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Shall I... Nope. Shall I Do It? Shall I Do It?


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#21 Clit Beastwood

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Posted 20 November 2015 - 09:53 AM

Posted Image
LOOKS OK TO ME

Edited by Fierostetz, 20 November 2015 - 09:53 AM.


#22 El Bandito

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Posted 20 November 2015 - 09:54 AM

View PostSarlic, on 20 November 2015 - 08:40 AM, said:

Why does anyone wants to design round circles in rectangular or squared screens? :ph34r:


Why does anyone wants to go in circles in a square map? ;)

Edited by El Bandito, 20 November 2015 - 09:55 AM.


#23 Death Proof

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Posted 20 November 2015 - 09:55 AM

View PostCathy, on 20 November 2015 - 09:49 AM, said:

I'm sorry but balance gone to hell, meta dull play tiresome, and they are making cockpit monitors ?


Art dept. has nothing to do with game balance and game play; two different teams and production schedules. Meaning, at no point does having the art dept work on...ART...affect the design mechanics of the game.

#24 Revis Volek

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Posted 20 November 2015 - 09:57 AM

In all my years of school and graphic design i have never once been told i could not put rounds items in square holes. This isn't the shape game in preschool....

Beauty is in the eye of the beholder, i happen to think they are a serious upgrade from "DERP no WORK" screens even if some of us cant get over the fact that more then one shape may exist in our cockpits.

Most media your print on is square, like paper from printers, signs, plaques, books....etc. If we had multiple shapes in the media I would say yes (the rules is 2 and no more then 3 different shapes, fonts, etc.) but its two shapes.

Squares inside of squares dont really look much better, gives you the effect of reveals and often makes it look too busy.

Edited by DarthRevis, 20 November 2015 - 10:04 AM.


#25 KahnWongFuChung

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Posted 20 November 2015 - 10:03 AM

I want this gauge set in my mech please 500 MC.

Posted Image

#26 Mister Blastman

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Posted 20 November 2015 - 10:15 AM

View PostDeath Proof, on 20 November 2015 - 09:44 AM, said:


Yep. It shows the display better than most of the photos of the real thing. B)




It is pretty hard to get clear footage of MFDs from just about any military airframe. I've sometimes stumbled across Apache footage... this video has a few seconds here or there...



I've seen some better ones but I think they were deleted.

#27 Sarlic

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Posted 20 November 2015 - 10:45 AM

As we speak -working on that example-

Takes time.

I know i am nitpicking. I hope i promoted to another level.

I really hope that from the Atlas is a placeholder. Two circular overlapped each other in a rectulanger box!

The horror!

#28 Sarlic

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Posted 20 November 2015 - 12:57 PM

View PostDarthRevis, on 20 November 2015 - 09:57 AM, said:

In all my years of school and graphic design i have never once been told i could not put rounds items in square holes. This isn't the shape game in preschool....

Beauty is in the eye of the beholder, i happen to think they are a serious upgrade from "DERP no WORK" screens even if some of us cant get over the fact that more then one shape may exist in our cockpits.

Most media your print on is square, like paper from printers, signs, plaques, books....etc. If we had multiple shapes in the media I would say yes (the rules is 2 and no more then 3 different shapes, fonts, etc.) but its two shapes.

Squares inside of squares dont really look much better, gives you the effect of reveals and often makes it look too busy.

I am sure then you must know what's looks good and what's not.

I am sure you can't deny how that this:
Posted Image
Looks kinda bad.

For the love of god. I hope those are placeholderds! :ph34r:

Here's a summary i made of how things should be done:
Posted Image

View PostUltimatum X, on 20 November 2015 - 09:40 AM, said:

I just want to know if I can customize my screens with pin-up models.

O'Really!! :ph34r:
Posted ImagePOV=80 if standard 60 you would see less of your very left monitor.

High resolution:
Posted Image

Posted Image
200%
Posted Image

Posted Image

Edited by Sarlic, 20 November 2015 - 01:36 PM.


#29 Summon3r

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Posted 20 November 2015 - 12:57 PM

guess i actually need to log in to see what is going on lol

#30 Sarlic

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Posted 20 November 2015 - 01:17 PM

View PostSummon3r, on 20 November 2015 - 12:57 PM, said:

guess i actually need to log in to see what is going on lol

Knew you would dig that woman! B)

#31 Saint Scarlett Johan

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Posted 20 November 2015 - 01:50 PM

I just wish they'd make the interfaces in cockpits like in actual US military vehicles. The reason why the lights are red/green and the screens are green is to make them easier to see with NODs on. Same goes for Russian equipment and their choice of red for most of their lighting and displays.

In very few military vehicles will you ever see blue lighting actually used while in tactical operations because of the washout effect you get.

In essence, I think they need to look at the current HUDs and instrument panels of war fighting machines and emulate those in terms of color, lighting, and general ergonomics.

#32 Ultimax

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Posted 20 November 2015 - 02:07 PM

View PostSarlic, on 20 November 2015 - 12:57 PM, said:


200%
Posted Image






I'm going to tweet this to Russ later tonight.


And I'll ask him "Do you want to make money on cockpits? Because this is how you make money on cockpits!"

#33 Sandpit

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Posted 20 November 2015 - 02:20 PM

uhm Didn't PGI just recently state that they are working on the cockpit monitors and making it all more dynamic?

#34 Death Proof

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Posted 20 November 2015 - 02:22 PM

View PostSandpit, on 20 November 2015 - 02:20 PM, said:

uhm Didn't PGI just recently state that they are working on the cockpit monitors and making it all more dynamic?


Yep.

#35 Sarlic

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Posted 20 November 2015 - 03:02 PM

View PostSandpit, on 20 November 2015 - 02:20 PM, said:

uhm Didn't PGI just recently state that they are working on the cockpit monitors and making it all more dynamic?

Good for them i guess.

Second example is finished!

Don't you find this beautiful and spot on?
Posted Image

High res and 200%
Posted Image

Posted Image
Posted Image
:ph34r:

Edited by Sarlic, 20 November 2015 - 03:09 PM.


#36 Sandpit

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Posted 20 November 2015 - 03:13 PM

Sarlic you also have to remember that that kind of stuff is going to hit performance in a major way.

#37 Sarlic

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Posted 20 November 2015 - 03:15 PM

View PostSandpit, on 20 November 2015 - 03:13 PM, said:

Sarlic you also have to remember that that kind of stuff is going to hit performance in a major way.

So is my third arm! ;)

Jokes aside. How am i doing it so far?

I think i have made my point pretty clear.

View PostUltimatum X, on 20 November 2015 - 02:07 PM, said:




I'm going to tweet this to Russ later tonight.


And I'll ask him "Do you want to make money on cockpits? Because this is how you make money on cockpits!"

Good luck, i hope you get the attention.

*Thumbs up*.

Edited by Sarlic, 20 November 2015 - 03:17 PM.


#38 Chados

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Posted 20 November 2015 - 03:21 PM

Only if it can be turned off. Both for performance and because I don't need all that cheesecake, it's frankly annoying.

And I think a lot of other women might agree.

#39 Lexx

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Posted 20 November 2015 - 03:29 PM

This thread is making me wonder if the new cockpit screens will be like the dynamic mechlab portraits?

If players can go into the files and replace the images, that could have a lot of potential.

#40 Ultimax

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Posted 20 November 2015 - 03:31 PM

View PostChados, on 20 November 2015 - 03:21 PM, said:

Only if it can be turned off. Both for performance and because I don't need all that cheesecake, it's frankly annoying.

And I think a lot of other women might agree.



Well, in my original (tongue in cheek) post, I said "pin up models".


I didn't specify that they needed to be any particular gender - so perhaps a different type of cheesecake should be represented for those interested?

Edited by Ultimatum X, 20 November 2015 - 03:32 PM.






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