InnerSphereNews, on 30 November 2015 - 02:07 PM, said:
New Cockpit Monitors
• 1 Dynamic Kill Count Screen type that keeps track of your kills.
Only my kills, or my Teams kills as well (for example: my kills Green, my Teams Kills Red)? I hope it's the latter, as it would be more useful than hitting Tab in Conquest; which I sure am seeing a lot of nowadays.
Also, how does it work in CW with the higher kill count potential?
Navid A1, on 30 November 2015 - 03:36 PM, said:
InnerSphereNews, on 30 November 2015 - 02:07 PM, said:
• Clan Double Heat Sink capacity will be reduced from -1.4 to -1.1. This is reducing the maximum heat value for a 'Mech before it shuts down, not the speed at which it cools off.
You basically DESTROYED the mist lynx (and kitfox)... yeah, it was SO OP. You annihilated that chassis to oblivion.
Navid A1, on 30 November 2015 - 04:01 PM, said:
well...lets do the calculation shall we?
before this the cooling rate of a normal mist lynx with 4 ERLs and 13 double heatsinks ( 7 internal + 6 external) was (with double basics):
1.15 * (7 * 0.2 + 6 * 0.14) = 2.576 h/s
and with this grand change:
1.15 * (7 * 0.2 + 6 * 0.15) = 2.645 h/s
How about you take your own advice?
OLD
30 + (7 * 2.0 + 6 * 1.4) = 52.4 [62.88 with double basics]
NEW
30 + (7 * 0.2 + 6 * 1.1) = 50.6 [60.72 with double basics]
If you still feel that a loss of 1.8 to 2.16 Heat Capacity has "
DESTROYED" those two chassis then I don't know what else there is to say.
Honestly now; they could remove all the IS/Clan DHS changes from this patch, and I doubt we'd even notice. They are very nearly pointless.
Vxheous Kerensky, on 30 November 2015 - 10:06 PM, said:
If you look at the IS quirks, they have added a few more IS mechs with 25% Energy range, which means more IS mechs able to boat ER-LL out to 911m (That is more range than any Clan laser btw)
I agree. I don't think the IS should ever exceed the clans Optimal Range. Perhaps PGI could add
negative weapon specific quirks to the handful of Mechs whose general range quirk leads to such over extensions?
So for instance, on a Mech with a +25% Energy Range quirk add...
ERLL Range
-15% [25-15=10+10(Module)=
20%]
So IS ERLL range of
675m becomes
810m instead. The Clan version
with Range Module is
814m (or
832m uniquely with MLX-A LEFT ARM).
xlrdallas, on 30 November 2015 - 05:58 PM, said:
voting still in game , i vote not to play still ,see ya next month maybe
The absence of your presence will undoubtedly way heavily on those of us whom endure this devastating loss.