Patch Notes - 1.4.38 - 01-Dec-2015
#21
Posted 30 November 2015 - 02:58 PM
I am concerned the Gauss nerf went too far. Given the 3 ton disparity, I would rather see:
IS Gauss: 4 second cooldown
Clan Gauss: 5 second cooldown
#23
Posted 30 November 2015 - 03:05 PM
#24
Posted 30 November 2015 - 03:06 PM
InnerSphereNews, on 30 November 2015 - 02:07 PM, said:
For those unfamiliar with the MG crit chance, it's 10% higher than the other non-"crit weapons".
This means the AC/2s will now crit at a rate of 52% (up from 42%), with a 31% chance of a single crit (up from 25%), a 17% chance of a double crit (up from 14%), and a 4% chance of a triple crit (up from 3%).
The crit damage multiplier of 1.0 means that a single crit does 2 damage, and a triple crit does 6 damage - along with a bonus 0.3, 0.6, or 0.9 internal damage respectively for the single, double, or triple crit.
#25
Posted 30 November 2015 - 03:06 PM
Glad to see the R1 boys (And girls) finally getting the badges they were promised. I'm not one of 'em, so no skin off my teeth, but I know that was a pretty big thing in its day.
Still greatly annoyed by Gauss nerf, but luckily I've been preparing for it since it hit PTS4 and have been swapping most of my mechs over to twin AC/5 instead... actually kind of like it better that way than gauss anyway o.o Huzzah!
Cockpit monitors are HUGE! Don't care if they don't display useful information, at this point, ANYTHING is better! And they look dead sexy n.n
Modifications to the cockpit item screen are amazing, and have been needed for a looong time coming.
Also curious about the retroactivity of the Cadet bonus... but if nothing else, we'll find out tomorrow
Edited by Twilight Fenrir, 30 November 2015 - 03:23 PM.
#26
Posted 30 November 2015 - 03:07 PM
#27
Posted 30 November 2015 - 03:14 PM
cazidin, on 30 November 2015 - 03:07 PM, said:
Afraid you might have to learn to dodge rather than just outrun?
I do kinda wish they'd changed ECM so it no longer blocks locks, though... still... 90m is a lot smaller of a distance than a lot of people realize, and they're going to find that out to their cost reallly fast.
#28
Posted 30 November 2015 - 03:14 PM
xeromynd, on 30 November 2015 - 03:05 PM, said:
ECM is changed, range reduction
The Magic Jesus Box is still has the Doritos eating Magic Jesus Field.
They could have kept the radius at 180M if they'd just adjust the Magic Jesus Field, the 'targetingfactor' variable, from 0.25 to 0.5.
That changes 200M Dorito range to 400M Dorito range. The PTS1-3 had that set to 1.0, or where the Magic Jesus Field was removed entirely, and Doritos could roam free (never blocked).
#29
Posted 30 November 2015 - 03:15 PM
1. Why wasn't the actual ecm fix kept?
2. Less important, but are players getting back-paid for the increase in cadet wages?
#31
Posted 30 November 2015 - 03:20 PM
#32
Posted 30 November 2015 - 03:21 PM
stjobe, on 30 November 2015 - 02:33 PM, said:
Pro-tip: XML and Excel are not the same thing.
Actually... Excel ".xlsx" are just zip archives of XML files. You can extract them with a zip utility like 7-Zip. Not that it makes it more useful or anything.
#33
Posted 30 November 2015 - 03:21 PM
90M range means you can get that much closer sneaking up on that Dire Wolf's arse without him even having a clue there's a light mech around
#34
Posted 30 November 2015 - 03:26 PM
#35
Posted 30 November 2015 - 03:27 PM
#36
Posted 30 November 2015 - 03:28 PM
Ramrod AI, on 30 November 2015 - 03:26 PM, said:
*sigh*
Nerfing the Suckonner isn't exactly a great proposal.
Shame people don't care to discuss balance logically.
Edited by Mcgral18, 30 November 2015 - 03:28 PM.
#37
Posted 30 November 2015 - 03:28 PM
#38
Posted 30 November 2015 - 03:35 PM
Mcgral18, on 30 November 2015 - 03:28 PM, said:
*sigh*
Nerfing the Suckonner isn't exactly a great proposal.
Shame people don't care to discuss balance logically.
Lol what is there to discuss about Streakboats? The only people I see defending them are people who use them and Clanners. 2 Alphas and a light mech is dead and maybe some mediums. You know as well as I do that it's OP. I'd rather deal with Ultra Boats then Skill-less streakboats. At least with Ultra Boats you have to aim at your target. You have no argument about streakboats...none whatsoever. And I don't care about the stupid Summoner. IS has plenty of useless mechs. A few Clan ones don't hurt. Seriously all I ever see in these forums are Clanners bitching about nerfs because they want to be invincible and have no challenge.
Edited by Ramrod AI, 30 November 2015 - 03:37 PM.
#39
Posted 30 November 2015 - 03:35 PM
Does this mean you've potentially fixed the problem with having uneven teams, as well, or is that too much to hope? Or, does it just mean we are now able to drop in groups of 11, with the MM picking up one more to make 12?
xeromynd, on 30 November 2015 - 02:36 PM, said:
Edited by Kay Wolf, 30 November 2015 - 03:36 PM.
#40
Posted 30 November 2015 - 03:36 PM
Blackjacks?
Why the hell has the BJ-1X received such a massive buff? It's already one of the best IS mediums.
Blackjacks are now packing more firepower AND more durability than mechs like the Centurion, which are falling by the wayside. I don't get it.
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