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Patch Notes - 1.4.38 - 01-Dec-2015


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#181 Red Legs Greaves

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Posted 01 December 2015 - 07:32 AM

View PostLily from animove, on 01 December 2015 - 07:15 AM, said:


yes, when range reaches 0, then you also do not overheat anymore form them since you do not use them anymore.

I wai for he day when the clan metacrowd just swaps back to IS mechs and full force ahead with the IS Mechs showing he other 80% how IS is played and then suddenly revealing how broken balance is.

Ther eis only a small amount of IS palyers knowing what they do, and those do not have issues to face clans. But in the end, PGI needs to make money, and so meainstream opinion is to what has to be catered. Maybe thats the strategy.


My enthusiasm for this game is about at a 0. I'm getting really tired of the nerfs and the constant crying from the IS players about how clans are P2W.

I think I can convey what a lot of us who have bought clans packs are feeling. It's not about having something you paid for being superior. At this point it's about have something you paid for being equal to the stuff you can get for free and for a lot cheaper then the Clan c-bill prices. The constant nerfs isolate the Clan players who as far as I can contribute a lot of money to this game. I for one am not spending another cent on this game because I haven't been getting my moneys worth for awhile. I am continuing to play because of my friends who's company I enjoy more then I dislike the state of this game.

#182 Tamwulf

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Posted 01 December 2015 - 08:05 AM

I get new pretty colors in my cockpit! Wooo! :wub:

Everything else... I've only been playing since October, and it's a bit irksome to me how good light mechs are against assault mechs. Taking away faster torso twists from assaults just makes it way easier for lights to get in the back arc. I typically like to park my assault mech with a building, wall, hill, or something to block my backside. That helps a lot, but sometimes, that's just not a practical solution.

Not a big fan of nerfing Clans and buffing IS. Clan tech was always better then IS, and ton for ton, Clan mechs are superor to IS. This nerfing of Clan and buffing of IS just to achieve some kind of parity between the two is a step in the wrong direction.

I dunno, I'm a new player, and so far, I've been a bit dissatisfied at how the mech classes play. Ah well, at least I get purty kolors in my 'Mech Deck (cockpit is sexist, ya know?). The kill counter will still remain depressingly dark, and my warhorns never sound anyways, so being able to hear them in the 'Mech Bay brings a small smile to my face... even if I'll never hear them in a game. :D

#183 H E I D I

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Posted 01 December 2015 - 08:22 AM

nice patch...
but the changes on "revised skill tree values" ...I am skeptical

#184 Desintegrator

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Posted 01 December 2015 - 08:23 AM

The Gauss Rifle is dead now !

We will never forget you !

#185 Mawai

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Posted 01 December 2015 - 08:24 AM

Does everyone who has already earned the cadet bonus get an additional 4,517,000 cbills to make up the difference? :)

#186 Luscious Dan

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Posted 01 December 2015 - 08:34 AM

View PostTamwulf, on 01 December 2015 - 08:05 AM, said:

I get new pretty colors in my cockpit! Wooo! :wub:

Everything else... I've only been playing since October, and it's a bit irksome to me how good light mechs are against assault mechs. Taking away faster torso twists from assaults just makes it way easier for lights to get in the back arc. I typically like to park my assault mech with a building, wall, hill, or something to block my backside. That helps a lot, but sometimes, that's just not a practical solution.

Not a big fan of nerfing Clans and buffing IS. Clan tech was always better then IS, and ton for ton, Clan mechs are superor to IS. This nerfing of Clan and buffing of IS just to achieve some kind of parity between the two is a step in the wrong direction.

I dunno, I'm a new player, and so far, I've been a bit dissatisfied at how the mech classes play. Ah well, at least I get purty kolors in my 'Mech Deck (cockpit is sexist, ya know?). The kill counter will still remain depressingly dark, and my warhorns never sound anyways, so being able to hear them in the 'Mech Bay brings a small smile to my face... even if I'll never hear them in a game. :D


Hi there, welcome to the game :D

Positioning is a huge deal with assaults, since you don't have the speed to adjust to more mobile threats, like those max speed lights you mention. Backing into a wall or corner can help, but situational awareness is probably the best defense for an assault. They are very tough to use well and the traditional first person shooter twitch reflex type skills won't save you. Advanced Seismic Sensors are one of the best investments for any mech, assaults included, as they help clue you in when the enemies are nearby.

For Clan vs. IS balance, the game modes demand an attempt at "different but equal" status, rather than simply having Clans superior in every way. The game can't enforce zelbrigen, and since there isn't any numbers advantage from playing an Inner Sphere mech, it would just be nuts to have Clan tech be better. The small number of players who actually play Community Warfare would collapse if half the factions were flat-out inferior.

Regarding the classes' play styles, generally it's a situation where mediums prey on lights, heavies prey on mediums, assaults prey on heavies/mediums, and lights prey on assaults. In rock/paper/scissors fashion, each mech is good against some types and struggles against others.

All that being said, there's still a ton of room to maneuver within those class archetypes. Not all lights harass assaults for example, some bring ECM and provide some mobile fire support to help the heavier mechs take down the enemy faster. And some mediums/heavies are lone wolves, who don't need to stay within the pack to be safe/effective. They can hit hard and relocate before they draw more attention than they can handle. It's not the easiest style to play well, but effectively dividing your opponent's attention can be game-breaking.

Anyway, take your time, do some research on tactics and builds, and the rest will come. Sticking to a limited number of mechs early on (so you can master them and unlock all the juicy skills) will also serve you well.

#187 Dagorlad13

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Posted 01 December 2015 - 08:36 AM

View PostH E I D I, on 01 December 2015 - 08:22 AM, said:

nice patch...
but the changes on "revised skill tree values" ...I am skeptical


The skill tree should not have been nerfed, that is just lazy and dumb. The skill tree should have been made into a multi-branch skill tree that could be customized for different rolls.

#188 Luscious Dan

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Posted 01 December 2015 - 08:36 AM

View PostH E I D I, on 01 December 2015 - 08:22 AM, said:

nice patch...
but the changes on "revised skill tree values" ...I am skeptical


That's the one part of the patch I'm not sold on. Some of my beloved but sucky IS mechs got better, but I would have preferred a different skill tree (one where you can't take all the skills, and have to make tough choices sometimes), rather than a nerfed skill tree.

Taking something away will always feel like punishment. Giving you something new, especially something with room to customize a mech exactly the way you want it, would feel like a rewarding new feature.

Edited by Luscious Dan, 01 December 2015 - 08:37 AM.


#189 Rhialto

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Posted 01 December 2015 - 08:38 AM

View PostTamwulf, on 01 December 2015 - 08:05 AM, said:

The kill counter will still remain depressingly dark, and my warhorns never sound anyways, so being able to hear them in the 'Mech Bay brings a small smile to my face... even if I'll never hear them in a game. :D

It is possible that warhorns are fixed in this patch, Russ told me.

I'm fighting for that for months (a year now in fact, yes a year) and I won't stop until they work like intended.

#190 Josef Koba

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Posted 01 December 2015 - 08:41 AM

I love how I'm logged in one minute, writing a well reasoned and insightful reply, and then logged out before I hit the "post" button, with absolutely no warning whatsoever. Neato.

#191 PFC Carsten

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Posted 01 December 2015 - 08:42 AM

View PostLuscious Dan, on 01 December 2015 - 08:34 AM, said:

Sticking to a limited number of mechs early on (so you can master them and unlock all the ONCE-UPON-A-TIME juicy skills) will also serve you well.


Patched it for you. ;-)

#192 jarien13

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Posted 01 December 2015 - 08:47 AM

Hope the Centurion's are actually getting armor bonus to their left arm and the indication of right arm on the pdf spreadsheet is just a typo.

#193 Cranky Puppy

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Posted 01 December 2015 - 08:51 AM

I would like to have the PLAYBOY Channel on one of my Screens !!!

Also a 16 weapon Atlas should have been modified for this Patch

#194 M3 SABLE

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Posted 01 December 2015 - 09:04 AM

View PostMalleus011, on 30 November 2015 - 04:53 PM, said:

Really hoping you guys implement the full ECM fixes and remove the cloak of invisibility before Steam. Even with the range cut, current ECM is REALLY harsh for new players.


lol, you are so disingenuous it is not even funny.
Things you are ok to say to have it your way huh?

LRM complaints were the primary concerned posts in this game. It was the most annoying thing to people new to the game, ever since beta. It was the most hated and flamed subject in chat. etc etc etc. (and still is depending what tier you play)

Are you kidding me?
If anything, a regular peep on Steam that will get killed by an over-the-hill lurmer; will most likely call that ********, call quits on this F2P game, and just stick back to his CSGO.

#195 Threat Doc

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Posted 01 December 2015 - 09:10 AM

Having NEW tech trees would have been nice, for certain, and it IS lazy that they've been "IN THE WORKS" for over two years, now, and we've yet to see them.

View PostRed Legs Greaves, on 01 December 2015 - 07:32 AM, said:

My enthusiasm for this game is about at a 0.

I think I can convey what a lot of us who have bought clans packs are feeling.
I am not a Clan player. In fact, if you ask ANYONE I've ever talked BattleTech with about the Clans, they will tell you I turn into a schizophrenic, frothing-at-the-mouth, sadist with true real-world HATRED for the Clans, as if I were a KKK member against the Clans. However, PGI has handled the Clans all wrong from the beginning. In the first place, this game should have begun in 3015, as with the MechWarrior V video three or four years ago, but allow the Clans, in their own space, to be played against one another. That didn't happen, so in the second place, PGI should have figured out why we HAVE to drop 12 v 12, rather than nerfing and quirking everything, and figured out how to do dynamic drops, instead. That would allow for Inner Sphere to have 1.5 times the tonnage against Clans, or at least figure out how to have equal Battle Value, if PGI would have actually listened to a good portion of the community who actually know and understand BattleTech, and then we wouldn't be having this discussion at all, and there would be a HELL of a lot more content in this game than there is. Instead, they want to **** around with all of their own ideas and try to make the game 100% their idea, reinventing the wheel every six months to a year and, eventually, they're going to figure out that things worked in the tabletop for a reason, and those things ported over to a computer game can work just as well; it doesn't have to be exactly like tabletop, but if the idiots decrying tabletop numbers and ideas as useless would actually read about them and figure out they are more apt to work in a vidyagame than what is taking place now, again we would not be having this discussion.

I hate the Clans, I've said that, but even I think they've been nerf'd entirely beyond recognition, to become little more than a shell of what they should be. PGI, fix the uneven drop numbers problem in the MM, you lazy jackasses!

View PostTamwulf, on 01 December 2015 - 08:05 AM, said:

Everything else... I've only been playing since October, and it's a bit irksome to me how good light mechs are against assault mechs. Taking away faster torso twists from assaults just makes it way easier for lights to get in the back arc.

Not a big fan of nerfing Clans and buffing IS. Clan tech was always better then IS, and ton for ton, Clan mechs are superor to IS. This nerfing of Clan and buffing of IS just to achieve some kind of parity between the two is a step in the wrong direction.

I dunno, I'm a new player, and so far, I've been a bit dissatisfied at how the mech classes play.
Being a new player to the game, you have been able to put into words the frustration all of us have been feeling since this whole debacle began in late 2011. We, the players, especially we Founders who originally funded the game, have been destroyed time-after-time with abnormal thinking and nerf'ing for the satisfaction of whiners on the part of PGI, constantly. For you to express it, new as you are, PGI should be sitting up and taking notice. They are going so far in the wrong direction, but it's like they're in a black hole, and time has slowed down significantly for them, and they can't make anything but wrong decisions on the forward momentum of this game. It's too bad, really.

Quote

Ah well, at least I get purty kolors in my 'Mech Deck (cockpit is sexist, ya know?).
Yeah, anytime I mention cockpit at the Everett, Renton, or Auburn plants, I have to walk back what I say, too, hehe. I even have guys come up off the factory floor for re-certification or re-training who've been with BAC for a long time, and they haven't heard about that change, and we get a good giggle out of it.


View PostJosef Koba, on 01 December 2015 - 08:41 AM, said:

I love how I'm logged in one minute, writing a well reasoned and insightful reply, and then logged out before I hit the "post" button, with absolutely no warning whatsoever. Neato.
Yet something else PGI refuses to fix... their forums. It's too bad, really.

#196 Veldrin Coulbauth

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Posted 01 December 2015 - 09:25 AM

• IS Double Heat Sink has its heat capacity increased from -1.4 to -1.5. This is increasing the maximum heat value for a 'Mech before it shuts down, not the speed at which it cools off.
• Clan Double Heat Sink capacity will be reduced from -1.4 to -1.1. This is reducing the maximum heat value for a 'Mech before it shuts down, not the speed at which it cools off.

Really 1.25 or 1.3 maybe but 1.1 while increasing the Inner sphere's to 1.5, if your going to lower the clans that much why raise the Inner sphere's? A 0.4 gap may not seem like much but it will be and people will be complaining as much if not more than those who do about clan mechs. I know you can't make everyone happy but this one seems to be their to just piss people off.

#197 Darwins Dog

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Posted 01 December 2015 - 09:26 AM

Just confirmed via twitter, the increased cadet bonus is not retroactive. Just for newbies.

https://twitter.com/...733064666624000

#198 Rhialto

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Posted 01 December 2015 - 09:31 AM

View PostDarwins Dog, on 01 December 2015 - 09:26 AM, said:

Just confirmed via twitter, the increased cadet bonus is not retroactive. Just for newbies.

https://twitter.com/...733064666624000

You'll get yelled at because you haven't provided a screenshot... yep I did that in the past, some are too lazy to click a link. ;) I did post a link to twitter without a screenshot a few posts above but it was directed at one person.

#199 Twilight Fenrir

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Posted 01 December 2015 - 09:32 AM

View PostDarwins Dog, on 01 December 2015 - 09:26 AM, said:

Just confirmed via twitter, the increased cadet bonus is not retroactive. Just for newbies.

https://twitter.com/...733064666624000

Well that' s a shame, but it's good to know. Nice work :3

Now find out when Atlas will have glowing eyes again! >:D

#200 KursedVixen

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Posted 01 December 2015 - 09:49 AM

When it fires super laser beams from them that utterly destroys any mech under heavy with one shot ANYWHERE

















P.S. NEVER!

Edited by KursedVixen, 01 December 2015 - 09:50 AM.






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