I could not be knackered reading through every post in this thread, but undoubtedly, one or more people have mentioned that is a good idea to hang back in the read of your team, especially if you are in a Capault, as that is a pretty fine long range fire support 'Mech. The fact that it does not have as good armour as a lot of the other Heavy-class 'Mechs and Assault-class 'Mechs, it is safer to hang in the read and snipe at the enemy with your missles (maybe you should think about adding a large or (ER) larger laser to your weapons as well, as that has a range (someone correct me if I am wrong here) of being able to hit an enemy up to 1 kilometer away (1,000 meters) provided that the enemy is not using some of the terrain as cover.
It is a good idea also, not to stray from your team and stick close with them at all times, especially the Assault-class 'Mechs, so you can use their extra armour to take the shots that some enemies use on you (they can handle it, whereas most catapults cannot) and never run out on your own, or you are just asking to be targeted by a lance or more of enemy 'Mechs.
And, as I see it, points should not really matter in a drop; as long as you do all that you can to back up your team members, even if you do not get a kill yourself, then you are doing a good service to the people you are dropping with.
Edit: But the one thing I would suggest above all else in drop is to try and use the in-game VOIP or TS3, instead of relying on the text-based comms instead, because the text-based comms can be a killer (literally, when you are using it to tell the rest of your team where the enemy positions are and what 'Mechs they have that you can see) and always listen out for people when they are using VOIP or TS3, so you can act fast and accordingly, because in my experience, most people tend to ignore what others in their team say over voice comms and rush in, which is pretty much suicide, no matter how you look at it.
Edited by Leif Tanner, 19 November 2015 - 12:43 PM.