Insufficient Skill, on 25 November 2015 - 02:57 PM, said:
Of course they would not, because they are in their own, solo queue. Solos don't want to win planets for... for what? They want to play the game - so give them a queue of their own...
Excuse my saltiness, but if solo players don't care about fighting for planets, and they just want to play the game, then...
...WHY
THE
F***
ARE
THEY
PLAYING
CW?!
There's only three reasons a solo player would be playing CW:
1. They want the rewards.
2. They want to play a respawn-ish game mode on different maps.
3. They want to fight for planets.
For #1, the rewards are there to encourage teamwork in securing the objectives in order to take or defend a planet. Pugs shouldn't automatically receive higher CBill/XP payouts, CBill bonuses, and Loyalty Points, just for showing up and hoping for the best, caring nothing for the objectives and/or the CW map. In this sense (as harsh as it sounds), CW works pretty well to punish players looking to avoid the grind, and IMO is probably the main underlying factor for why threads like these exist. You said it yourself, "Solos don't care about winning planets," so why are they playing CW in the first place if they don't really want to play...CW?
For #2, this is on PGI. Different maps and game modes are great, and if solos want to play CW maps and/or modes in normal solo queue, then they need to push PGI to include these maps and modes in normal solo queue selection, where planets don't matter and the strict solo vs. solo matchmaking can exist. Of course, many maps like Boreal Vault are relatively unbalanced, so they likely won't work in the other queues anyway.
For #3, these are the solos who've stuck it out during non-event times. Maybe they like the challenge? Regardless, the types of solo players and their level of coordination is drastically different during non-event times. These are the players that are the reason solo players SHOULD be allowed to play CW. Perhaps they have family obligations, jobs, or other obstacles that prevent them from joining a unit, but they still want to play CW for the actual purpose of CW.
Methinks you and many others just want those sweet, sweet rewards, CBills, and LP bonuses, yet you don't want to put forth the effort to actually earn them. You don't care if you take terrible mechs, or refuse to work as a team. All you care is that your team wins the match so your meager 500 damage game nets you a decent payout and extra CBill/LP bonuses. You don't care that your sub-optimal performance contributes to your team's eventual loss, or how that loss likely took away a tick from another unit or team's hard-earned victory. You don't care if you lose the planet. Meanwhile, multiple units and teams that have been watching your match's progress painfully tick away during cease-fire, groan in disappointment when they see they don't take the planet.
A single player's performance can mean the difference between winning or losing a planet. A not very good player doing their best may cost the match and therefore the planet, but they did their best, and they walk away from the match with better knowledge, and strive to work more with the team in future matches.
Other players however, care nothing about teamwork, nor seek to improve. They show up to CW hoping to win the match so they can have fun doing their own thing, with no regard to their team, or CW as a whole. I personally enjoy stomping the ever loving crap out of these salty, dead weight players who have no business being in CW in the first place.
Want to play CW, win planets, and get bonuses for it? Get ready to face that planet's defenses/invading forces. If they're tougher, they're going to take the planet. Plain and simple.
Sincerely,
Aresye Kerensky, who just earlier played a solo CW match on his alt against a large, organized premade team, yet won by destroying Omega in the last minute of the game thanks to having a great team of solos who listened to VOIP, didn't throw away their mechs needlessly, didn't disconnect, and switched from focusing mechs to focusing objectives when the time was getting close to the end.