Patch Notes - 1.4.38 - 01-Dec-2015
#81
Posted 30 November 2015 - 06:02 PM
Looking forward to the changes. Please keep up the good work and thanks for the monthly road maps.
#82
Posted 30 November 2015 - 06:27 PM
Quote
KursedVixen, on 30 November 2015 - 04:55 PM, said:
people have already asked for refunds on their mechs you want more???
Really dude. If I take out your Right or Left torso on ANY Clan mech with XL you keep coming.
You take out ANY IS mech with an XL we are dead. even in good old table top you would suffer +10 heat every turn +5 for each engine hit. so your mechs lose some performance big deal.
In all reality if the engine in your car gets damaged I loses performance.
#83
Posted 30 November 2015 - 06:37 PM
though that's not what i'm mad about..
Still i'd rather take the heat efficiency loss they had in mind before hand
Edited by KursedVixen, 30 November 2015 - 06:42 PM.
#84
Posted 30 November 2015 - 06:45 PM
#85
Posted 30 November 2015 - 06:47 PM
Edited by KursedVixen, 30 November 2015 - 06:47 PM.
#86
Posted 30 November 2015 - 06:50 PM
#87
Posted 30 November 2015 - 06:52 PM
freud2b, on 30 November 2015 - 05:53 PM, said:
There is no balance in this ? it's a massacre !
The is really too much, if you do this, I stop Mwo
^ This.
I mostly pilot light 'mechs, and I'm a little worried that some of the less agile assault and heavy 'mechs will no longer have any chance of turning themselves around fast enough to save themselves from my Locust.
The Dire Wolf, King Crab et al are already at a bit of a disadvantage in lose quarters versus a light 'mech... I'm concerned that these changes might make things unfair/unfun.
#89
Posted 30 November 2015 - 06:56 PM
#90
Posted 30 November 2015 - 06:58 PM
Aki Shin III, on 30 November 2015 - 06:52 PM, said:
^ This.
I mostly pilot light 'mechs, and I'm a little worried that some of the less agile assault and heavy 'mechs will no longer have any chance of turning themselves around fast enough to save themselves from my Locust.
The Dire Wolf, King Crab et al are already at a bit of a disadvantage in lose quarters versus a light 'mech... I'm concerned that these changes might make things unfair/unfun.
I hope that the fragile, vulnerable new players do not decide to pilot Assault mechs, especially Clan Assaults.
#91
Posted 30 November 2015 - 06:58 PM
Clan XL Engines needed, or deserved rather, this. Yes, its going to suck to get used to it now after a year or so of playing without a penalty. But, it makes sense since the whole 'Mech loses part of its engine yet doesn't flat out die (like IS XL 'Mechs).
SRM and SSRM speeds also needed this increase. Damn things always seem to float like a lackadaisical butterfly at the target and only hit if your close enough to poke the enemy in the eyes. Lights, hold on to your butts.
Gauss Rifle... I think its too long of a cool down, maybe a happy medium between the two. I don't like it but I'm glad that it applies to all Gauss Rifles in the game.
Changes to heat sinks? I'm still confused on the outcome... Clans dissipate faster now? IS has a bump if running singles? I look forward to someone doing the math on this one....
The only one i really don't agree with is raising the amount of heat in IS 'Mechs and lowering the heat threshold in Clan 'Mechs as much as they did. IS don't need the higher threshold, and the Clan 'Mechs reduction is just far too much over all. I get that its trying to cut down on laser vomit builds in clans, but why does it seem to end up promoting the already heavily used IS laser vomit builds? 0.o
#92
Posted 30 November 2015 - 07:03 PM
I only seen the Clan XL didn't see the IS was getting a .1 boost with DH and clans were getting a -.3
I do agree with you that is BS.
If I'm reading that right a clan mech with DHS will shutdown before an IS mech with DHS right?
#93
Posted 30 November 2015 - 07:05 PM
The Boneshaman, on 30 November 2015 - 07:03 PM, said:
I only seen the Clan XL didn't see the IS was getting a .1 boost with DH and clans were getting a -.3
I do agree with you that is BS.
If I'm reading that right a clan mech with DHS will shutdown before an IS mech with DHS right?
I really think PGI needs to literally start from scratch starting with the day that clan mechs dropped or even going before that to fix problems instead of doing what they are they have a public test server so why not use it to it's full potential and do a full revamp starting from scratch with BT rules?
also look at this spreadsheet I've worked up of Laser heat and damage values of MWO compared to tabletop using Sarna.net and Smurfy for the appropriate values
https://docs.google....t#gid=0&vpid=A1
you will see alot of problems and not just in clan weapons but IS as well.
X= lasers that don't exist or in the case of MWo are not in the game.
Edited by KursedVixen, 30 November 2015 - 07:11 PM.
#94
Posted 30 November 2015 - 07:14 PM
Edited by Windscape, 30 November 2015 - 07:22 PM.
#95
Posted 30 November 2015 - 07:23 PM
Heavies: 10%
Mediums: 7.5%
Lights: 5%
Alternate:
Assaults: 10%
Heavies: 7.5%
Mediums: 5%
Lights 2.5%
1 moar:
Assaults: 15%
Heavies: 12.5%
Mediums: 8.5%
Lights: 5.5%
#96
Posted 30 November 2015 - 07:37 PM
I will NEVER pay real money for anything related to this game ever again.
#97
Posted 30 November 2015 - 07:39 PM
How come they haven't fixed votes by hiding % results until timer is out?
...or by locking our vote once a selection is made?
#98
Posted 30 November 2015 - 07:59 PM
#100
Posted 30 November 2015 - 08:22 PM
Frost Lord, on 30 November 2015 - 08:15 PM, said:
well glad your happy, i will not play this game again till voting is gone , or russ an paul are working at mc donalds , where they can mess up burgers an fries
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