Having NEW tech trees would have been nice, for certain, and it IS lazy that they've been "IN THE WORKS" for over two years, now, and we've yet to see them.
Red Legs Greaves, on 01 December 2015 - 07:32 AM, said:
My enthusiasm for this game is about at a 0.
I think I can convey what a lot of us who have bought clans packs are feeling.
I am not a Clan player. In fact, if you ask ANYONE I've ever talked BattleTech with about the Clans, they will tell you I turn into a schizophrenic, frothing-at-the-mouth, sadist with true real-world HATRED for the Clans, as if I were a KKK member against the Clans. However, PGI has handled the Clans all wrong from the beginning. In the first place, this game should have begun in 3015, as with the MechWarrior V video three or four years ago, but allow the Clans, in their own space, to be played against one another. That didn't happen, so in the second place, PGI should have figured out why we HAVE to drop 12 v 12, rather than nerfing and quirking everything, and figured out how to do dynamic drops, instead. That would allow for Inner Sphere to have 1.5 times the tonnage against Clans, or at least figure out how to have equal Battle Value, if PGI would have actually listened to a good portion of the community who actually know and understand BattleTech, and then we wouldn't be having this discussion at all, and there would be a HELL of a lot more content in this game than there is. Instead, they want to **** around with all of their own ideas and try to make the game 100% their idea, reinventing the wheel every six months to a year and, eventually, they're going to figure out that things worked in the tabletop for a reason, and those things ported over to a computer game can work just as well; it doesn't have to be exactly like tabletop, but if the idiots decrying tabletop numbers and ideas as useless would actually read about them and figure out they are more apt to work in a vidyagame than what is taking place now, again we would not be having this discussion.
I hate the Clans, I've said that, but even I think they've been nerf'd entirely beyond recognition, to become little more than a shell of what they should be. PGI, fix the uneven drop numbers problem in the MM, you lazy jackasses!
Tamwulf, on 01 December 2015 - 08:05 AM, said:
Everything else... I've only been playing since October, and it's a bit irksome to me how good light mechs are against assault mechs. Taking away faster torso twists from assaults just makes it way easier for lights to get in the back arc.
Not a big fan of nerfing Clans and buffing IS. Clan tech was always better then IS, and ton for ton, Clan mechs are superor to IS. This nerfing of Clan and buffing of IS just to achieve some kind of parity between the two is a step in the wrong direction.
I dunno, I'm a new player, and so far, I've been a bit dissatisfied at how the mech classes play.
Being a new player to the game, you have been able to put into words the frustration all of us have been feeling since this whole debacle began in late 2011. We, the players, especially we Founders who originally funded the game, have been destroyed time-after-time with abnormal thinking and nerf'ing for the satisfaction of whiners on the part of PGI, constantly. For you to express it, new as you are, PGI should be sitting up and taking notice. They are going so far in the wrong direction, but it's like they're in a black hole, and time has slowed down significantly for them, and they can't make anything but wrong decisions on the forward momentum of this game. It's too bad, really.
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Ah well, at least I get purty kolors in my 'Mech Deck (cockpit is sexist, ya know?).
Yeah, anytime I mention cockpit at the Everett, Renton, or Auburn plants, I have to walk back what I say, too, hehe. I even have guys come up off the factory floor for re-certification or re-training who've been with BAC for a long time, and they haven't heard about that change, and we get a good giggle out of it.
Josef Koba, on 01 December 2015 - 08:41 AM, said:
I love how I'm logged in one minute, writing a well reasoned and insightful reply, and then logged out before I hit the "post" button, with absolutely no warning whatsoever. Neato.
Yet something else PGI refuses to fix... their forums. It's too bad, really.