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Why My Score Is Always Low? Lag?


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#21 B L O O D W I T C H

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Posted 19 November 2015 - 10:11 AM

View PostKira Onime, on 19 November 2015 - 09:54 AM, said:

Possible but between that and saying there is no difference, there is a significant different.

Saying there is no difference is a flat out uninformed lie.


Noone said that there is no difference, fps, especially 30 to 60 is a topic on it's own, i think we can agree that 30 fps is not a cause or related to hitreg issues. At least not with a playable ping and a functional brain.

#22 Kira Onime

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Posted 19 November 2015 - 11:03 AM

View PostLOADED, on 19 November 2015 - 10:11 AM, said:

i think we can agree that 30 fps is not a cause or related to hitreg issues. At least not with a playable ping and a functional brain.


Yup


#23 Mauricio Gomes

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Posted 19 November 2015 - 11:22 AM

My FPS is 15, not 30.

Still, I tried to pay more attention to range, specially with SRMs... indeed, it is a little better, I can now consistently do more damage, not much more though, I still have issues where I am hitting people in range, and seemly I don't hit, despite seeing it on my client.

Also Artic cheetas are hell, I just can't hit those things! Even when they are standing still!

#24 Top Leliel

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Posted 19 November 2015 - 11:40 AM

FPS of 15 is where everything gets sluggish and unpredictable. You could consider lowering your graphics settings for the game to speed things up. Having FPS of 15 will definitely put you in situations where it shows you hitting, but they actually took cover and their move hasn't registered on your screen yet.

And yes, make sure not to use SRMs beyond their max range.

#25 Prof RJ Gumby

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Posted 19 November 2015 - 12:04 PM

View PostMotroid, on 19 November 2015 - 09:44 AM, said:

Well sir, that is one of the dumbest things I've read in these forums for years.
You can rest assured that "150-300ms" is NOT fine. It is ridiculous and has nothing to do with a proper realtime online game.
No amount of "host state rewind" or whatever fancy word they have for lag compensating will ever make up for triple digit latencies.

I've got around 140 at the american server and play it just fine. There's some delay, but it's perfectly manageable. Not a big difference between this and ~50 I got on the EU one.
Yeah, in many games ping above 100 is bad, but MWO is ok with ping below 200.

#26 Michal R

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Posted 19 November 2015 - 12:16 PM

First.
SRM are broken. Don't use it. They have bad hit registartion. And with your ping they do nothing.
Second.
PPC or ER PPC
On your ping don't use it. They will have bad hit registration. And they are to hot.

On K use quad UAC5 and 4xML. Best build for K.
On A only LMR, use 6x5LRM. Or 5x5LRM and narc.

If you new to the game don't use PPC. Use them only for sniping mechs with gauss in the future.

30 FPS is averag, you can play, but more is always better :)
Ping 300 is FK bad, 150 is average, but like you say you are from Brazil, you don't have chance for better ping :/

#27 Rogue Jedi

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Posted 19 November 2015 - 12:23 PM

View PostMichal R, on 19 November 2015 - 12:16 PM, said:

On K use quad UAC5 and 4xML. Best build for K.

silly question but how can you use 4 UAC5 when the CPLT-K2 has only 2 ballistic hardpoints

Edited by Rogue Jedi, 19 November 2015 - 12:24 PM.


#28 Timicon

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Posted 19 November 2015 - 12:38 PM

I could not be knackered reading through every post in this thread, but undoubtedly, one or more people have mentioned that is a good idea to hang back in the read of your team, especially if you are in a Capault, as that is a pretty fine long range fire support 'Mech. The fact that it does not have as good armour as a lot of the other Heavy-class 'Mechs and Assault-class 'Mechs, it is safer to hang in the read and snipe at the enemy with your missles (maybe you should think about adding a large or (ER) larger laser to your weapons as well, as that has a range (someone correct me if I am wrong here) of being able to hit an enemy up to 1 kilometer away (1,000 meters) provided that the enemy is not using some of the terrain as cover.

It is a good idea also, not to stray from your team and stick close with them at all times, especially the Assault-class 'Mechs, so you can use their extra armour to take the shots that some enemies use on you (they can handle it, whereas most catapults cannot) and never run out on your own, or you are just asking to be targeted by a lance or more of enemy 'Mechs.

And, as I see it, points should not really matter in a drop; as long as you do all that you can to back up your team members, even if you do not get a kill yourself, then you are doing a good service to the people you are dropping with.

Edit: But the one thing I would suggest above all else in drop is to try and use the in-game VOIP or TS3, instead of relying on the text-based comms instead, because the text-based comms can be a killer (literally, when you are using it to tell the rest of your team where the enemy positions are and what 'Mechs they have that you can see) and always listen out for people when they are using VOIP or TS3, so you can act fast and accordingly, because in my experience, most people tend to ignore what others in their team say over voice comms and rush in, which is pretty much suicide, no matter how you look at it.

Edited by Leif Tanner, 19 November 2015 - 12:43 PM.


#29 Michal R

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Posted 19 November 2015 - 12:53 PM

My fault, not quad ;) Twin UAC5.
I will burn in hell for that mistake ;)

#30 MechWarrior3671771

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Posted 19 November 2015 - 01:44 PM

Motroid: "Well sir, that is one of the dumbest things I've read in these forums for years."

Really? You're going to behave like this on the new player section? Grow up.


"You can rest assured that "150-300ms" is NOT fine. It is ridiculous and has nothing to do with a proper realtime online game."

Its not what's causing his problem. I ping 244ms on Oceanic and have no problem racking up 400 damage and 200+ match scores, and in a light mech with only 3 med pulse lasers.

And I *do* have trouble racking up damage with SRMs on the NA servers where my ping is 25ms

Its not his ping

Edited by Fenrisulvyn, 19 November 2015 - 01:50 PM.


#31 Wild_Alaskan

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Posted 19 November 2015 - 01:46 PM

View PostMauricio Gomes, on 19 November 2015 - 11:22 AM, said:

My FPS is 15, not 30.


When I first began playing MWO, I mostly played on a laptop that wasn't designed for gaming. With all the video settings on low, I averaged 12-15 FPS. I had an experience similar to yours, with regards to low damage even though it looked as though I was hitting enemies. It was discouraging, but I enjoyed the game enough that I continued to play.

After a few months, I transitioned to a desktop PC and a friend gave me an old graphics card he no longer needed. It wasn't a great card, and my FPS still stayed in the 15-18 range, but the game ran noticeably smoother. One day, I accidentally reset my video settings and had to go back and set them again. Suddenly, I was running at 25-30 FPS! My scores nearly doubled overnight as a result.

About a month ago I finally saved up enough money for a GTX 960, and it's made a huge difference.Because of that graphics card, and lots of practice and training with my unit, I'm now the guy that gets 1000+ damage in a match.

Based on my own experience, I would strongly suggest that your low damage is a combination of high ping, low FPS, and the mech you're running. If you can't upgrade your graphics, you might try changing your playstyle. Try using mechs with medium or large lasers, or LRMs, and see if your scores improve.

#32 S 0 L E N Y A

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Posted 19 November 2015 - 06:00 PM

Try playing a LRM ho.

PING and frame rate shouldnt make as much of difference.

#33 TheCaptainJZ

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Posted 19 November 2015 - 07:27 PM

300 ms ping is going to make a difference for sure. 150 would be ok-ish. Firing all SRM launchers at once complicates hit reg not to mention, adds ghost heat. 270 is the farthest you can hit. They will auto detonate at that range. Quirks and modules may extend that range some. Explosions used to be client side, now they are server authoritative (I think. Weapon particle effects are server side authoritative now due to people claiming false positives because their client rendered the hit when it missed on the server, I assume explosions count as particle effects).

And 30 fps is the min i would recommend. 40 would be better. higher would be best. 15 fps is noticeably bad.

#34 Jeffrey Wilder

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Posted 19 November 2015 - 08:06 PM

I can get 5 kills with 500; doesn't mean it's low.

I just kill with efficiency.

#35 aGentleWarrior

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Posted 20 November 2015 - 02:25 AM

[color=#959595]I also had the problem of the cool explosions but no dmg. That times i had ping around 170 to NA.[/color]
[color=#959595]That improved somehow meanwhile, btw if you use WIFI try to connect to your router via cable to optimize lag.[/color]
On the other side I still see warping mechs, teammates are one second behind next second in front of me ...
But the hit registration got better.

Before that i concentrated on lasers and LRMs to counter that.
Also tried to pick targets which are slow or not moving (yeah it was annoying but hell yeah I wanted to play that game and earn some cbills for mechs)

Locking missiles counter lags, a lock is a lock and the missile will fly to target no matter where the discrepancy between its position on your client and the server is. However sometimes you can loose lock inpredictably due lag and lasers just dont focus dmg when you have lag.
Meanwhile i have ping < 50 on EU and ping ~ 100 to NA...
I often have matches with dmg > 500 meanwhile and more satisfying for me: I do kills. With ping over 150 i did some dmg but never got the kills...

#36 Morggo

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Posted 20 November 2015 - 07:50 AM

Now that I read all this... I do notice that on my < 50 ping NA games I tend to get kills... on my higher ping EU I usually get to the match recap screen and get only assists where I *know* I saw me score the killing shot on mechs. Hmmm, interesting... I will say my damage doesn't seem to change much output-wise.. but my kill registers do *appear* to be impacted.

#37 Motroid

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Posted 23 November 2015 - 11:20 AM

View PostFenrisulvyn, on 19 November 2015 - 01:44 PM, said:

Motroid: "Well sir, that is one of the dumbest things I've read in these forums for years."

Really? You're going to behave like this on the new player section? Grow up.


"You can rest assured that "150-300ms" is NOT fine. It is ridiculous and has nothing to do with a proper realtime online game."

Its not what's causing his problem. I ping 244ms on Oceanic and have no problem racking up 400 damage and 200+ match scores, and in a light mech with only 3 med pulse lasers.

And I *do* have trouble racking up damage with SRMs on the NA servers where my ping is 25ms

Its not his ping

I called out your stupid bs.
Telling people that 150-300 ms latency is OK in realtime online games is beyond stupid. You read that? It is more than just stupid. Period.
Sorry but I guess you are the one who needs to grow up here.
PS:On that games where you rack up 400 dmg on oceanic servers there would normally be like 600-800 dmg if there wasn't the high latency and ping spikes causing roughly 1/3 not to register.

#38 Appogee

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Posted 23 November 2015 - 11:43 AM

SRMs with a 300 ping are a recipe for missing and poor hitreg.

I levelled SRM Griffins with a ping of 250, and I experienced the same kind of "where the hell did all my damage go" kind of moments after most matches. It was genuinely bizarre. I do 500+ damage most games, but with SRM builds it was half that.

In addition, SRMs require you to get within short range. Your survivability at that range - with the guy in front of you brawling, and a half dozen other guys taking pot shots from mid and long range - is especially low, particularly if you're a new player.

#39 Barkem Squirrel

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Posted 23 November 2015 - 11:48 AM

I can feel for you. I started playing at 4-6 fps. Then got the hamsters in the labtop moving a bit more so I was playing at 9-16 fps depending on the map. Since some of the maps have been redone I am getting 2.5 to 4 fps on them also on bog or mining collective. I can still get huge match scores and damage, just not like the scores I got prior to February when the zeus came out. Something in the coding is screwing with my game play. It use to be how many times a week I did more than 1000 damage, now since February it has been once. Since February I have been on different event leader boards, even with running way low frame rates or as I like to say a sundering slide show with mech parkinsons. To bad I am looking at different parts to build an new desk top, I just might miss playing at low frame rates.

Also with the splat cat try chain firing the launchers, after that fire right and left. Reminds me of the days before ghost heat, 36 missiles at once, every time.

Edited by Barkem Squirrel, 23 November 2015 - 11:50 AM.






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