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I'd like to be a founder but...


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#61 Scytale

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Posted 12 July 2012 - 09:40 PM

View PostWolfclaw, on 10 July 2012 - 03:34 PM, said:

Great...another whiner....

The founders has nothing to do with the game, it's just a collectors item for the people who love the series. The items/currency you get is just a bonus.

I guess I should add that its also about supporting a company who is bringing back a game we havent seen in 10 years.


The items and bonus that you get obviously have something to do with the game. You get the XP bonus for Elite and Legendary via the founder's mechs, and the in-game currency. You also make it sound like the only way to support this company is to get a founder's pack, as opposed to waiting for the game to come out, try it, and *then* make a judgment. Someone who is having difficulty making up their mind about it is hardly a whiner - I'd call it cautious. Grow up.

#62 Squiggy McPew

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Posted 12 July 2012 - 10:26 PM

View PostScytale, on 12 July 2012 - 09:40 PM, said:

I'd call it cautious.


Same reason I have held off on getting an elite pack.

I'm not entirely convinced off the current information available that this will be a good f2p game.

The clan aspect gameplay will most likely rock with solid teamwork but the public games?

Given the inherent complexity of setting up an effective mech loadout and the absolute reliance on players following the roles of the mech they are in I can only see public games being complete chaos with all the casual players just tossing on whatever fits and sailing into battle only to die horribly because they think they can just roll around killing everything in sight.

#63 Baron Kreight

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Posted 12 July 2012 - 10:29 PM

View Post120mm, on 12 July 2012 - 10:26 PM, said:


Same reason I have held off on getting an elite pack.

I'm not entirely convinced off the current information available that this will be a good f2p game.

The clan aspect gameplay will most likely rock with solid teamwork but the public games?

Given the inherent complexity of setting up an effective mech loadout and the absolute reliance on players following the roles of the mech they are in I can only see public games being complete chaos with all the casual players just tossing on whatever fits and sailing into battle only to die horribly because they think they can just roll around killing everything in sight.


Dude have you ever played a pvp game before? This **** happens in every pvp game. But the win goes to teamwork.

#64 Whip

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Posted 12 July 2012 - 10:41 PM

View Post120mm, on 12 July 2012 - 10:26 PM, said:


Same reason I have held off on getting an elite pack.

I'm not entirely convinced off the current information available that this will be a good f2p game.

The clan aspect gameplay will most likely rock with solid teamwork but the public games?

Given the inherent complexity of setting up an effective mech loadout and the absolute reliance on players following the roles of the mech they are in I can only see public games being complete chaos with all the casual players just tossing on whatever fits and sailing into battle only to die horribly because they think they can just roll around killing everything in sight.


My reponse is,

"You are kidding yourself right? Show me ONE MMO game out there that HAS PUB Matches / Battles that will not have ALL those points you have listed as valid"

What you have described affects EVERY MMO which has a Pub games mechainc within it and which relies on teamwork from complete strangers!!

And that is yourr excuse for not going out on a limb and purchasing a founders pack?

Mate, It's pub, you can expect on average 50/50 win / loss ratio, unless you get a bad run of pub games, in which case, take a break and hope when you come back they have gone!!

Shaking my head rolling the eyes at this one!! :D

#65 Squiggy McPew

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Posted 12 July 2012 - 10:42 PM

View PostBaron Kreight, on 12 July 2012 - 10:29 PM, said:


Dude have you ever played a pvp game before? This **** happens in every pvp game. But the win goes to teamwork.

Yeah I have played every major online pvp game out there competatively.

But mwo is not a mainstream pvp game.

Its going to be far closer to something like eve where ship loadouts and tactics are paramount.

Normal shooters have quite limited setups for each class and toss you into a fight where you can carry the game simply because the game is designed to let anyone no matter what class shoot stuff up.

F2p pvp games tend to be simple like this.

This is not going to be a simple game by anyones measure and thats not really the best model for a f2p game.

Will mwo still rock and roll?

Sure its mechwarrior and we can all play for free but as I'm not really going to have the time to play in an organized clan I'm not really sure getting a founders pack is going to be personally worth it for me.

View PostWhip, on 12 July 2012 - 10:41 PM, said:


My reponse is,

"You are kidding yourself right? Show me ONE MMO game out there that HAS PUB Matches / Battles that will not have ALL those points you have listed as valid"

What you have described affects EVERY MMO which has a Pub games mechainc within it and which relies on teamwork from complete strangers!!

And that is yourr excuse for not going out on a limb and purchasing a founders pack?

Mate, It's pub, you can expect on average 50/50 win / loss ratio, unless you get a bad run of pub games, in which case, take a break and hope when you come back they have gone!!

Shaking my head rolling the eyes at this one!! :D

I don't care about stats.

I care about enjoying the gameplay.

Just not seeing how this will be a good public game due to the complexity of play.

But worry not even if I don't get a founders pack I will more than likely still drop money on the game for a premium account and some perks whatever they end up being.

Besides there is still plenty of time for new info to be released and change my mind.

Edited by 120mm, 12 July 2012 - 10:48 PM.


#66 Titus Pullo XIII

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Posted 12 July 2012 - 10:50 PM

Great Devs | Great Community | Great Game.

The franchise is in good hands.

#67 Squiggy McPew

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Posted 12 July 2012 - 10:53 PM

View PostTitus Pullo XIII, on 12 July 2012 - 10:50 PM, said:

Great Devs | Great Community | Great Game.

The franchise is in good hands.

I'm sure this game will do quite well and I have every intention of playing it.

Just don't berate me(not you personally) for voicing my concerns over the gameplay mode I will most likely be primarily involved in.

#68 Dodger79

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Posted 12 July 2012 - 11:05 PM

I can't understand the partially harsh tones towars the threadopener and others who just ask for some informations about the game before buying a founders pack. As you can see i bought a founders pack, so yes, i am a fan. But the i can totally understand everybody who isn't willing to spend money in advance, especially when the game itself will be f2p and the prices for founder packs reach up to double the price of a retail game. Yes, nowadays ist's usual (sadly) that you can't test a game in advance. BUT: usually there a previews or even tests in magazines and on the internet, and there is at least a release date set. About MWO there is quite little information and not even a release date. Worst case scenario therefore can be an everlasting beta or even a shutdown (but i don't expect it). So i think the begging for information before paying a bucketload of money is just natural from a customers point of view and there is no need for harsh tones against those just because one decided for himself to not need these informations.

#69 Nuesse

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Posted 12 July 2012 - 11:12 PM

View PostDodger79, on 12 July 2012 - 11:05 PM, said:

I can't understand the partially harsh tones towars the threadopener and others who just ask for some informations about the game before buying a founders pack. As you can see i bought a founders pack, so yes, i am a fan. But the i can totally understand everybody who isn't willing to spend money in advance, especially when the game itself will be f2p and the prices for founder packs reach up to double the price of a retail game. Yes, nowadays ist's usual (sadly) that you can't test a game in advance. BUT: usually there a previews or even tests in magazines and on the internet, and there is at least a release date set. About MWO there is quite little information and not even a release date. Worst case scenario therefore can be an everlasting beta or even a shutdown (but i don't expect it). So i think the begging for information before paying a bucketload of money is just natural from a customers point of view and there is no need for harsh tones against those just because one decided for himself to not need these informations.


This nails it down to the core!

I fully agree with that opininon.

#70 Rejarial Galatan

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Posted 12 July 2012 - 11:14 PM

Actually Dodger/Nuesse there is a plethora of informational video's showing break downs of weight classes, the mech lab, some raw game play, and oodles upon oodles of developer posts telling us about the game. Not to mention many interviews on other websites with various gamer mags about some of the aspects of the game. The information is there, you just gotta look for it.

#71 Hyperius

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Posted 12 July 2012 - 11:23 PM

I really hate all this crap from a lot of founders purchasers where they start whining that some people may not want to risk their money. The game is free to play, nobody has to pay a single cent if they don't want to. So please, enough of the "you should support PGI blah blah blah". People are only gonna spend money on products that they feel are worthy, if someone feels they don't have enough information to make a purchase then too bad, welcome to capitalism.

To the original poster. I think the window for purchasing a founder's pack is fairly long (up until August 7th believe) so there's no rush. Hopefully they will be releasing more info and footage before then and you can make a more informed decision either way.

#72 Nuesse

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Posted 12 July 2012 - 11:24 PM

Yeah its there, but thats not a reason to engage com. members when they describe their opinions here.
You and me and all the Other founders could be described as Fanboys/girls ... .
I can understand people that they want proofs or hands on tests to assure that their money is spent well.

For me its the case that i want to support all this here.

#73 Squiggy McPew

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Posted 12 July 2012 - 11:24 PM

View PostRejarial Galatan, on 12 July 2012 - 11:14 PM, said:

Actually Dodger/Nuesse there is a plethora of informational video's showing break downs of weight classes, the mech lab, some raw game play, and oodles upon oodles of developer posts telling us about the game. Not to mention many interviews on other websites with various gamer mags about some of the aspects of the game. The information is there, you just gotta look for it.

There is however zero information about how the public side of the game will work.

Here are just two issues of many that are essential to good pubbie play mechanics.

Will the matchmaker just toss players around hodgepodge with no regard to skill level or will players of similar skill level be matched together to insure a good even game?

What will be the mix of mechs in public games?

Will it be like wot were you might get most of your team in scouts and mediums with the other team rocking mostly assaults and just the right mix of scouts and other mechs?

If just these two are flubbed or not implimented with care then the public side of the game would be a total wash.

Clan play won't have to take any of that into consideration as they will be playing set games with tight knit players all on the same wavelength.

#74 Baron Kreight

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Posted 12 July 2012 - 11:29 PM

View Post120mm, on 12 July 2012 - 11:24 PM, said:

There is however zero information about how the public side of the game will work.

Here are just two issues of many that are essential to good pubbie play mechanics.

Will the matchmaker just toss players around hodgepodge with no regard to skill level or will players of similar skill level be matched together to insure a good even game?

What will be the mix of mechs in public games?

Will it be like wot were you might get most of your team in scouts and mediums with the other team rocking mostly assaults and just the right mix of scouts and other mechs?

If just these two are flubbed or not implimented with care then the public side of the game would be a total wash.

Clan play won't have to take any of that into consideration as they will be playing set games with tight knit players all on the same wavelength.


And what do you expect to hear from them? Matches will be unbalanced? Matches will include assault mechs only? You are talking rubbish. They can't say anything specific at this point because they don't have a definitive answer. But for sure it is in their best interest as a starting developer studio to make this product as succesful as possible. And they have a good benchmark to use - WoT.

#75 Rejarial Galatan

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Posted 12 July 2012 - 11:29 PM

ok, going bottom to top: Clan Faction Play is, I think going to be the same as House Faction play, atleast I hope so from a risk/reward ideal. Guild Play, should not factor into any thing honestly. As for basing a match made on skill, this cannot be done fairly. What if I choose to log in one day and just make the worst mech I possibly can and putz around? This will affect my 'skill' as perceived by the game, in a negative way. As to mech mixes? I would imagine they have some balance in mind as to what will be dropped into a match, especially to support the Role Warfare aspect.

#76 csebal

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Posted 12 July 2012 - 11:37 PM

View PostElectric Crow, on 10 July 2012 - 03:05 PM, said:

I just can't get a chance to at least try the game.
I played Battletech in grade school and LOVED it, now, nobody plays the table game so this is my one last hope. I'd be happy to be a founder but I have to at least try the game.

Welcome. Since you are new, you probably have not seen the myriads of threads about this subject already, so here is a quick rundown of them:
- no, "begging" for beta access will not get you one, in fact it might have an adverse effect on your chances to get into beta.
- yes, the big majority of those who have bought founder packs have done so without trying the game first
- no, buying a founders pack will not grant you automatic entry into the beta, although you will be given early access, come the 7th of august.
- yes, buying the founder pack gives you a chance to get into the beta as the devs will - according to their statements - primarily pick beta participants from the pool of founders from now on.
- no, this does not mean that only founders have a chance for beta access, but with the number of founders in that pool, your chances without it are slim.

last, but not least:
- yes, there is a search function on the forums, as well as quite a few awesome sticky posts.

Also consider this:
for 60 bucks, you get early access, a cool founder mech AND 80 bucks worth of in game currency to spend later on. This being a F2P game, there will surely be things to blow that cash on, and if you are planning on staying for any length of time, you will surely want to spend some cash on the game, so even if you are not sure whether or not going legendary founder is worth it, I hardly doubt that there is anyone who could argue against the value of the elite package.

This ain't any different from the usual pre-orders out there, and you do not get to try those either.

#77 Squiggy McPew

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Posted 12 July 2012 - 11:38 PM

View PostBaron Kreight, on 12 July 2012 - 11:29 PM, said:


And what do you expect to hear from them? Matches will be unbalanced? Matches will include assault mechs only? You are talking rubbish. They can't say anything specific at this point because they don't have a definitive answer. But for sure it is in their best interest as a starting developer studio to make this product as succesful as possible. And they have a good benchmark to use - WoT.
Rofl if mwo uses wots matchmaker philosophy then the pubic side of the game is DOOMED.

What I want to here is simply some info on how the random jump in a mech and pew pew mode of play that the majority of players will use is going to work.

That is all.


View PostRejarial Galatan, on 12 July 2012 - 11:29 PM, said:

ok, going bottom to top: Clan Faction Play is, I think going to be the same as House Faction play, atleast I hope so from a risk/reward ideal. Guild Play, should not factor into any thing honestly. As for basing a match made on skill, this cannot be done fairly. What if I choose to log in one day and just make the worst mech I possibly can and putz around? This will affect my 'skill' as perceived by the game, in a negative way. As to mech mixes? I would imagine they have some balance in mind as to what will be dropped into a match, especially to support the Role Warfare aspect.

Skill based matching is based on averages. You would have to purposely wreck your overall stats to get put in lower skill games.

Supcom fa had excellent skill based matching for its random battle mechanic so its perfectly doable.

Also I'm sure that the devs have all sorts of things planned for how to mix up mechs in public games but they have been mum about it so far.

Will whatever they come up with work? Who knows and thats the rub isn't it?

Besides I have had plenty of experience with crappy matchmaking in several otherwise good games so don't be suprised if I'm a bit shy about that specific mechanic.

View Postcsebal, on 12 July 2012 - 11:37 PM, said:

This ain't any different from the usual pre-orders out there, and you do not get to try those either.
Untrue.

I was in the wot beta long before the preorder packs were offered for sale and my positive beta experience was a primary motivator for buying two of the three offered.

Edited by 120mm, 12 July 2012 - 11:41 PM.


#78 Hyperius

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Posted 12 July 2012 - 11:39 PM

View PostRejarial Galatan, on 12 July 2012 - 11:29 PM, said:

ok, going bottom to top: Clan Faction Play is, I think going to be the same as House Faction play, atleast I hope so from a risk/reward ideal. Guild Play, should not factor into any thing honestly. As for basing a match made on skill, this cannot be done fairly. What if I choose to log in one day and just make the worst mech I possibly can and putz around? This will affect my 'skill' as perceived by the game, in a negative way. As to mech mixes? I would imagine they have some balance in mind as to what will be dropped into a match, especially to support the Role Warfare aspect.

I mean absolutely no offense here but, frankly, people asking for informaton on the game don't want to hear what you think the game will be like. People want to hear what PGI says the game will be like.

Not saying I disagree with you, just that without confirmation from PGI it's all meaningless speculation.

#79 Hellya

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Posted 12 July 2012 - 11:50 PM

OP,

As stated by many already, the founders pack is a deal that has been given and in my humble opinion a tribute to those of us that have wait a decade for a stab at a proper Battletech PVP game.

If you have concerns about the game layout I suggest you try World of Tanks to start. Do realize that it is not this game, but the layout will show you a small glimpse of the greatness that will be MWO. You need to know that crap components will be removed like arty, bad compensation for scouting, poor spotting mechanics, stupid hit RG, Stupid damage RNG... Going to stop as I am a vet of that game and see the little things.

Anyway the WoT has a great base but this game with its purposed system makes it come to life as it was intended to be.

Hellya

#80 FlareUKCS

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Posted 12 July 2012 - 11:53 PM

Seeing some of these replies has actually put me off a Founders pack, see I seen all these 'cool' meme copy pasted pics and vids already in League of Legends.... a game that is riddled with trolls who love to copy paste 4chan and 9gag rubbish all over the forums as substitute for wit.

I agree the OP misses the point of the founders pack, but I do understand the issue... you want to first play the game ( its free to play ) then reward it based on how much you enjoyed it, not slap down nearly the price of a full game for a few month premium sub and some in game items and none power boosts.





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