Edited by Jake Valeck, 24 March 2012 - 04:13 PM.
Double seats in some mechs for commanders.
#41
Posted 24 March 2012 - 04:13 PM
#42
Posted 24 March 2012 - 05:38 PM
#43
Posted 24 March 2012 - 09:18 PM
#44
Posted 25 March 2012 - 02:31 AM
But I also like the idea of this being a rare bonus, not something that can be mech-labbed into every mech. Since MW-O is "premium free-to-play", would we pay real money for a 2-seater mech? I might.
#45
Posted 25 March 2012 - 02:42 AM
Ansel, on 04 December 2011 - 02:24 PM, said:
Of course being the extra guy should be optional in any event.
I would like to see something like this because of the information warfare they are trying to impliment, having someone to watch the drone feeds and watch the other peoples raders from C3 networks would be very handy.
there are no 2 seat mechs, check your bt readout books.
they dont even train in 2 seaters, they put you in a holo simulator.
the guy in the c3 master command mech, stops in an out of the way location in cover when he needs to concentrate on field overview stuff, he dont do it in the middle of a brawl with an atlas.
#46
Posted 25 March 2012 - 02:59 AM
LordDeathStrike, on 25 March 2012 - 02:42 AM, said:
there are no 2 seat mechs, check your bt readout books.
they dont even train in 2 seaters, they put you in a holo simulator.
the guy in the c3 master command mech, stops in an out of the way location in cover when he needs to concentrate on field overview stuff, he dont do it in the middle of a brawl with an atlas.
OK, I checked my Battletech books: "Heir to the Dragon" Theodore Kurita commands a battle during the War of 3039 in a 2-seater Battlemaster BLR-1C.
"Technical Readout 3050" (original printing) Battlemaster BLR-2C, used by Draconis Combine & Com Guard "has a second cockpit for a unit commander to direct strategy while a mechwarrior handles the Battlemaster in battle".
"Record Sheets 3075 Unabridged" Battlemasters BLR-1Gbc &BLR-1Gc both have command consoles (ie: 2-seaters).
"Shadows of War" & "Sword & Fire" General Ariana Winston commands the Eridani Light Horse in battle from the brigade's ancestral 2-seater Cyclops.
Edited by Soviet Alex, 25 March 2012 - 03:00 AM.
#47
Posted 25 March 2012 - 04:49 AM
Firefly, on 06 December 2011 - 11:19 AM, said:
What works for a Bradley crew or a C130 Spectre gunship crew does not translate into video games. Not everyone wants to hop on a video game Black Hawk and be the crew chief for hours on end. Even if we did translate it into video games, Planetside featured multi-crew vehicles, and they're rethinking some of the concepts for Planetside 2.
This feature, among others in tabletop BattleTech, serves no purpose because it doesn't translate well into video game mechanics and video gamer mentality. Remember, this will not be a persistent-world MMO - so theoretically you may be looking at a 15min match. Most people want to get in a cockpit, throttle to max, and start blowing the enemy to bits. You'll invariably have a number of people who will find a niche as a support person, and as such will hang their 'Mech towards the back in a proverbial Command Lance and fulfill the function of drone-watcher and intelligence interceptor whilst the assaulters are up front. It's a waste of time, resources, memory, energy and payroll dollars to work on something that a small minority will use.
Your post Firefly from my perspective came off as very angry and negative toward the subject at hand. If you and those who do not like this idea don't want to pilot or command from such a mech, you have that option (if this gets implemented), those who think the commander should be piloting his own mech and want to, have that option as well, those who would like a command mech to either pilot or command from, should have that option available if they so desire it. There is no reason to get upset about this idea people, it has merit and should be considered.
As to the balancing issue, any team who takes this route gambles their skill on winning, I have been playing fps style games for a long time now, I have seen undermanned teams come out on top do to sheer skill and team work. I personally don't think being down one mech will be a huge disadvantage.
Kensai the wandering warrior
Edited by Kensaisama, 25 March 2012 - 05:06 AM.
#48
Posted 25 March 2012 - 06:03 AM
#49
Posted 25 March 2012 - 07:02 AM
You could always use third-party software to send realtime footage and communications from the commander or command lances over to a dedicated player; someone just to handle all of the operational logistics and higher-level processing.
It's probably more than most lances will ever need, even if they're involved in competitive gaming, but it still stands as a possibility.
Maybe it's too much to ask from a 'Mech pilot, but a strategy player might prefer being assigned to this role rather than do actual fighting and operations in the field.
Just a thought.
Whether it is canon, whether it is considering cheating, it can be done, regardless.
#50
Posted 25 March 2012 - 07:36 AM
#51
Posted 25 March 2012 - 07:51 AM
Who didn't enjoy finding the commander while he was in his tactical view and kill him?
If only we had BF3 knife kill animations then
#52
Posted 25 March 2012 - 07:52 AM
There is no need for a Command-Console ingame ´cause things like satalite maps and Force coordination is allread available
with any mech. All the great features that provide the initiative bonus in the TT are allready there for erveryone.
And a Dual-cockpit Mech, with one Mechwarrior piloting and one shooting like aka. "Apache"-style is a little bit useless imho.
It takes a lot of game time together the build a good team (erveryone who plaed Helicopters in Battlefield know´s what i´m talking about)
and has no benifits. When i can controll my mech with mey keyboard and mouse, shoot and run and jump and all works, why should i
couple up and make everything more difficult???
#54
Posted 25 March 2012 - 07:57 AM
#55
Posted 25 March 2012 - 08:24 AM
#56
Posted 17 May 2012 - 05:07 PM
Also, I'd allow the Commander to join the Mech as an additional member of the fight, not replace. So a 4v4 battle becomes a 4v4+1. The Mech with a Command Console would have to give up a slot...say a ton of ammo or a medium laser or some such.
Also, I'd only allow one such Mech per side, either 4+1, 8+1, or 12+1. Those that say it isn't necessary, don't have to use it. (but I'm guessing that conviction wouldn't hold in practice).
#57
Posted 17 May 2012 - 05:18 PM
S3dition, on 04 December 2011 - 02:35 PM, said:
This has been said a bunch, but is contradicted by the fiction directly.
Big Willie, on 05 December 2011 - 11:34 PM, said:
Battlemaster is the only mech I have heard of that has two seats (and even that is probably a throwback to anime more than btech cannon).
The vast majority of 'mechs have a passenger seat. Even light 'mechs have at least one jump seat. This is different from a command console / dual cockpit, of course, because you don't have much to do but strap in and pray your 'mech doesn't get obliterated.
This is represented in a bunch of fiction, CRPGs and even the table top (rescuing ejected pilot rules). Also, the Cyclops is another 'mech that has a command console seat.
Edited by Victor Morson, 17 May 2012 - 05:20 PM.
#58
Posted 17 May 2012 - 05:21 PM
Edited by Yoseful Mallad, 17 May 2012 - 05:21 PM.
#59
Posted 17 May 2012 - 05:22 PM
Idea does not equate to fun. Gunship showed it could be done well on 8-bits and 64k so I suspect PGI can do the same here.
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