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Is Anyone Else Tired Of Seeing The Exact Same Mechs And Builds?

Balance Gameplay

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#1 Jun Watarase

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Posted 17 November 2015 - 09:38 AM

CW matches are a great example of this.

>drop in a match
>75% or more of each wave is comprised of large laser/pulse boats
>of which the majority are thunderbolts (with a few stalkers/battle masters in the mix and med pulse thunderbolts)
>the remainder are made up of 6x small laser lights (usually firestarters or ECM spiders and ravens) with the occasional ballistic boat thrown in
>a surprising amount of people run 4x tbolts drop decks (guess what builds those are)

This is a game with dozens of mechs and variants and most teams are comprised of the exact same builds. It's honestly getting old...

#2 Chrome Magnus

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Posted 17 November 2015 - 09:40 AM

I see a good number of variants. Of course I try to not get fixated...

#3 Mystere

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Posted 17 November 2015 - 09:43 AM

You really can't stop so-called "try hards" from trying hard. ;)

You should also realize that the online gaming world is usually made up of "Monkey See, Monkey Do" types. Originality is rare.

So, you either be like them and enjoy the same stuff they do, or just do your thing and enjoy that.

#4 Solahma

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Posted 17 November 2015 - 09:49 AM

View PostJun Watarase, on 17 November 2015 - 09:38 AM, said:

>a surprising amount of people run 4x tbolts drop decks (guess what builds those are)

surprisingly Jun is exaggerating like typical Jun. You can't even fit 4 TDR in a dropdeck. That's 260 tons. The limit for IS is 250.

It's difficult to take you seriously when you straight-up make **** up.

Edited by Solahma, 17 November 2015 - 09:50 AM.


#5 Saint Scarlett Johan

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Posted 17 November 2015 - 09:55 AM

The reason for homogeneous builds and drop decks is two fold: the tactics used means everyone compliments each others builds for force multiplication, and the other is tonnage reasons since you can fit an 85 tonner, two 65t, and a 35 tonner. That means an STK-4N or BLR-1S as the assault, a TDR-5SS brawl master, a TDR-9SE poke master, and either a RVN-2X LL poker, RVN-4X LPL poker, 3L for ERLL ECM coverage, or a FS9-S for endgame cleanup.

A common clan drop deck is Timber, Swaguar, Swaguar, Cheeto. Occasionally people will roll a Hellbringer as a sub for a Swaguar.

The Proliferation of energy is two fold as well: lasers are the best at damage/heat/tonnage and they don't run out of ammo.

#6 Saint Scarlett Johan

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Posted 17 November 2015 - 10:01 AM

View PostSolahma, on 17 November 2015 - 09:49 AM, said:

surprisingly Jun is exaggerating like typical Jun. You can't even fit 4 TDR in a dropdeck. That's 260 tons. The limit for IS is 250.

It's difficult to take you seriously when you straight-up make **** up.


A lot of people in this community are filthy ******* liars. I've seen it all in CW the infamous triple Timber dropdeck, triple Stalker dropdeck, quad Thud dropdeck, the "players on the other side have 5 mechs", "that guy is hacking because he has 18 kills", "that guy is hacking because he knew I had an XL," etc...

I could probably write a book based solely on the stupidity of **** said in CW.

#7 BigBenn

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Posted 17 November 2015 - 10:18 AM

There is a reason for the laser **** mechs: ease of use. Point and click = damage! No lead time, no ammo, no drop off, just point and click. A little elementary management of the heat and it is obvious why laser rule the show.

Two things I've vouched for since I've started plahing MWO:
1> Lowering the number of lasers allowed before the heat penalty kick in (2 for all LL, 4 for all ML, and 5 for all SL). That will help with the insta-damage from laser alphas.
2> Drastically increase the velocity of the ballistic weapons and PPC's. This will increase their accuracy effectiveness.

#8 Mystere

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Posted 17 November 2015 - 10:23 AM

Am I correct to assume that bringing back poptarts in all their glory is fine with you. I myself am fine with that too:

Laser Hurlers vs Poptarts, who will win? Place your bets.



#9 KingRock

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Posted 17 November 2015 - 10:31 AM

Any competitive online game like this will always have a meta. Players spend combined countless hours testing refining and testing until the best possible solutions come up and they then share that with others for maximum group strength. It's natural and little can be done about it. Take a break from cw and try whatever floats your boat in pug solo, have fun there with wacky builds (I've got an LRM 100 mad dog for solo atm) but you have to understand it's the nature of the beast.

And for the record you can't take 4tbolts into cw. 3 is maximum with enough tonnage left for a blackjack or raven

Edited by KingRock, 17 November 2015 - 10:33 AM.


#10 Hit the Deck

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Posted 17 November 2015 - 10:32 AM

It's of no surprise because the (CW) game modes and the maps are similar.

If you want short ranged combat, for example, then it needs to specially catered because when there's an open terrain even though in some parts you need to club each other, people will still prefer to bring long range loadout since it also works in short range engagements although limited. The reverse is not true. Taiga and Portico, for example, is a good example of this.

And even though there's enough variation that people have to bring dedicated brawlers, there would still be meta (loadout) because what's optimal can only be one or two at most.

#11 Blueduck

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Posted 17 November 2015 - 10:33 AM

People will always bring the most efficient, tried and true configs when they want to win. It was the same in MW4 Mercs when the vast majority ran Poptart Gladbags/Canis/Wildcats/BK/Thor. Only really crazy people ran Off-Meta mechs like 4 ERLL Ryokens and 4 ERPPC/7 ERLL Nova Cats as counterpicks to the afformentioned Top-Tier Mechs in NBT-Sunder.

It's something you have to live with when you play a video game at a relatively high level. In some ways this is a good thing. If everyone is running the same stuff but you do better than them, then your skill will stand out from the rest of the pack.

My thoughts.

#12 Revis Volek

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Posted 17 November 2015 - 10:38 AM

View PostSolahma, on 17 November 2015 - 09:49 AM, said:

surprisingly Jun is exaggerating like typical Jun. You can't even fit 4 TDR in a dropdeck. That's 260 tons. The limit for IS is 250.

It's difficult to take you seriously when you straight-up make **** up.



There was a time when the IS had 260 or 280 or something, granted it was short lived but i remember it.

RIGHT NOW, the limit is 250. Semantics....


They have changed the IS tonnage a few times and they will more i bet

Edited by DarthRevis, 17 November 2015 - 10:39 AM.


#13 Jman5

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Posted 17 November 2015 - 10:38 AM

No I prefer that my opponents do it. The fewer mechs/builds I see out there, the easier it is for me to memorize hardpoints and which components to aim for.

#14 Solahma

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Posted 17 November 2015 - 10:54 AM

View PostDarthRevis, on 17 November 2015 - 10:38 AM, said:

There was a time when the IS had 260 or 280 or something, granted it was short lived but i remember it.

It was originally 240, then they bumped it to 250, then they brought it back to 240, now it's 250 again.

EDIT:
wrong numbers

Edited by Solahma, 17 November 2015 - 11:31 AM.


#15 kapusta11

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Posted 17 November 2015 - 10:55 AM

What else am I supposed to use, flamers and machineguns?

#16 FupDup

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Posted 17 November 2015 - 10:57 AM

It's because some mechs are better than others and some builds are better than others.

Want to see less of it? Then try to convince PGI to reduce the power gaps between the best and the worst a bit.

#17 Ghogiel

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Posted 17 November 2015 - 11:00 AM

TDRs were only T1-2 mech because of good quirks. Otherwise it's a not a good robot, that's the reason why they got good quirks in the first place.

Don't worry though, PGI took all the things that made them not suck and gave them to other mechs percieved as T3-4. And then some. They nerfed the TDRs for the most part. STK 4N is basically finished> get your BLRs or whatever ready.

#18 Bishop Steiner

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Posted 17 November 2015 - 11:01 AM

View PostKingRock, on 17 November 2015 - 10:31 AM, said:

Any competitive online game like this will always have a meta.

Weak reasoning, sorry.

Yes, there will always be a Meta, there is no reason for it to be such an extreme gap between meta and non, though.

#19 Ghogiel

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Posted 17 November 2015 - 11:03 AM

View PostSolahma, on 17 November 2015 - 10:54 AM, said:

It was originally 250, then they bumped it to 260, then they brought it back to 250, now it's 260 again.

Its 250 for me. Unless they just changed it this patch 5mins ago... otherwise I would be upping a FS9 to a BJ..

#20 Rampancy

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Posted 17 November 2015 - 11:08 AM

Well, I'm dropping with mixes of my ON1-K, AWS-9M/8Q, JM6-DD, CENT-A, HBK-4G, JR7F, and DRG-FLAME.

AC20s might not be CW-meta but they sure as hell get the job done.





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