 PM
Sarlic, on 17 November 2015 - 01:54 PM, said:
These Twitter folks. 'Great mapvoting'. ,'Awesome looking screen'.
Like.. They havent seen such a screen in ages.
Minimum viable product succesfully working as intended.
While there could be done so much more.
But its true that we haven't seen such changes in MWO in ages. The game has been a MVP from the start, and people are grateful that PGI is at least doing something.
Kira Onime, on 17 November 2015 - 08:42 PM, said:
What we have right now is a selection of decent maps and multiple bad ones with skirmish, skirmish 2.0 and skirmish 2.5
Did you know that Assault mode came out first in MWO, and then Conquest mode was made? Skirmish mode came out of development last.
So what you should be saying is Assault, Assault 2.0, and Assault Lite.

Edited by El Bandito, 17 November 2015 - 09:05 PM.
#19
Posted 17 November 2015 - 08:55 PM
#20
Posted 17 November 2015 - 09:06 PM
El Bandito, on 17 November 2015 - 08:49 PM, said:
But its true that we haven't seen such changes in MWO in ages. The game has been a MVP from the start, and people are grateful that PGI is at least doing something.
Did you know that Assault mode came out first in MWO, and then Conquest mode was made? Skirmish mode came out of development last.
So what you should be saying is Assault, Assault 2.0, and Assault Lite.

Damn, this is hilarious

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